miao-plugin/apps/profile/ProfileCommon.js

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/*
* 面板公共方法及处理
* */
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import lodash from 'lodash'
import { segment } from 'oicq'
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import { profileList } from './ProfileList.js'
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import { Version } from '../../components/index.js'
import { Character, MysApi, Player } from '../../models/index.js'
/*
* 获取面板查询的 目标uid
* */
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const _getTargetUid = async function (e) {
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let uidReg = /[1-9][0-9]{8}/
if (e.uid && uidReg.test(e.uid)) {
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return e.uid
}
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let uidRet = uidReg.exec(e.msg)
if (uidRet) {
return uidRet[0]
}
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let uid = false
let getUid = async function (qq) {
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let nCookie = global.NoteCookie || false
if (nCookie && nCookie[qq]) {
let nc = nCookie[qq]
if (nc.uid && uidReg.test(nc.uid)) {
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return nc.uid
}
}
uid = await redis.get(`genshin:id-uid:${qq}`) || await redis.get(`Yz:genshin:mys:qq-uid:${qq}`)
if (uid && uidReg.test(uid)) {
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return uid
}
}
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if (!Version.isV3) {
let botQQ = global?.Bot?.uin || global?.BotConfig?.account?.qq
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if (e.at && e.at !== botQQ) {
uid = await getUid(e.at)
if (uid) {
return uid
}
}
uid = await getUid(e.user_id)
if (uid) {
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return uid
}
}
try {
let user = await MysApi.initUser(e)
if (!user || !user.uid) {
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return false
}
uid = user.uid
if (!uid || !uidReg.test(uid)) {
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e.reply('请先发送【#绑定+你的UID】来绑定查询目标')
return false
}
} catch (err) {
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console.log(err)
}
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return uid || false
}
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export async function getTargetUid (e) {
let uid = await _getTargetUid(e)
if (uid) {
e.uid = uid
}
return uid
}
/*
* 自动更新面板数据
* */
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export async function autoRefresh (e) {
let uid = await getTargetUid(e)
if (!uid || e.isRefreshed) {
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return false
}
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let refreshMark = await redis.get(`miao:profile-refresh-cd:${uid}`)
let inCd = await redis.get(`miao:role-all:${uid}`)
if (refreshMark || inCd) {
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return false
}
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await redis.set(`miao:profile-refresh-cd:${uid}`, 'TRUE', { EX: 3600 * 12 })
e.isRefreshed = true
// 数据更新
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let player = Player.create(e)
let data = await player.refreshProfile()
if (!data) {
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return false
}
if (!data.chars) {
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e.reply('请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取')
return false
} else {
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let ret = []
lodash.forEach(data.chars, (ds) => {
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let char = Character.get(ds.id)
if (char) {
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ret.push(char.name)
}
})
if (ret.length === 0) {
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e.reply('请确认角色已在【游戏内】橱窗展示并开放了查看详情。请在设置完毕5分钟后使用 #面板更新 重新获取')
return false
} else {
// e.reply(`本次获取成功角色: ${ret.join(", ")} `)
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return true
}
}
}
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export async function autoGetProfile (e, uid, avatar, callback) {
let refresh = async () => {
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let refreshRet = await autoRefresh(e)
if (refreshRet) {
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await callback()
}
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return refreshRet
}
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let char = Character.get(avatar)
if (!char) {
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return { err: true }
}
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let player = Player.create(e)
let profile = player.getProfile(char.id)
if (!profile || !profile.hasData) {
if (await refresh()) {
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return { err: true }
} else {
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e.reply(`请确认${char.name}已展示在【游戏内】的角色展柜中,并打开了“显示角色详情”。然后请使用 #更新面板\n命令来获取${char.name}的面板详情`)
}
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return { err: true }
}
return { profile, char, refresh }
}
/*
* 面板数据更新
* */
export async function getProfile (e) {
let uid = await getTargetUid(e)
if (!uid) {
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return true
}
// 数据更新
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let player = Player.create(e)
let ret = await player.refreshProfile()
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if (!ret) {
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return true
}
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if (!player._update.length === 0) {
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e.reply('获取角色面板数据失败请确认角色已在游戏内橱窗展示并开放了查看详情。设置完毕后请5分钟后再进行请求~')
} else {
let ret = {}
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lodash.forEach(player._update, (id) => {
let char = Character.get(id)
if (char) {
ret[char.name] = true
}
})
if (ret.length === 0) {
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e.reply('获取角色面板数据失败未能请求到角色数据。请确认角色已在游戏内橱窗展示并开放了查看详情。设置完毕后请5分钟后再进行请求~')
} else {
e.newChar = ret
return await profileList(e)
}
}
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return true
}
/*
* 面板帮助
* */
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export async function profileHelp (e) {
e.reply(segment.image(`file://${process.cwd()}/plugins/miao-plugin/resources/character/imgs/help.jpg`))
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return true
}