* 为#喵喵设置增加更多配置项

* 允许禁用面板替换功能
    * 允许禁用非实装角色资料,关闭可禁用非实装角色资料及面板替换
    * 可选择面板服务,可选喵喵Api优先(需具备Token)或Enka优先
* 更新迪希雅、米卡的最新天赋与命座数据
* 全量使用通过属性计算得到的面板数据,移除相关配置项
This commit is contained in:
Kokomi 2023-02-07 02:08:12 +08:00
parent 1fbd2f449a
commit 5fe63f4896
20 changed files with 512 additions and 371 deletions

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@ -1,3 +1,12 @@
# 2.2.2
* 为`#喵喵设置`增加更多配置项
* 允许禁用面板替换功能
* 允许禁用非实装角色资料,关闭可禁用非实装角色资料及面板替换
* 可选择面板服务可选喵喵Api优先需具备Token或Enka优先
* 更新迪希雅、米卡的最新天赋与命座数据
* 全量使用通过属性计算得到的面板数据,移除相关配置项
# 2.2.1
* 增加瑶瑶伤害计算

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@ -2,7 +2,6 @@ import fs from 'fs'
import lodash from 'lodash'
import { exec } from 'child_process'
import { Cfg, Common, Data, App } from '../components/index.js'
import { MysApi } from '../models/index.js'
let keys = lodash.map(Cfg.getCfgSchemaMap(), (i) => i.key)
let app = App.init({

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@ -1,4 +1,4 @@
import { Common, App, Data } from '../components/index.js'
import { Common, App, Data, Cfg } from '../components/index.js'
import { Character } from '../models/index.js'
import { getTargetUid, getProfile, profileHelp } from './profile/ProfileCommon.js'
import { profileArtis, profileArtisList } from './profile/ProfileArtis.js'
@ -125,6 +125,10 @@ export async function profileDetail (e) {
let changeMsg = msg
let pc = ProfileChange.matchMsg(msg)
if (pc && pc.char && pc.change) {
if (!Cfg.get('profileChange')) {
e.reply('面板替换功能已禁用...')
return true
}
e.uid = pc.uid || e.runtime.uid
profileChange = ProfileChange.getProfile(e.uid, pc.char, pc.change)
if (profileChange && profileChange.char) {
@ -183,9 +187,14 @@ export async function profileDetail (e) {
e.reply('自定义角色暂不支持此功能')
return true
}
if (!char.isRelease && !profileChange) {
e.reply('角色尚未实装')
return true
if (!char.isRelease) {
if (!profileChange) {
e.reply('角色尚未实装')
return true
} else if (Cfg.get('notReleasedData') === false) {
e.reply('未实装角色面板已禁用...')
return true
}
}
if (mode === 'profile' || mode === 'dmg') {

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@ -97,10 +97,10 @@ export async function renderProfile (e, char, mode = 'profile', params = {}) {
let artisKeyTitle = ProfileArtis.getArtisKeyTitle()
let imgs = char.getImgs(profile.costume)
// 渲染图像
let msgRes = await Common.render('character/profile-detail', {
let msgRes = await Common.render('character/profile-detail', {
save_id: uid,
uid,
data: avatar.getData('name,abbr,cons,level,weapon,talent,dataSource,updateTime,_attrCalc'),
data: avatar.getData('name,abbr,cons,level,weapon,talent,dataSource,updateTime'),
attr,
elem: char.elem,
dmgData,

View File

@ -81,6 +81,10 @@ async function wiki (e) {
e.reply('暂不支持自定义角色')
return true
}
if (!char.isRelease && Cfg.get('notReleasedData') === false) {
e.reply('未实装角色资料已禁用...')
return true
}
let lvs = []
for (let i = 1; i <= 15; i++) {
lvs.push('Lv' + i)

View File

@ -7,15 +7,8 @@ const _cfgPath = `${_path}/plugins/miao-plugin/components/`
let cfg = {}
try {
if (fs.existsSync(_cfgPath + 'cfg.json')) {
cfg = await cfgData.loadOldData()
cfgData.saveCfg(cfg)
fs.unlinkSync(_cfgPath + 'cfg.json')
} else {
cfg = await cfgData.getCfg()
cfgData.saveCfg(cfg)
}
cfg = await cfgData.getCfg()
cfgData.saveCfg(cfg)
} catch (e) {
// do nth
}

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@ -4,23 +4,6 @@ import { Data } from '../index.js'
import fs from 'node:fs'
let cfgData = {
async loadOldData () {
const _path = process.cwd()
const _cfgPath = `${_path}/plugins/miao-plugin/components/`
if (!fs.existsSync(_cfgPath + 'cfg.json')) {
return false
}
let old = Data.readJSON('/components/cfg.json')
let cfg = await Data.importModule('/config/cfg.js')
let ret = {}
lodash.forEach(cfgSchema, (cfgGroup) => {
lodash.forEach(cfgGroup.cfg, (cfgItem, cfgKey) => {
ret[cfgKey] = Data.def(cfg[cfgKey], cfgItem.oldCfgKey ? Data.getVal(old, cfgItem.oldCfgKey) : undefined, cfgItem.def)
})
})
return ret
},
saveCfg (cfg) {
let ret = []
lodash.forEach(cfgSchema, (cfgGroup) => {
@ -38,7 +21,13 @@ let cfgData = {
},
async getCfg () {
return lodash.toPlainObject(await Data.importModule('/config/cfg.js'))
let ret = lodash.toPlainObject(await Data.importModule('/config/cfg.js'))
lodash.forEach(cfgSchema, (cfgGroup) => {
lodash.forEach(cfgGroup.cfg, (cfgItem, cfgKey) => {
ret[cfgKey] = Data.def(ret[cfgKey], cfgItem.def)
})
})
return ret
},
getCfgSchemaMap () {

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@ -1,50 +0,0 @@
/** ************ 【玩家&老婆卡片展示】 ************* */
// 使用喵喵版角色卡片作为默认角色卡片功能
export const avatarCard = true
// 面板查询
export const avatarProfile = true
// 群面板排名
export const groupRank = false
// 可选值5~30建议15。设置高排名人数会提高图片的长度图片较大可能会影响渲染与发送速度
export const rankNumber = 15
// 可选值4~100建议28最终圣遗物数量取决于面板内圣遗物数量。设置高圣遗物数量会提高图片的长度图片较大可能会影响渲染与发送速度
export const artisNumber = 28
// 使用【#上传深渊】功能取代【#深渊】功能,默认关闭
export const uploadAbyssData = false
// 使用【#面板练度统计】功能取代【#练度统计】功能,默认关闭
export const profileStat = false
// 老婆查询
export const avatarWife = true
// 戳一戳卡片
export const avatarPoke = true
// 数字分组
export const commaGroup = 3
/** ************ 【角色资料与信息查询】 ************* */
// #刻晴图鉴 的图鉴信息
export const charWiki = true
// #刻晴天赋/#刻晴命座 的天赋信息
export const charWikiTalent = true
// 角色图片
export const charPic = true
// 启用后会启用角色图及增量包中的小清新图像,勇士啊,你准备好了吗
export const charPicSe = false
/** ************ 【系统设置】 ************* */
// 可选值50~200建议100。设置高精度会提高图片的精细度但因图片较大可能会影响渲染与发送速度
export const renderScale = 100
// 开启后将使用喵喵版帮助作为Yunzai的默认帮助
export const help = false

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@ -1,20 +1,22 @@
export const cfgSchema = {
char: {
title: '玩家&老婆卡片展示',
profile: {
title: '角色面板相关设置',
cfg: {
avatarCard: {
title: '角色查询',
key: '角色',
def: true,
desc: '使用喵喵版角色卡片作为默认角色卡片功能',
showDesc: false,
oldCfgKey: 'char.char'
},
avatarProfile: {
title: '面板查询',
key: '面板',
def: true,
oldCfgKey: 'char.profile'
key: '面板查询',
def: true
},
profileChange: {
title: '面板替换',
key: '面板替换',
def: true
},
profileStat: {
title: '面板练度统计',
key: '练度统计',
def: false,
desc: '使用【#面板练度统计】功能取代【#练度统计】功能,默认关闭'
},
groupRank: {
title: '群面板排名',
@ -22,12 +24,6 @@ export const cfgSchema = {
def: false,
desc: '群内的面板伤害及圣遗物排名与查看功能,默认关闭。请根据群友心理素质自行决定是否开启'
},
teamCalc: {
title: '组队伤害',
key: '组队',
def: false,
desc: '组队伤害,测试阶段。开启后请重启喵喵'
},
groupRankLimit: {
title: '排名限制',
key: '限制',
@ -43,6 +39,20 @@ export const cfgSchema = {
input: (n) => Math.min(30, Math.max(5, (n * 1 || 15))),
desc: '可选值5~30建议15。设置高排名人数会提高图片的长度图片较大可能会影响渲染与发送速度'
},
profileServ: {
title: '面板服务',
key: '面板服务',
type: 'num',
def: 2,
input: (n) => n * 1 === 1 ? 1 : 2,
desc: '面板服务优先选择1自动具备有效Token时优先喵喵Api否则Enka2Enka服务优先'
},
teamCalc: {
title: '组队加成伤害',
key: '组队',
def: false,
desc: '伤害计算包含组队Buff。目前为测试阶段数据可能不准确请慎重开启。数据为固定Buff而非真实面板数据最终计算数值可能有偏差。开启后请重启喵喵'
},
artisNumber: {
title: '圣遗物列表数量',
key: '圣遗物数量',
@ -50,32 +60,34 @@ export const cfgSchema = {
def: 28,
input: (n) => Math.min(100, Math.max(4, (n * 1 || 28))),
desc: '可选值4~100建议28最终圣遗物数量取决于面板内圣遗物数量。设置高圣遗物数量会提高图片的长度图片较大可能会影响渲染与发送速度'
}
}
},
char: {
title: '玩家&老婆卡片展示',
cfg: {
avatarCard: {
title: '角色查询',
key: '角色',
def: true,
desc: '使用喵喵版角色卡片作为默认角色卡片功能',
showDesc: false
},
uploadAbyssData: {
title: '上传深渊',
key: '深渊',
def: false,
oldCfgKey: 'wiki.abyss',
desc: '使用【#上传深渊】功能取代【#深渊】功能,默认关闭'
},
profileStat: {
title: '面板练度统计',
key: '练度统计',
def: false,
oldCfgKey: 'profile.stat',
desc: '使用【#面板练度统计】功能取代【#练度统计】功能,默认关闭'
},
avatarWife: {
title: '老婆查询',
key: '老婆',
def: true,
oldCfgKey: 'char.wife'
def: true
},
avatarPoke: {
title: '戳一戳卡片',
key: '戳一戳',
def: true,
oldCfgKey: 'char.poke'
def: true
}
}
},
@ -93,21 +105,23 @@ export const cfgSchema = {
title: '角色图鉴-天赋',
key: '天赋',
def: true,
oldCfgKey: 'wiki.wiki',
showDesc: false,
desc: '#刻晴天赋/#刻晴命座 的天赋信息'
},
notReleasedData: {
title: '未实装角色数据',
key: '未实装',
def: true
},
charPic: {
title: '角色图片',
key: '图片',
def: true,
oldCfgKey: 'wiki.pic'
def: true
},
charPicSe: {
title: '小清新角色图',
key: '小清新',
def: false,
oldCfgKey: 'char.se',
desc: '启用后会启用角色图及增量包中的小清新图像,勇士啊,你准备好了吗'
}
}
@ -121,14 +135,12 @@ export const cfgSchema = {
type: 'num',
def: 100,
input: (n) => Math.min(200, Math.max(50, (n * 1 || 100))),
oldCfgKey: 'sys.scale',
desc: '可选值50~200建议100。设置高精度会提高图片的精细度但因图片较大可能会影响渲染与发送速度'
},
help: {
title: '喵喵作为默认帮助',
key: '帮助',
def: false,
oldCfgKey: 'sys.help',
desc: '开启后将使用喵喵版帮助作为Yunzai的默认帮助默认关闭'
},
commaGroup: {
@ -137,12 +149,6 @@ export const cfgSchema = {
def: 3,
type: 'num',
desc: '根据语言习惯设置数字分组如千位组设为3万位组设为4'
},
attrCalc: {
title: '面板计算属性',
key: '计算',
def: false,
desc: '使用基于武器&圣遗物计算的面板属性取代服务读取的面板数据可规避双水buff等导致的一些面板数据错误。开启后部分角色属性可能会轻微变化请根据需求开启关闭'
}
}
}

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@ -3,16 +3,6 @@
* 如需自定义配置请复制修改上一级profile_default.js
* */
export const getProfileServ = ({ uid, serv, diyCfg }) => {
let { Miao, Enka } = serv
let token = diyCfg?.miaoApi?.token
let qq = diyCfg?.miaoApi?.qq
if (qq && token && token.length === 32 && !/^test/.test(token)) {
return Miao
}
return Enka
}
export const miaoApi = {
listApi: ({ uid, diyCfg }) => {
let qq = /\d{5,12}/.test(diyCfg.qq) ? diyCfg.qq : 'none'

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@ -1,7 +1,7 @@
import lodash from 'lodash'
import Base from './Base.js'
import moment from 'moment'
import { Data, Cfg } from '../components/index.js'
import { Data } from '../components/index.js'
import { Character, ProfileArtis, ProfileDmg } from './index.js'
import AttrCalc from './profile-lib/AttrCalc.js'
@ -21,7 +21,7 @@ export default class ProfileData extends Base {
ds.talent && this.setTalent(ds.talent)
this.artis = new ProfileArtis(this.id, this.elem)
ds.artis && this.setArtis(ds.artis)
if (attrCalc && Cfg.get('attrCalc') && this.hasData) {
if (attrCalc && this.hasData) {
this.calcAttr()
}
}
@ -37,7 +37,6 @@ export default class ProfileData extends Base {
calcAttr () {
this._attr = AttrCalc.create(this)
this.attr = this._attr.calc()
this._attrCalc = true
}
setBasic (ds = {}) {

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@ -1,6 +1,6 @@
import lodash from 'lodash'
import Base from './Base.js'
import { Data } from '../components/index.js'
import { Data, Cfg } from '../components/index.js'
let { sysCfg, diyCfg } = await Data.importCfg('profile')
@ -85,5 +85,12 @@ export default class ProfileServ extends Base {
}
ProfileServ.getServ = function ({ uid, serv }) {
return (diyCfg.getProfileServ || sysCfg.getProfileServ)({ uid, serv, diyCfg })
let { Miao, Enka } = serv
let token = diyCfg?.miaoApi?.token
let qq = diyCfg?.miaoApi?.qq
if (qq && token && token.length === 32 && !/^test/.test(token) && Cfg.get('profileServ') === 1) {
return Miao
}
return Enka
}

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@ -1,11 +1,11 @@
body {
transform: scale(1);
width: 700px;
width: 660px;
}
.container {
background: url("./imgs/bg.png") #000144 left top no-repeat;
background-size: 700px auto;
width: 700px;
width: 660px;
}
.head-box {
margin: 0 0 80px 0;

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@ -1,12 +1,12 @@
body {
transform: scale(1);
width: 700px;
width: 660px;
}
.container {
background: url("./imgs/bg.png") #000144 left top no-repeat;
background-size: 700px auto;
width:700px;
width:660px;
}
.head-box {

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@ -56,7 +56,7 @@
<div class="data-info">
{{if data.dataSource}}
<span>{{if data._attrCalc}}[启用计算] ·{{/if}} 数据源:{{ {miao:"喵喵Api",enka:"Enka.Network",change:"面板变换"}[data.dataSource]||data.dataSource }}</span>
<span>数据源:{{ {miao:"喵喵Api",enka:"Enka.Network",change:"面板变换"}[data.dataSource]||data.dataSource }}</span>
{{/if}}
{{if data.updateTime}}
<span class="time">{{data.updateTime}}</span>

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@ -5,19 +5,19 @@
"title": "晴霜的标绘",
"star": 4,
"elem": "cryo",
"allegiance": "",
"allegiance": "西风骑士团",
"weapon": "polearm",
"birth": "1-1",
"birth": "8-11",
"astro": "林鸽座",
"desc": "测试角色",
"desc": "平凡家庭出身的年轻骑士,在小队中担任「前进测绘员」一职。为人低调,谨小慎微。",
"cncv": "",
"jpcv": "",
"costume": false,
"ver": 1,
"baseAttr": {
"hp": 12506,
"atk": 169.92,
"def": 593.79
"atk": 223.02,
"def": 713.23
},
"growAttr": {
"key": "hpPct",

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@ -232,21 +232,21 @@
"unit": "",
"isSame": false,
"values": [
"51.84%",
"55.73%",
"59.62%",
"64.8%",
"68.69%",
"72.58%",
"77.76%",
"82.94%",
"88.13%",
"93.31%",
"98.5%",
"103.68%",
"110.16%",
"116.64%",
"123.12%"
"67.2%",
"72.24%",
"77.28%",
"84%",
"89.04%",
"94.08%",
"100.8%",
"107.52%",
"114.24%",
"120.96%",
"127.68%",
"134.4%",
"142.8%",
"151.2%",
"159.6%"
]
},
{
@ -254,21 +254,21 @@
"unit": "",
"isSame": false,
"values": [
"64.8%",
"69.66%",
"74.52%",
"81%",
"85.86%",
"90.72%",
"97.2%",
"103.68%",
"110.16%",
"116.64%",
"123.12%",
"129.6%",
"137.7%",
"145.8%",
"153.9%"
"84%",
"90.3%",
"96.6%",
"105%",
"111.3%",
"117.6%",
"126%",
"134.4%",
"142.8%",
"151.2%",
"159.6%",
"168%",
"178.5%",
"189%",
"199.5%"
]
},
{
@ -276,21 +276,21 @@
"unit": "",
"isSame": false,
"values": [
"19.44%",
"20.9%",
"22.36%",
"24.3%",
"25.76%",
"27.22%",
"29.16%",
"31.1%",
"33.05%",
"34.99%",
"36.94%",
"38.88%",
"41.31%",
"43.74%",
"46.17%"
"25.2%",
"27.09%",
"28.98%",
"31.5%",
"33.39%",
"35.28%",
"37.8%",
"40.32%",
"42.84%",
"45.36%",
"47.88%",
"50.4%",
"53.55%",
"56.7%",
"59.85%"
]
},
{
@ -817,55 +817,55 @@
},
"e": {
"霜流矢伤害": [
51.84,
55.73,
59.62,
64.8,
68.69,
72.58,
77.76,
82.94,
88.13,
93.31,
98.5,
103.68,
110.16,
116.64,
123.12
67.2,
72.24,
77.28,
84,
89.04,
94.08,
100.8,
107.52,
114.24,
120.96,
127.68,
134.4,
142.8,
151.2,
159.6
],
"冰星信标伤害": [
64.8,
69.66,
74.52,
81,
85.86,
90.72,
97.2,
103.68,
110.16,
116.64,
123.12,
129.6,
137.7,
145.8,
153.9
84,
90.3,
96.6,
105,
111.3,
117.6,
126,
134.4,
142.8,
151.2,
159.6,
168,
178.5,
189,
199.5
],
"冰星破片伤害": [
19.44,
20.9,
22.36,
24.3,
25.76,
27.22,
29.16,
31.1,
33.05,
34.99,
36.94,
38.88,
41.31,
43.74,
46.17
25.2,
27.09,
28.98,
31.5,
33.39,
35.28,
37.8,
40.32,
42.84,
45.36,
47.88,
50.4,
53.55,
56.7,
59.85
],
"攻击速度提升": [
13,
@ -1123,86 +1123,86 @@
"details": {
"1": [
1049,
14.25,
49.79,
18.7,
59.8,
0
],
"20": [
2694,
36.6,
127.9,
48.04,
153.63,
0
],
"40": [
5208,
70.76,
247.29,
92.88,
297.03,
0
],
"50": [
6631,
90.09,
314.84,
118.25,
378.17,
6
],
"60": [
8239,
111.94,
391.2,
146.93,
469.88,
12
],
"70": [
9661,
131.26,
458.7,
172.28,
550.96,
12
],
"80": [
11083,
150.59,
526.24,
197.65,
632.1,
18
],
"90": [
12506,
169.92,
593.79,
223.02,
713.23,
24
],
"20+": [
3477,
47.24,
165.09,
62.01,
198.3,
0
],
"40+": [
5765,
78.33,
273.71,
102.8,
328.77,
6
],
"50+": [
7373,
100.18,
350.07,
131.48,
420.49,
12
],
"60+": [
8796,
119.51,
417.62,
156.85,
501.63,
12
],
"70+": [
10217,
138.82,
485.12,
182.2,
582.7,
18
],
"80+": [
11640,
158.15,
552.67,
207.57,
663.84,
24
]
}

View File

@ -5,11 +5,11 @@
"title": "炽鬃之狮",
"star": 5,
"elem": "pyro",
"allegiance": "",
"allegiance": "镀金旅团",
"weapon": "claymore",
"birth": "1-1",
"birth": "4-7",
"astro": "蝎尾鬃狮座",
"desc": "测试角色",
"desc": "横行须弥沙漠的佣兵组织「镀金旅团」的成员,勇敢而又强大的战士,在「镀金旅团」内部声名赫赫。",
"cncv": "",
"jpcv": "",
"costume": false,

View File

@ -251,7 +251,7 @@
"通过这种方式重新产生的净焰剑狱领域将继承原本的持续时间。",
"在1次净焰剑狱领域的持续时间内只能施展1次剑域炽焰。",
"<h3>净焰剑狱</h3>",
"领域中的敌人受到伤害时,净焰剑狱将进行协同攻击,对其造成火元素范围伤害。该效果每2.5秒至多触发一次。",
"领域中的敌人受到伤害时,净焰剑狱将进行协同攻击,基于迪希雅的攻击力与生命值上限,对其造成火元素范围伤害。该效果每2.5秒至多触发一次。",
"提升领域中当前场上角色的抗打断能力并在这些角色受到伤害时消解部分伤害将其转入「赤鬃之血」由迪希雅在10秒内承担。赤鬃之血储存的伤害值达到或超过迪希雅生命值上限的一定比例时将不再消解伤害。",
"同时只能存在1个由迪希雅自己创造的净焰剑狱。",
"<i>一同度过这赤焰之试,烧却不洁吧,就如炽光之兽必自焚灼中降临那样。</i>"
@ -303,24 +303,24 @@
},
{
"name": "领域伤害",
"unit": "",
"unit": "生命值上限",
"isSame": false,
"values": [
"68.8%",
"73.96%",
"79.12%",
"86%",
"91.16%",
"96.32%",
"103.2%",
"110.08%",
"116.96%",
"123.84%",
"130.72%",
"137.6%",
"146.2%",
"154.8%",
"163.4%"
"60.2%攻击力 + 1.03%",
"64.71%攻击力 + 1.11%",
"69.23%攻击力 + 1.19%",
"75.25%攻击力 + 1.29%",
"79.76%攻击力 + 1.37%",
"84.28%攻击力 + 1.44%",
"90.3%攻击力 + 1.55%",
"96.32%攻击力 + 1.65%",
"102.34%攻击力 + 1.75%",
"108.36%攻击力 + 1.86%",
"114.38%攻击力 + 1.96%",
"120.4%攻击力 + 2.06%",
"127.93%攻击力 + 2.19%",
"135.45%攻击力 + 2.32%",
"142.97%攻击力 + 2.45%"
]
},
{
@ -418,7 +418,7 @@
"name": "炎啸狮子咬",
"desc": [
"释放炙热的怒火,放弃不便的大剑,进入「炽炎狮子」状态,提升抗打断能力。",
"在这种状态下,迪希雅将自动连续挥舞炽鬃拳,造成火元素伤害,并在持续时间结束时,进行焚落踢,造成火元素范围伤害。",
"在这种状态下,迪希雅将自动连续挥舞炽鬃拳,基于攻击力与生命值上限造成火元素伤害,并在持续时间结束时,进行焚落踢,基于攻击力与生命值上限造成火元素范围伤害。",
"施放时,如果场上存在迪希雅自己的元素战技「熔铁流狱」的「净焰剑狱」领域,迪希雅会将其收回,并在炽炎狮子状态结束时在新的位置重新产生,重新产生时将继承被收回时的持续时间。",
"在这种状态下,迪希雅无法施放元素战技,无法进行普通攻击、重击与下落攻击。「普通攻击·拂金剑斗术」与元素战技「熔铁流狱」将被替换为「炎咆连打」。",
"<h3>炎咆连打</h3>",
@ -428,46 +428,46 @@
"tables": [
{
"name": "炽鬃拳伤害",
"unit": "",
"unit": "生命值上限",
"isSame": false,
"values": [
"112.8%",
"121.26%",
"129.72%",
"141%",
"149.46%",
"157.92%",
"169.2%",
"180.48%",
"191.76%",
"203.04%",
"214.32%",
"225.6%",
"239.7%",
"253.8%",
"267.9%"
"98.7%攻击力 + 1.69%",
"106.1%攻击力 + 1.82%",
"113.51%攻击力 + 1.95%",
"123.37%攻击力 + 2.12%",
"130.78%攻击力 + 2.24%",
"138.18%攻击力 + 2.37%",
"148.05%攻击力 + 2.54%",
"157.92%攻击力 + 2.71%",
"167.79%攻击力 + 2.88%",
"177.66%攻击力 + 3.05%",
"187.53%攻击力 + 3.21%",
"197.4%攻击力 + 3.38%",
"209.74%攻击力 + 3.6%",
"222.08%攻击力 + 3.81%",
"234.41%攻击力 + 4.02%"
]
},
{
"name": "焚落踢伤害",
"unit": "",
"unit": "生命值上限",
"isSame": false,
"values": [
"159.2%",
"171.14%",
"183.08%",
"199%",
"210.94%",
"222.88%",
"238.8%",
"254.72%",
"270.64%",
"286.56%",
"302.48%",
"318.4%",
"338.3%",
"358.2%",
"378.1%"
"139.3%攻击力 + 2.39%",
"149.75%攻击力 + 2.57%",
"160.2%攻击力 + 2.75%",
"174.13%攻击力 + 2.99%",
"184.57%攻击力 + 3.16%",
"195.02%攻击力 + 3.34%",
"208.95%攻击力 + 3.58%",
"222.88%攻击力 + 3.82%",
"236.81%攻击力 + 4.06%",
"250.74%攻击力 + 4.3%",
"264.67%攻击力 + 4.54%",
"278.6%攻击力 + 4.78%",
"296.01%攻击力 + 5.07%",
"313.42%攻击力 + 5.37%",
"330.84%攻击力 + 5.67%"
]
},
{
@ -821,21 +821,83 @@
315.4
],
"领域伤害": [
68.8,
73.96,
79.12,
86,
91.16,
96.32,
103.2,
110.08,
116.96,
123.84,
130.72,
137.6,
146.2,
154.8,
163.4
61.230000000000004,
65.82,
70.42,
76.54,
81.13000000000001,
85.72,
91.85,
97.97,
104.09,
110.22,
116.33999999999999,
122.46000000000001,
130.12,
137.76999999999998,
145.42
],
"领域伤害2": [
[
60.2,
1.03
],
[
64.71,
1.11
],
[
69.23,
1.19
],
[
75.25,
1.29
],
[
79.76,
1.37
],
[
84.28,
1.44
],
[
90.3,
1.55
],
[
96.32,
1.65
],
[
102.34,
1.75
],
[
108.36,
1.86
],
[
114.38,
1.96
],
[
120.4,
2.06
],
[
127.93,
2.19
],
[
135.45,
2.32
],
[
142.97,
2.45
]
],
"消解减免": [
32,
@ -874,38 +936,162 @@
},
"q": {
"炽鬃拳伤害": [
112.8,
121.26,
129.72,
141,
149.46,
157.92,
169.2,
180.48,
191.76,
203.04,
214.32,
225.6,
239.7,
253.8,
267.9
100.39,
107.91999999999999,
115.46000000000001,
125.49000000000001,
133.02,
140.55,
150.59,
160.63,
170.67,
180.71,
190.74,
200.78,
213.34,
225.89000000000001,
238.43
],
"炽鬃拳伤害2": [
[
98.7,
1.69
],
[
106.1,
1.82
],
[
113.51,
1.95
],
[
123.37,
2.12
],
[
130.78,
2.24
],
[
138.18,
2.37
],
[
148.05,
2.54
],
[
157.92,
2.71
],
[
167.79,
2.88
],
[
177.66,
3.05
],
[
187.53,
3.21
],
[
197.4,
3.38
],
[
209.74,
3.6
],
[
222.08,
3.81
],
[
234.41,
4.02
]
],
"焚落踢伤害": [
159.2,
171.14,
183.08,
199,
210.94,
222.88,
238.8,
254.72,
270.64,
286.56,
302.48,
318.4,
338.3,
358.2,
378.1
141.69,
152.32,
162.95,
177.12,
187.73,
198.36,
212.53,
226.7,
240.87,
255.04000000000002,
269.21000000000004,
283.38,
301.08,
318.79,
336.51
],
"焚落踢伤害2": [
[
139.3,
2.39
],
[
149.75,
2.57
],
[
160.2,
2.75
],
[
174.13,
2.99
],
[
184.57,
3.16
],
[
195.02,
3.34
],
[
208.95,
3.58
],
[
222.88,
3.82
],
[
236.81,
4.06
],
[
250.74,
4.3
],
[
264.67,
4.54
],
[
278.6,
4.78
],
[
296.01,
5.07
],
[
313.42,
5.37
],
[
330.84,
5.67
]
]
}
},
@ -921,7 +1107,7 @@
"2": {
"name": "净沙利刃明映万乘",
"desc": [
"施放熔铁流狱·剑域炽焰时,重新产生的净焰剑狱领域持续时间将延长4秒。",
"施放熔铁流狱·剑域炽焰时,重新产生的净焰剑狱领域持续时间将延长6秒。",
"此外场上存在净焰剑狱领域时领域内的当前场上角色受到攻击时将使净焰剑狱下次协同攻击造成的伤害提升50%。"
]
},
@ -941,7 +1127,7 @@
"5": {
"name": "猎兽魁首卓荦不羁",
"desc": [
"熔铁流狱的技能等级提高3级。",
"<h3>熔铁流狱的技能等级提高3级。</h3>",
"至多提升至15级。"
]
},
@ -965,7 +1151,7 @@
"name": "不吝佑助",
"desc": [
"迪希雅通过熔铁流狱·剑域炽焰或炎啸狮子咬回收净焰剑狱后的6秒内迪希雅承担来自赤鬃之血的伤害时受到的伤害降低60%。该效果每2秒至多触发一次。",
"此外,净焰剑狱在产生后的4秒内能为其中的角色提供额外的抗打断能力。该效果每8秒至多触发一次。"
"此外,迪希雅施放熔铁流狱·净焰昂藏后的9秒内将为队伍中所有角色赋予「熔金铸躯」状态。处于熔金铸躯状态下的角色处于净焰剑狱领域中时将获得额外的抗打断能力。每18秒至多产生一次熔金铸躯状态。"
]
},
{

View File

@ -275,4 +275,4 @@ let eta = {
迪希雅: '2023-03-01',
米卡: '2023-03-01'
}
await down('丽莎', true)
await down('迪希雅,米卡', true)