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export const details = [{
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title: 'E三段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e')
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}, {
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title: 'E三段蒸发',
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dmg: ({ talent }, dmg) => dmg(talent.e['三段伤害'], 'e', 'zf')
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}, {
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title: 'Q爆发伤害',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.q['斩击伤害'], 'q')
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}, {
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title: '开Q后单次重击',
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params: { q: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['重击循环伤害'], 'a2')
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}]
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export const defParams = { monv: 3 }
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const buffs = [{
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title: '迪卢克天赋:释放元素爆发后获得20%火伤加成',
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data: {
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dmg: ({ params }) => params.q ? 20 : 0
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}
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}, {
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title: '迪卢克1命:对于生命值高于50%的敌人,造成伤害提高15%',
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cons: 1,
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data: {
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dmg: 15
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}
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}, {
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title: '迪卢克2命:受伤3层提高攻击力30%',
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cons: 2,
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data: {
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atkPct: 30
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}
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}, {
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title: '迪卢克4命:间隔2秒释放E提高伤害40%',
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cons: 4,
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data: {
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eDmg: 40
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}
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}, 'zf']
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