miao-plugin/resources/meta-gs/character/阿蕾奇诺/calc.js

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export const details = [{
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title: 'E后普攻首段伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
}, {
check: ({ cons }) => cons >= 2,
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title: '2命血偿勒令回收伤害',
dmg: ({ attr }, { basic }) => basic(attr.atk * 900 / 100, '')
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}, {
title: 'Q伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
}, {
title: 'Q蒸发伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q', 'vaporize')
}, {
title: 'Q治疗量',
params: { BondOfLife: 145 },
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dmg: ({ attr, weapon }, { heal }) => heal(150 / 100 * ((weapon.name === '赤月之形' ? 170 : 145) / 100) * attr.hp + 150 / 100 * attr.atk)
}]
export const defDmgIdx = 0
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export const mainAttr = 'atk,cpct,cdmg,mastery,dmg'
export const defParams = ({ weapon }) => weapon.name === '赤月之形' ? { BondOfLife: 155 } : { BondOfLife: 130 }// 生命之契在此调整,请勿超过200
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export const buffs = [{
title: '阿蕾奇诺天赋:[buffCount]%最大生命值的生命之契,普通攻击伤害提升[aPlus]',
data: {
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buffCount: ({ params }) => Math.min(params.BondOfLife, 200),
aPlus: ({ talent, attr, params, cons }) => attr.atk * Math.min(params.BondOfLife, 200) / 100 * (cons >= 1 ? (talent.a['红死之宴提升'] + 100) : talent.a['红死之宴提升']) / 100
}
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}, {
title: '阿蕾奇诺天赋:在战斗状态下获得[dmg]%伤害加成',
data: {
dmg: 40
}
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}, {
title: '阿蕾奇诺6命Q造成的伤害提高[qPlus],且释放后普通攻击与元素爆发的暴击率提高[aCpct]%,暴击伤害提高[aCdmg]%',
cons: 6,
data: {
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qPlus: ({ attr, params }) => attr.atk * Math.min(params.BondOfLife, 200) / 100 * 700 / 100,
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aCpct: 10,
aCdmg: 70,
qCpct: 10,
qCdmg: 70
}
}, 'vaporize']
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export const createdBy = 'liangshi'