2022-12-03 19:47:23 +00:00
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export const details = [{
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check: ({ cons }) => cons < 2,
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dmgKey: 'e',
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title: '叄阶杀生樱伤害',
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2023-07-30 07:15:11 +00:00
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params: { team: false, team2: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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2022-12-03 19:47:23 +00:00
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e',
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title: '肆阶杀生樱伤害',
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2023-07-30 07:15:11 +00:00
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params: { team: false, team2: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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check: ({ cons }) => cons < 2,
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title: '叄阶杀生樱激化伤害',
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params: { team: false, team2: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', '超激化')
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}, {
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check: ({ cons }) => cons >= 2,
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title: '肆阶杀生樱激化伤害',
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params: { team: false, team2: false },
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', '超激化')
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}, {
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2022-12-03 19:47:23 +00:00
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_t',
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2023-07-30 07:15:11 +00:00
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params: { team: true, team2: false },
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2022-12-03 19:47:23 +00:00
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title: '温三雷叄阶杀生樱伤害',
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2023-07-30 07:15:11 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e')
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2022-12-03 19:47:23 +00:00
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e_t',
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2023-07-30 07:15:11 +00:00
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params: { team: true, team2: false },
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2022-12-03 19:47:23 +00:00
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title: '温三雷肆阶杀生樱伤害',
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2023-07-30 07:15:11 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e')
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}, {
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title: '四段Q总伤害',
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params: { team: false, team2: false },
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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}, {
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title: '四段Q总激化伤害',
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params: { team: false, team2: false },
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dmg: ({ talent }, dmg) => {
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let q1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', '超激化')
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return {
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dmg: q1j.dmg + q2j.dmg * 3,
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avg: q1j.avg + q2j.avg * 3
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}
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}
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2022-12-03 19:47:23 +00:00
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}, {
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title: '温三雷四段Q总伤害',
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2023-07-30 07:15:11 +00:00
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params: { team: true, team2: false },
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2022-12-03 19:47:23 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'] + talent.q['天狐霆雷伤害'] * 3, 'q')
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2023-07-30 07:15:11 +00:00
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}, {
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2023-02-28 17:22:57 +00:00
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check: ({ cons }) => cons < 2,
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dmgKey: 'e_j',
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2023-07-30 07:15:11 +00:00
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params: { team: false, team2: true },
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2023-02-28 17:22:57 +00:00
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title: '提八纳万叄阶杀生樱激化伤害',
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2023-07-30 07:15:11 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·叁阶'], 'e', '超激化')
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2023-02-28 17:22:57 +00:00
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}, {
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check: ({ cons }) => cons >= 2,
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dmgKey: 'e_j',
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2023-07-30 07:15:11 +00:00
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params: { team: false, team2: true },
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2023-02-28 17:22:57 +00:00
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title: '提八纳万肆阶杀生樱激化伤害',
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2023-07-30 07:15:11 +00:00
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dmg: ({ talent }, dmg) => dmg(talent.e['杀生樱伤害·肆阶'], 'e', '超激化')
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2023-02-28 17:22:57 +00:00
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}, {
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title: '提八纳万四段Q总伤害',
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2023-07-30 07:15:11 +00:00
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params: { team: false, team2: true },
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2023-02-28 17:22:57 +00:00
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dmg: ({ talent }, dmg) => {
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let q1j = dmg(talent.q['技能伤害'], 'q', '超激化')
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let q2j = dmg(talent.q['天狐霆雷伤害'], 'q', '超激化')
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return {
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dmg: q1j.dmg + q2j.dmg * 3,
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avg: q1j.avg + q2j.avg * 3
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}
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}
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2022-12-03 19:47:23 +00:00
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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2023-02-28 17:22:57 +00:00
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export const defDmgKey = 'e_j'
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2022-12-03 19:47:23 +00:00
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export const defParams = {
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2023-07-30 07:15:11 +00:00
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team: true, team2: true
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2022-12-03 19:47:23 +00:00
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}
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export const buffs = [{
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check: ({ cons }) => cons >= 4,
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title: '4命效果:杀生樱命中敌人后提高雷伤[dmg]%',
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data: {
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dmg: 20
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}
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}, {
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cons: 6,
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title: '6命效果:杀生樱无视敌人[eDef]%防御',
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data: {
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eDef: 60
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}
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2023-07-30 07:15:11 +00:00
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5终末6命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct: 40,
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kx: 60,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons < 6 && cons > 1 && params.team === true),
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title: '精1终末0命温迪:增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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atkPct: 20,
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kx: 40,
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mastery: 100
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '天空宗室九条:增加[atkPlus]点攻击力,[atkPct]%攻击与[cdmg]%爆伤',
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data: {
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atkPlus: 794.2,
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atkPct: 20,
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cdmg: 60
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}
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}, {
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check: ({ cons, params }) => (cons >= 2 && cons < 6 && params.team2 === true),
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title: '精1千夜纳西妲提纳里:增加精通[mastery](包括双草),减防[enemyDef]%',
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data: {
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mastery: 140,
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enemyDef: 30
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team2 === true),
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title: '精5千夜纳西妲提纳里:增加精通[mastery](包括双草),减防[enemyDef](折合效果)%',
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data: {
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mastery: 268,
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enemyDef: 12
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}
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}, {
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check: ({ cons, params }) => (cons < 2 && params.team2 === true),
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title: '精1千夜草套纳西妲提纳里:增加精通[mastery](包括双草)',
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data: {
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mastery: 140
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team2 === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team2 === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team2 === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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2023-02-28 17:22:57 +00:00
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title: '被动天赋:基于元素精通提高杀生樱伤害[eDmg]%',
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2022-12-07 06:22:39 +00:00
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data: {
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2023-02-28 17:22:57 +00:00
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eDmg: ({ attr, calc }) => calc(attr.mastery) * 0.15
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2022-12-07 06:22:39 +00:00
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}
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2023-07-30 07:15:11 +00:00
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}, {
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check: ({ params }) => params.team === true,
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title: '恶曜开眼:开E元素爆发伤害提升[qDmg]%',
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data: {
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qDmg: 27
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}
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}]
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