Merge remote-tracking branch 'origin/master'

This commit is contained in:
Kokomi 2023-12-26 03:29:17 +08:00
commit 51d1411c40
7 changed files with 246 additions and 37 deletions

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@ -7,7 +7,7 @@ const Render = {
console.log('未找到e.runtime请升级至最新版Yunzai')
}
return e.runtime.render(cfg.plugin || 'miao-plugin', path, params, {
retType: cfg.retMsgId ? 'msgId' : 'default',
retType: cfg.retType || (cfg.retMsgId ? 'msgId' : 'default'),
beforeRender ({ data }) {
let pluginName = ''
if (data.pluginName !== false) {
@ -39,4 +39,4 @@ const Render = {
}
}
export default Render
export default Render

46
main.js
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@ -1,27 +1,21 @@
import { createApps } from 'alemonjs'
import { createApp } from 'alemonjs'
import { apps } from './index.js'
const app = createApps(import.meta.url)
const arg = /^#?(\*|星铁|星轨|穹轨|星穹|崩铁|星穹铁道|崩坏星穹铁道|铁道)+/
app.setMessage(async e => {
e.isSr = true
e.isGs = true
await runtime.init(e)
Object.defineProperty(e, 'isSr', {
get: () => e.game === 'sr',
set: (v) => { e.game = v ? 'sr' : 'gs' }
})
Object.defineProperty(e, 'isGs', {
get: () => e.game === 'gs',
set: (v) => { e.game = v ? 'gs' : 'sr' }
})
if (arg.test(e.msg)) {
e.game = 'sr'
e.msg = e.msg.replace(arg, '#星铁')
}
e.sender = {}
e.sender.card = e.user_name
return e
})
app.setCharacter('#')
app.component(apps)
app.mount()
/**
* *******
* 创建应用 createApp
* 重定义 reSetEvent
* 切割消息 replace
* 使用 use
* 挂载 mount
* *******
* global.YUNZAI_GENSHIN 原神星铁重定义方法 | 方便A崽统一修改
* global.YUNZAI_EVENT 非原神星铁相关的重定义方法 | 方便A崽统一修改
* global.YUNZAI_REG 星铁消息的正则变量
* *******
*/
createApp(import.meta.url)
.reSetEvent(global.YUNZAI_GENSHIN)
.replace(global.YUNZAI_REG,'#星铁')
.replace(/^(\/|#)/,'#')
.use(apps)
.mount()

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@ -0,0 +1,40 @@
export const details = [{
title: '下落攻击·踏云献瑞伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['下落攻击·踏云献瑞伤害'], 'a3')
},{
title: '下落攻击·踏云献瑞蒸发',
dmg: ({ talent }, dmg) => dmg(talent.e['下落攻击·踏云献瑞伤害'], 'a3', 'vaporize')
},{
title: '猊兽·文仔砸击伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['猊兽·文仔砸击伤害'], 'q')
},{
title: '猊兽·文仔砸击蒸发',
dmg: ({ talent }, dmg) => dmg(talent.q['猊兽·文仔砸击伤害'], 'q', 'vaporize')
}]
export const defDmgIdx = 1
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '嘉明天赋生命值低于50%时,获得[healInc]%受治疗加成。生命值高于或等于50%时,下落攻击·踏云献瑞造成的伤害提升[a3Dmg]%。',
data: {
healInc: 20,
a3Dmg: 20
}
},{
title: '嘉明2命受到治疗溢出,攻击力提升[atkPct]%',
sort: 1,
cons: 2,
data: {
atkPct: 20
}
},{
title: '嘉明6命下落攻击·踏云献瑞的暴击率提升[a3Cpct]%,暴击伤害提升[a3Cdmg]%',
cons: 6,
data: {
a3Cpct: 20,
a3Cdmg: 40
}
}]
export const createdBy = 'liangshi'

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@ -8,14 +8,6 @@ export const details = [{
title: '3消耗典仪式晶火',
params: { jp: 3 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '4消耗典仪式晶火',
params: { jp: 4 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '5消耗典仪式晶火',
params: { jp: 5 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '6消耗典仪式晶火',
params: { jp: 6 },
@ -28,7 +20,7 @@ export const details = [{
dmg: ({ talent }, dmg) => dmg(talent.q['支援炮击伤害'], 'q')
}]
export const defDmgIdx = 5
export const defDmgIdx = 3
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{

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@ -0,0 +1,109 @@
export const details = [{
title: '0消耗典仪式晶火',
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'], 'e')
},{
title: '3消耗典仪式晶火',
params: { jp: 3 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '6消耗典仪式晶火',
params: { jp: 6 },
dmg: ({ talent }, dmg) => dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
},{
title: '如霰澄天的鸣礼伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
},{
title: '支援炮击伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['支援炮击伤害'], 'q')
},{
title: '娜芙夜琴EAAA冲AA两轮',
params: { jp: 6 , team: true },
dmg: ({ talent }, dmg) => {
let a1 = dmg(talent.a['一段伤害'], 'a')
let a2 = dmg(talent.a['二段伤害'], 'a')
let a3 = dmg(talent.a['三段伤害'], 'a')
let e = dmg(talent.e['玫瑰晶弹基础伤害'] * 2 , 'e')
let e_Arkhe = dmg(talent.e['流涌之刃伤害'], 'e')
return {
dmg: e.dmg * 2 + e_Arkhe.dmg + 2 * ( 2 * a1.dmg + 2 * a2.dmg + a3.dmg ) ,
avg: e.avg * 2 + e_Arkhe.avg + 2 * ( 2 * a1.avg + 2 * a2.avg + a3.avg )
}
}
}]
export const defDmgIdx = 5
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
check: ({ params }) => params.jp > 3 ,
title: '典仪式晶火:消耗[_count]枚弹片将使本次射击造成的伤害额外提升[eDmg]%',
data: {
_count: ({ params }) => params.jp ,
eDmg: ({ params }) => ( params.jp - 3 ) * 15
}
},{
title: '娜维娅天赋:施放典仪式晶火后娜维娅的普攻,重击,下落攻击造成的伤害提升[aDmg]%',
data: {
aDmg: 40,
a2Dmg: 40,
a3Dmg: 40
}
},{
title: '娜维娅天赋:队伍中存在三位火雷冰水元素角色,攻击力提升[atkPct]%',
data: {
atkPct: 40
}
},{
check: ({ params }) => params.jp !== undefined ,
title: '娜维娅2命施放典仪式晶火时消耗「裂晶弹片」使本次典仪式晶火的暴击率提升[eCpct]%',
cons: 2,
data: {
eCpct : ({ params }) => Math.min( 36 , params.jp * 12 )
}
},{
title: '娜维娅4命被如霰澄天的鸣礼命中的敌人抗性降低[kx]%',
cons: 4,
data: {
kx: 20
}
},{
check: ({ params }) => params.jp > 3 ,
title: '娜维娅6命消耗[_count]枚弹片,使典仪式晶火的暴击伤害提升[eCdmg]%',
cons: 6,
data: {
_count: ({ params }) => params.jp ,
eCdmg : ({ params }) => Math.min( 135 , ( params.jp - 3 ) * 45 )
}
}, {
check: ({ params }) => params.team === true ,
title: '夜兰:获得[dmg]%增伤',
data: {
dmg: 35
}
}, {
check: ({ params , cons }) => ( cons < 1 ) && params.team === true ,
title: '0命芙宁娜获得[dmg]%增伤',
data: {
dmg: 52.5
}
}, {
check: ({ params , cons }) => ( ( cons < 2 && cons >= 1 ) && params.team === true ) ,
title: '1命芙宁娜获得[dmg]%增伤',
data: {
dmg: 70
}
}, {
check: ({ params , cons }) => ( cons >= 2 && params.team === true ) ,
title: '2命芙宁娜获得[dmg]%增伤',
data: {
dmg: 100
}
}, {
check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
title: '宗室琴:增加[atkPlus]%攻击力',
data: {
atkPct: 20
}
}]
export const createdBy = 'liangshi'

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@ -0,0 +1,68 @@
export const details = [{
title: '仙力助推下落攻击伤害提升值',
dmg: ({ calc, attr, cons }) => {
let cons2 = cons * 1 >= 2 ? ( Math.min( calc(attr.atk) * 136 / 100 , 6800 ) ) : 0
return {
avg: Math.min( calc(attr.atk) * 170 / 100 , 8500 ) + cons2
}
}
},{
title: '步天梯伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['仙人姿态路径伤害'], 'e')
},{
title: '一段跳冲击波伤害',
params: { btt: 1 },
dmg: ({ talent }, dmg) => dmg(talent.e['一段跳·鹤形追击伤害'], 'a3')
},{
title: '二段跳冲击波伤害',
params: { btt: 2 },
dmg: ({ talent }, dmg) => dmg(talent.e['二段跳·鹤形追击伤害'], 'a3')
},{
title: '三段跳冲击波伤害',
params: { btt: 3 },
dmg: ({ talent }, dmg) => dmg(talent.e['三段跳·鹤形追击伤害'], 'a3')
},{
title: '暮集竹星释放伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['施放瞬间伤害'], 'q')
},{
title: '暮集竹星释放治疗',
dmg: ({ attr, calc, talent, cons }, { heal }) => {
let xz = talent.q['施放瞬间治疗2'][0] * calc(attr.atk) / 100 + talent.q['施放瞬间治疗2'][1] * 1
return heal(xz)
}
}]
export const defDmgIdx = 0
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '闲云天赋Q后下落攻击坠地冲击造成的伤害提升[a3Plus]',
sort: 9,
data: {
a3Plus: ({ attr, calc }) => Math.min( calc(attr.atk) * 136 / 100 , 8500 )
}
},{
title: '闲云2命施放朝起鹤云后攻击力提升[atkPct]%',
sort: 1,
cons: 2,
data: {
atkPct: 20
}
},{
title: '闲云2命Q后下落攻击坠地冲击造成的伤害额外提升[a3Plus]',
sort: 9,
cons: 2,
data: {
a3Plus: ({ attr, calc }) => Math.min( calc(attr.atk) * 170 / 100 , 6800 )
}
},{
check: ({ params }) => params.btt !== undefined ,
title: '闲云6命施展了[buffCount]次步天梯,闲云冲击波的暴击伤害提升[a3Cdmg]%',
cons: 6,
data: {
buffCount: ({ params }) => params.btt ,
a3Cdmg: ({ params }) => 15 + Math.floor( params.btt / 2 ) * 20 + Math.floor( params.btt / 3 ) * 35
}
}]
export const createdBy = 'liangshi'

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@ -205,6 +205,12 @@ export default function (step, staticStep) {
aDmg: step(8 * 3),
a2Dmg: step(6 * 3)
}
}],
鹤鸣余音: [{
title: '下落攻击命中敌人后,下落攻击造成的伤害提高[hpPct]%',
refine: {
a3Dmg: step(28)
}
}]
}
}