允许定义老婆,允许查看写真

This commit is contained in:
yoimiya-kokomi 2022-04-03 19:14:38 +08:00
parent 3ad75b454f
commit 500aca0bd5
4 changed files with 235 additions and 109 deletions

View File

@ -4,6 +4,7 @@ import lodash from "lodash";
import { Character } from "../components/models.js"
import fs from "fs";
import sizeOf from "image-size";
import { wifeData } from "../../../config/genshin/roleId.js";
let getUrl, getServer;
@ -12,10 +13,39 @@ let nameID = "";
let genshin = {};
await init();
const relationMap = {
wife: {
keyword: "老婆,媳妇,妻子,娘子".split(","),
type: 0
},
husband: {
keyword: "老公,丈夫,夫君,郎君".split(","),
type: 1
},
gf: {
keyword: "女朋友,女友,女神".split(","),
type: 0
},
bf: {
keyword: "男朋友,男友,男神".split(","),
type: 1
},
daughter: {
keyword: "女儿".split(","),
type: 2
},
son: {
keyword: "儿子".split(","),
type: 3
}
}
const relation = lodash.flatMap(relationMap, (d) => d.keyword);
export const wifeReg = `^#*\\s*(${relation.join("|")})\\s*(设置|选择|指定|列表|查询|列表|是|是谁|照片|相片|写真|图像)?\\s*([^\\d]*)\\s*(\\d*)$`;
export async function init(isUpdate = false) {
let _path = "file://" + process.cwd();
let version = isUpdate ? new Date().getTime() : 0;
genshin = await import(_path + `/config/genshin/roleId.js?version=${version}`);
nameID = "";
}
@ -31,123 +61,204 @@ export async function character(e, { render, User }) {
if (!char) {
return false;
}
let MysApi = await e.getMysApi({
auth: "all",
target: "uid",
cookieType: "all",
actionName: "查询角色详情"
});
if (!MysApi) {
return true;
}
let roleId = char.id, uid = e.targetUser.uid;
let charData = await MysApi.getCharacter();
if (!charData) return true;
let avatars = charData.avatars;
let length = avatars.length;
avatars = lodash.keyBy(avatars, "id");
if (roleId == 20000000) {
if (avatars["10000005"]) {
roleId = 10000005;
}
if (avatars["10000007"]) {
roleId = 10000007;
}
}
char.roleId = roleId;
if (!avatars[roleId]) {
let name = lodash.truncate(e.sender.card, { length: 8 });
if (length > 8) {
e.reply([segment.at(e.user_id, name), `\n没有${e.msg}`]);
} else {
e.reply([segment.at(e.user_id, name), "\n请先在米游社展示该角色"]);
}
return true;
}
let avatar = avatars[roleId];
renderAvatar(e, avatar, MysApi, render);
return true; //事件结束不再往下
return renderAvatar(e, char.name, render);
}
//#老婆
export async function wife(e, { render, User }) {
let msg = e.msg;
if (!msg) {
return;
}
let msg = e.msg || "";
msg = msg.replace(/#|\w/g, "");
if (!msg) return false;
let msgRet = (new RegExp(wifeReg)).exec(msg);
if (!msgRet) return false;
let target = msgRet[1],
action = msgRet[2] || "卡片",
actionParam = msgRet[3] || "";
let targetCfg = lodash.find(relationMap, (cfg, key) => {
cfg.key = key;
return cfg.keyword.includes(target);
});
if (!targetCfg) return true;
let avatarList = [], avatar = {}, wifeList = [];
let MysApi = await e.getMysApi({
auth: "all",
target: "uid",
target: "all",
cookieType: "all",
actionName: "查询信息"
});
if (!MysApi) return true;
let selfUser = MysApi.selfUser;
msg = msg.replace(/#|\w/g, "");
let i = 0;
if (["老婆", "媳妇", "妻子", "娘子", "女朋友", "女友", "女神"].includes(msg)) {
i = 0;
} else if (["老公", "丈夫", "夫君", "郎君", "男朋友", "男友", "男神"].includes(msg)) {
i = 1;
} else if (["女儿"].includes(msg)) {
i = 2;
} else if (["儿子"].includes(msg)) {
e.reply("暂无正太角色");
return true;
} else {
return true;
switch (action) {
case "卡片":
case "照片":
case "相片":
case "图片":
case "写真":
// 展示老婆卡片
// 如果选择过,则进行展示
wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []);
let renderType = action === "卡片" ? "card" : "photo";
// 存在设置
if (wifeList && wifeList.length > 0) {
if (wifeList[0] === "随机") {
// 如果选择为全部,则从列表中随机选择一个
avatarList = await getAvatarList(e, targetCfg.type, MysApi);
let avatar = lodash.sample(avatarList);
return renderAvatar(e, avatar, render, renderType);
} else {
// 如果指定过,则展示指定角色
return renderAvatar(e, lodash.sample(wifeList), render, renderType);
}
} else {
// 如果未指定过则从列表中排序并随机选择前5个
avatarList = await getAvatarList(e, targetCfg.type, MysApi);
avatar = lodash.sample(avatarList.slice(0, 5));
return renderAvatar(e, avatar, render, renderType);
}
break;
case "设置":
case "选择":
case "挑选":
case "指定":
let selfMysUser = await MysApi.selfUser.getMysUser();
if (!selfMysUser || selfMysUser.uid !== MysApi.targetUser.uid) {
e.reply("只能指定自己的哦~");
return true;
}
// 选择老婆
actionParam = actionParam.replaceAll("", ",");
wifeList = actionParam.split(",");
let addRet = [];
if (lodash.intersection(["全部", "任意", "随机", "全都要"], wifeList).length > 0) {
addRet = ['随机'];
} else {
wifeList = lodash.map(wifeList, (name) => {
let char = Character.get(name);
if (char) {
return char.name;
}
});
wifeList = lodash.filter(lodash.uniq(wifeList), (d) => !!d);
avatarList = await getAvatarList(e, targetCfg.type, MysApi);
avatarList = lodash.map(avatarList, (avatar) => avatar.name);
avatarList = lodash.filter(avatarList, (d) => !!d);
addRet = lodash.intersection(avatarList, wifeList);
if (addRet.length === 0) {
e.reply("未能找到所指定的角色,请重新设置");
return true;
}
}
await selfUser.setCfg(`wife.${targetCfg.key}`, addRet);
e.reply(`${targetCfg.keyword[0]}已经设置:${addRet.join("")}`);
return true;
break;
case "列表":
case "是":
case "是谁":
// 查看当前选择老婆
wifeList = await selfUser.getCfg(`wife.${targetCfg.key}`, []);
if (wifeList && wifeList.length > 0) {
e.reply(`你的${targetCfg.keyword[0]}是:${wifeList.join("")}`);
} else {
e.reply(`尚未设置,回复#${targetCfg.keyword[0]}设置+角色名 来设置,如果设置多位请用逗号间隔`)
}
break;
}
}
async function getAvatarList(e, type, MysApi) {
let data = await MysApi.getCharacter();
if (!data) return true;
if (!data) return false;
let avatars = data.avatars;
if (avatars.length <= 0) {
return true;
return false;
}
let list = [];
for (let val of avatars) {
if (!genshin.wifeData[i].includes(Number(val.id))) {
if (!genshin.wifeData[type].includes(Number(val.id))) {
continue;
}
if (val.rarity > 5) {
val.rarity = 5;
}
list.push(val);
}
if (list.length <= 0) {
return true;
return false;
}
let sortKey = "level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level";
list = lodash.orderBy(list, sortKey, lodash.repeat("desc,", sortKey.length).split(","));
return list;
}
async function renderAvatar(e, avatar, render, renderType = "card") {
// 如果传递的是名字,则获取
if (typeof (avatar) === "string") {
let char = Character.get(avatar);
if (!char) {
return false;
}
let roleId = char.id;
let MysApi = await e.getMysApi({
auth: "all",
target: "all",
cookieType: "all",
actionName: "查询信息"
});
if (!MysApi) return true;
let charData = await MysApi.getCharacter();
if (!charData) return true;
let avatars = charData.avatars;
let length = avatars.length;
avatars = lodash.keyBy(avatars, "id");
if (roleId == 20000000) {
if (avatars["10000005"]) {
roleId = 10000005;
}
if (avatars["10000007"]) {
roleId = 10000007;
}
}
char.roleId = roleId;
if (!avatars[roleId]) {
let name = lodash.truncate(e.sender.card, { length: 8 });
if (length > 8) {
e.reply([segment.at(e.user_id, name), `\n没有${e.msg}`]);
} else {
e.reply([segment.at(e.user_id, name), "\n请先在米游社展示该角色"]);
}
return true;
}
avatar = avatars[roleId];
}
let sortKey = "level,fetter,weapon_level,rarity,weapon_rarity,cons,weapon_affix_level";
list = lodash.orderBy(list, sortKey, lodash.repeat("desc,", sortKey.length).split(","));
let avatar = lodash.sample(list.slice(0, 5));
renderAvatar(e, avatar, MysApi, render);
return true;
return await renderCard(e, avatar, render, renderType);
}
// 渲染角色卡片
async function renderAvatar(e, avatar, MysApi, render) {
let talent = await getTalent(e, avatar, MysApi);
async function renderCard(e, avatar, render, renderType = "card") {
let talent = await getTalent(e, avatar);
// 计算皇冠个数
let crownNum = lodash.filter(lodash.map(talent, (d) => d.level_original), (d) => d >= 10).length;
@ -155,32 +266,46 @@ async function renderAvatar(e, avatar, MysApi, render) {
let char = Character.get(avatar.name);
//渲染图像
let base64 = await render("miao-plugin", "character", {
_plugin: true,
save_id: uid,
uid: uid,
talent,
crownNum,
talentMap: { a: "普攻", e: "战技", q: "爆发" },
bg: getCharacterImg(avatar.name),
...getCharacterData(avatar),
ds: char.getData("name,id,title,desc"),
}, "png");
let bg = getCharacterImg(avatar.name);
if (base64) {
e.reply(segment.image(`base64://${base64}`));
if (renderType === "photo") {
e.reply(segment.image(process.cwd() + "/plugins/miao-plugin/resources/" + bg.img));
} else {
//渲染图像
let base64 = await render("character", "card", {
save_id: uid,
uid: uid,
talent,
crownNum,
talentMap: { a: "普攻", e: "战技", q: "爆发" },
bg: getCharacterImg(avatar.name),
...getCharacterData(avatar),
ds: char.getData("name,id,title,desc"),
}, "png");
if (base64) {
e.reply(segment.image(`base64://${base64}`));
}
}
return true;
}
//获取角色技能数据
async function getTalent(e, avatars, MysApi) {
async function getTalent(e, avatars) {
let MysApi = await e.getMysApi({
auth: "all",
target: "all",
cookieType: "all",
actionName: "查询信息"
});
if (!MysApi) return {};
let skill = {};
let skillRes = await MysApi.getAvatar(avatars.id);
if (skillRes&& skillRes.skill_list) {
if (skillRes && skillRes.skill_list) {
skill.id = avatars.id;
let skill_list = lodash.orderBy(skillRes.skill_list, ["id"], ["asc"]);
@ -196,7 +321,7 @@ async function getTalent(e, avatars, MysApi) {
}
if (val.max_level >= 10 && !skill.q) {
skill.q = val;
continue;
}
}
if (avatars.actived_constellation_num >= 3) {
@ -293,7 +418,6 @@ function getCharacterData(avatars) {
}
function getCharacterImg(name) {
if (!fs.existsSync(`./plugins/miao-plugin/resources/characterImg/${name}/`)) {
fs.mkdirSync(`./plugins/miao-plugin/resources/characterImg/${name}/`);
}
@ -304,7 +428,7 @@ function getCharacterImg(name) {
let img = lodash.sample(imgs);
if (!img) {
name = "刻晴";
name = "default";
img = "01.jpg";
}
let ret = sizeOf(`./plugins/miao-plugin/resources/characterImg/${name}/${img}`);

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@ -1,3 +1,9 @@
import { character, wife, wifeReg } from "./apps/character.js";
import { userStat, rebuildCookie, userStatus, userCacheRebuild, mysUserCk } from "./apps/admin.js";
export { character, userStat, rebuildCookie, wife, userStatus, userCacheRebuild, mysUserCk };
export const rule = {
character: {
prehash: true,
@ -7,7 +13,7 @@ export const rule = {
},
wife: {
prehash: true,
reg: "^#(老婆|妻子|媳妇|娘子|女朋友|女友|女神|老公|丈夫|夫君|郎君|男朋友|男友|男神|女儿|儿子)[ |0-9]*$",
reg: wifeReg,
priority: 203,
describe: "【#老婆,#老公,#女儿】角色详情",
},
@ -46,7 +52,3 @@ export const rule = {
};
import { character, wife } from "./apps/character.js";
import { userStat, rebuildCookie, userStatus, userCacheRebuild, mysUserCk } from "./apps/admin.js";
export { character, userStat, rebuildCookie, wife, userStatus, userCacheRebuild, mysUserCk };

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@ -3,7 +3,7 @@
<head>
<meta http-equiv="content-type" content="text/html;charset=utf-8"/>
<link rel="shortcut icon" href="#"/>
<link rel="stylesheet" type="text/css" href="{{_app_res_path}}/character/character.css?v=1.0"/>
<link rel="stylesheet" type="text/css" href="{{_res_path}}/character/card.css?v=1.0"/>
</head>
<body class="{{bg.mode}}_mode">
<div class="container" id="container">
@ -20,7 +20,7 @@
<div class="weapon">
<div class="weapon_cont">
<img title="{{weapon.name}}" src="{{_res_path}}/genshin/logo/weapon/{{weapon.name}}.png"/>
<img title="{{weapon.name}}" src="{{_sys_res_path}}/genshin/logo/weapon/{{weapon.name}}.png"/>
<p class="weapon_lv">Lv.{{weapon.level}}</p>
<p class="weapon_affix">{{weapon.affix_level}}</p>
@ -51,7 +51,7 @@
</div>
</div>
<div>
<img src="{{_app_res_path}}{{bg.img}}" title="{{name}}" class="bg"></div>
<img src="{{_res_path}}{{bg.img}}" title="{{name}}" class="bg"></div>
</div>
</body>
<script type="text/javascript"></script>