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export const details = [{
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title: 'E络命丝伤害',
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params: { q: false, team: false },
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e')
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}, {
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title: 'E络命丝蒸发',
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params: { q: false, team: false },
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dmg: ({ talent, attr, calc }, { basic }) => basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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}, {
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title: 'Q协同单段伤害',
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params: { q: true, team: false },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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return basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
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}
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}, {
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check: ({ cons }) => cons < 6,
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dmgKey: 'q',
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title: '夜莫万EE双蒸7次连携',
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params: { q: true, team: true },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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let erming = basic(calc(attr.hp) * (14 / 100), 'q')
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let count = cons * 1 >= 2 ? 1 : 0
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let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
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return {
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dmg: 2 * e_v.dmg + 4 * erming.dmg * count + 21 * q.dmg,
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avg: 2 * e_v.avg + 4 * erming.avg * count + 21 * q.avg
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}
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}
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}, {
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check: ({ cons }) => cons >= 6,
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dmgKey: 'q',
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title: '夜莫万6命EaEaaaa双蒸',
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params: { q: true, team: true },
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dmg: ({ talent, attr, calc, cons }, { basic }) => {
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let e_v = basic(calc(attr.hp) * talent.e['技能伤害'] / 100, 'e', '蒸发')
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let erming = basic(calc(attr.hp) * (14 / 100), 'q')
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let q = basic(calc(attr.hp) * (talent.q['玄掷玲珑伤害'] / 3 / 100), 'q')
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let a = basic(calc(attr.hp) * talent.a['破局矢伤害'] * 1.56 / 100, 'a2')
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return {
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dmg: 2 * e_v.dmg + 2 * erming.dmg + 15 * q.dmg + 5 * a.dmg,
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avg: 2 * e_v.avg + 2 * erming.avg + 15 * q.avg + 5 * a.avg
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}
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}
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}]
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export const defDmgKey = 'q'
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export const mainAttr = 'hp,cpct,cdmg,mastery'
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export const defParams = {
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q: true,
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team: true
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}
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export const buffs = [{
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title: '夜兰被动:有3个不同元素类型角色时,夜兰生命值上限提高18%',
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data: {
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hpPct: 18
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}
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}, {
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title: '夜兰4命:E络命丝爆发提高生命值,满Buff下提高40%',
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cons: 4,
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data: {
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hpPct: 40
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}
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}, {
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title: '夜兰被动:Q持续过程中满层Buff下提高伤害50%',
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data: {
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dmg: ({ params }) => params.q ? 50 : 0
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 2 && params.team === true),
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title: '千夜教官满命莫娜:获得[dmg]%增伤,双水,暴击[cpct]%,精通[mastery]',
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data: {
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dmg: 60,
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vaporize: 15,
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hpPct: 25,
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cpct: 15,
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mastery: 168
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}
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}, {
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check: ({ cons, params }) => (cons < 2 && params.team === true),
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title: '千夜教官0命莫娜:获得[dmg]%增伤,双水,精通[mastery]',
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data: {
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dmg: 60,
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hpPct: 25,
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mastery: 168
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}
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}, 'vaporize']
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