2023-05-20 13:51:44 +00:00
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let attr = (key, val) => {
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let data = {}
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data[key] = val
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return {
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isStatic: true,
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data
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}
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}
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export default {
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2023-05-21 18:13:38 +00:00
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云无留迹的过客: {
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2: attr('heal', 10)
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},
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野穗伴行的快枪手: {
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2: attr('atkPct', 12),
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2023-05-25 19:43:44 +00:00
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4: [attr('speed', 6), {
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title: '普攻伤害提高10%',
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data: {
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aDmg: 10
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}
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}]
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2023-05-21 18:13:38 +00:00
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},
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净庭教宗的圣骑士: {
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2: attr('defPct', 15),
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2023-05-25 19:43:44 +00:00
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4: {
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title: '护盾强效提高20%',
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data: {
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shield: 20
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}
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}
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2023-05-21 18:13:38 +00:00
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},
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密林卧雪的猎人: {
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2: attr('ice', 10),
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4: {
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title: '释放终结技后2回合,爆伤提高25%',
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data: {
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cdmg: 25
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}
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}
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},
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街头出身的拳王: {
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2: attr('phy', 10),
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4: {
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title: '攻击或被攻击5层Buff提高攻击力25%',
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data: {
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atkPct: 25
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}
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}
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},
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熔岩锻铸的火匠: {
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2: attr('fire', 10),
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4: {
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title: '战技造成的伤害提高12%,释放终结技下一次的火属性伤害提高12%',
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data: {
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eDmg: 12,
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dmg: 12 // todo: 检查属性
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}
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}
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},
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繁星璀璨的天才: {
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2: attr('quantum', 10),
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4: {
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title: '对有量子弱点的目标造成伤害时,无视其20%的防御力',
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data: {
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ignore: 20
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}
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}
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},
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激奏雷电的乐队: {
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2: attr('elec', 10),
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4: {
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2023-11-17 17:04:44 +00:00
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title: '释放战技时,攻击力提高20%',
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2023-05-21 18:13:38 +00:00
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data: {
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atkPct: 20
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}
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}
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},
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晨昏交界的翔鹰: {
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2: attr('wind', 10)
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},
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流星追迹的怪盗: {
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2: attr('stance', 16),
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4: attr('stance', 16)
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},
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盗匪荒漠的废土客: {
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2: attr('imaginary', 10),
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4: {
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title: '对陷入负面效果的目标的暴击率提高10%,对禁锢状态的目标暴击率提高20%',
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data: {
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cpct: 10
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}
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}
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},
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2023-07-19 01:12:44 +00:00
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宝命长存的莳者: {
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2: attr('hpPct', 12),
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4: {
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2024-02-19 10:21:52 +00:00
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title: '消耗生命2层提高暴击率16%',
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2023-07-19 01:12:44 +00:00
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data: {
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2024-02-19 10:21:52 +00:00
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cpct: 16
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2023-07-19 01:12:44 +00:00
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}
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}
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},
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骇域漫游的信使: {
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2: attr('speedPct', 6),
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4: {
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title: '对我方释放终结技时速度提高12%',
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data: {
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speedPct: 12
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}
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}
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},
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2023-05-21 18:13:38 +00:00
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太空封印站: {
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2: [attr('atkPct', 12), {
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title: '速度大于等于120提高攻击力12%',
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check: ({ calc, attr }) => calc(attr.speed) > 120,
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data: {
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atkPct: 12
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}
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}]
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},
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不老者的仙舟: {
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2: [attr('hpPct', 12), {
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title: '速度大于等于120提高攻击力8%',
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check: ({ calc, attr }) => calc(attr.speed) > 120,
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data: {
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atkPct: 8
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}
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}]
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},
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泛银河商业公司: {
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2024-02-17 14:25:42 +00:00
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2: [attr('effPct', 10), {
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2023-05-21 18:13:38 +00:00
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title: '基于效果命中提高攻击力[atkPct]%',
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data: {
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atkPct: ({ calc, attr }) => Math.min(25, calc(attr.effPct) / 4 || 0)
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}
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}]
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},
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筑城者的贝洛伯格: {
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2024-04-13 10:20:19 +00:00
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2: [attr('defPct', 15), {
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2023-05-21 18:13:38 +00:00
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title: '效果命中大于50%时,提高防御力15%',
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check: ({ calc, attr }) => calc(attr.effPct) > 50,
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data: {
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defPct: 15
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}
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}]
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},
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星体差分机: {
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2: attr('cdmg', 16)
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},
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停转的萨尔索图: {
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2: [attr('cpct', 8), {
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title: '终结技与追加攻击造成的伤害提高15%',
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check: ({ attr, calc }) => {
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return calc(attr.cpct) > 50
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},
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data: {
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qDmg: 15,
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2023-10-10 18:49:38 +00:00
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tDmg: 15
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2023-05-21 18:13:38 +00:00
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}
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}]
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},
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盗贼公国塔利亚: {
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2: [attr('stance', 16), {
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title: '速度大于145时,击破特攻提高20%',
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check: ({ calc, attr }) => calc(attr.speed) > 145,
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data: {
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stance: 20
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}
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}]
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},
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生命的翁瓦克: {
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2: attr('recharge', 5)
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2023-07-19 01:12:44 +00:00
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},
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2023-08-09 21:44:15 +00:00
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繁星竞技场: {
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2: [attr('cpct', 8), {
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title: '暴击率大于等于70%时,普攻和战技造成的伤害提高20%',
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check: ({ calc, attr }) => calc(attr.cpct) >= 70,
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data: {
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aDmg: 20,
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eDmg: 20
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}
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}]
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},
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折断的龙骨: {
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2: [attr('effDef', 10), {
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title: '效果抵抗大于等于30%时,暴击伤害提高10%',
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check: ({ calc, attr }) => calc(attr.effDef) >= 30,
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data: {
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cdmg: 10
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}
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}]
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2023-11-15 21:07:55 +00:00
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},
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毁烬焚骨的大公: {
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2023-11-17 17:04:44 +00:00
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2: {
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title: '追加攻击造成的伤害提高[tDmg]%',
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data: {
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tDmg: 20
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}
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},
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4: {
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title: '计算[_buffCount]层,提高攻击力[atkPct]%',
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data: {
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_buffCount: ({ params }) => params.tArtisBuffCount || 3,
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atkPct: ({ params }) => (params.tArtisBuffCount || 3) * 6
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}
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}
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2023-11-15 21:07:55 +00:00
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},
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幽锁深牢的系囚: {
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2: attr('atkPct', 12),
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4: {
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title: '3层持续伤害下无视18%防御力',
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data: {
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ignore: 18
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}
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}
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},
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2023-11-17 17:04:44 +00:00
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苍穹战线格拉默: {
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2: [attr('atkPct', 12), {
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title: '装备者速度大于[_speed]时,伤害提高[dmg]%',
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check: ({ attr }) => attr.speed >= 135,
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data: {
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_speed: ({ attr }) => attr.speed < 160 ? 135 : 160,
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dmg: ({ attr }) => attr.speed < 160 ? 12 : 18
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}
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}]
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},
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梦想之地匹诺康尼: {
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2: [attr('recharge', 5), {
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title: '同属性角色伤害提高10%',
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data: {
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dmg: 10
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}
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}]
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2024-02-17 14:25:42 +00:00
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},
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死水深潜的先驱: {
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2: {
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title: '对受负面状态影响的敌人造成伤害提高[dmg]%',
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data: {
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dmg: 12
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}
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},
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4: [attr('cpct', 4), {
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2024-04-01 17:39:32 +00:00
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title: '对陷入不少于3个负面效果的敌方目标造成的暴击率额外提高[cpct]%,暴击伤害提高[cdmg]%',
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2024-02-17 14:25:42 +00:00
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data: {
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2024-04-01 17:39:32 +00:00
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cpct: 4,
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2024-02-17 14:25:42 +00:00
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cdmg: 24
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}
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}]
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},
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机心戏梦的钟表匠: {
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2: attr('stance', 16),
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4: {
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title: '装备者对我方释放终结技时,我方全体击破特攻提高[stance]%',
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data: {
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stance: 30
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}
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}
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2024-03-28 12:46:14 +00:00
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},
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无主荒星茨冈尼亚: {
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2: [attr('cpct', 4), {
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title: '敌方目标被消灭提高暴击伤害,至多提高[cdmg]%',
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data: {
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cdmg: 40
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}
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}]
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},
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出云显世与高天神国: {
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2: [attr('atkPct', 12), {
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title: '存在一名与装备者命途相同的队友时,暴击率提高[cpct]%',
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data: {
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cpct: 12
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}
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}]
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2023-11-17 17:04:44 +00:00
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}
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2023-05-20 13:51:44 +00:00
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}
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