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export const details = [{
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title: '满层E护盾量',
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dmg: ({ attr, calc, talent, cons }, { shield }) => {
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const sheildPlus = cons >= 1 ? 1.2 : 1
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return shield((calc(attr.hp) * talent.e['护盾基础吸收量2'][0] / 100 + talent.e['护盾基础吸收量2'][1]) * sheildPlus)
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}
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2022-11-19 12:54:11 +00:00
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}, {
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title: 'E飞星单伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['飞星伤害'], 'e')
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2022-11-19 12:54:11 +00:00
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}, {
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title: 'Q星光弹伤害',
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dmg: ({ attr, calc, talent }, { basic }) => basic(calc(attr.hp) * talent.q['星光弹伤害'] / 100)
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}]
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export const mainAttr = 'hp,atk,cpct,cdmg'
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export const buffs = [{
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title: '莱依拉1命:安眠帷幕护盾的伤害吸收量提高20%',
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cons: 1,
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data: {
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_shield: 20
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2022-11-19 12:54:11 +00:00
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}
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}, {
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title: '莱依拉6命:飞星与星光弹造成的伤害提升40%',
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cons: 6,
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data: {
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eDmg: 40,
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qDmg: 40
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}
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}, {
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title: '莱依拉被动:满层护盾强效提升24%',
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data: {
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shield: 24
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}
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}, {
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title: '莱依拉被动:飞星造成的伤害值基于生命值提高[ePlus]',
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data: {
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ePlus: ({ attr, calc }) => calc(attr.hp) * 0.015
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}
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}]
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