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2.3光锥仪器计算
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@ -35,7 +35,8 @@ export const poolName = {
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闲云: '鸾音鹤信',
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千织: '千云绘羽织',
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阿蕾奇诺: '炉边烬影',
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克洛琳德: '流霆贯夜'
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克洛琳德: '流霆贯夜',
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希格雯: '柔柔海露心'
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}
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export const poolDetail = [{
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@ -632,6 +633,15 @@ export const poolDetail = [{
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char4: ['赛索斯', '班尼特', '托马'],
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weapon5: ['赦罪', '裁叶萃光'],
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weapon4: ['千岩长枪', '祭礼剑', '祭礼大剑', '流浪乐章', '绝弦']
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}, {
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version: '4.7',
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half: '下半',
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from: '2024-06-25 18:00:00',
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to: '2024-07-16 14:59:59',
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char5: ['希格雯', '芙宁娜'],
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char4: ['诺艾尔', '嘉明', '罗莎莉亚'],
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weapon5: ['白雨心弦', '静水流涌之辉'],
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weapon4: ['千岩古剑', '匣里龙吟', '西风长枪', '西风秘典', '祭礼弓']
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}
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]
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@ -270,5 +270,24 @@ export default {
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cpct: 12
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}
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}]
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},
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荡除蠹灾的铁骑: {
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2: attr('stance', 16),
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4: {
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check: ({ attr }) => attr.stance >= 150,
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title: '基于击破特攻,使造成的击破伤害无视[breakIgnore]%防御',
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data: {
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breakIgnore: ({ attr }) => attr.stance >= 250 ? 25 : 10
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}
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}
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},
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风举云飞的勇烈: {
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2: attr('atkPct', 12),
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4: [attr('cpct', 6), {
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title: '施放追加攻击使终结技伤害提高[qDmg]%',
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data: {
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qDmg: 36
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}
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}]
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}
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}
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@ -578,7 +578,7 @@
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"root": true,
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"name": "γ模组-过载核心",
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"levelReq": 0,
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"desc": "若装甲「萨姆」的攻击力高于<nobr>1800</nobr>点,每超过<nobr>10</nobr>点攻击力可使自身击破特攻提高<nobr>#3[f1]%</nobr>。",
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"desc": "若装甲「萨姆」的攻击力高于<nobr>1800</nobr>点,每超过<nobr>10</nobr>点攻击力可使自身击破特攻提高<nobr>0.8%</nobr>。",
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"cost": {
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"29328": 160000,
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"125435": 1,
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@ -495,7 +495,7 @@
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"root": true,
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"name": "绝当品",
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"levelReq": 0,
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"desc": "天赋中每层【当品】额外使翡翠的攻击力提高<nobr>#1[f1]%</nobr>。",
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"desc": "天赋中每层【当品】额外使翡翠的攻击力提高<nobr>0.5%</nobr>。",
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"cost": {
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"29328": 160000,
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"125435": 1,
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@ -73,6 +73,36 @@ export default function (staticIdx, keyIdx) {
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银河沦陷日: [
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staticIdx(1, 'atkPct'),
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keyIdx('提高暴击伤害[cdmg]%', 'cdmg', 2)
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],
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谐乐静默之后: [
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staticIdx(1, 'stance'),
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keyIdx('施放终结技速度提高[speedPct]%', 'speedPct', 2)
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],
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不息的演算: [
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staticIdx(1, 'atkPct'),
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(tables) => {
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return {
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title: '施放攻击击中五名敌方目标,使攻击力额外提高[atkPct]%,速度提升[speedPct]%',
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data: {
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atkPct: tables[2] * 5,
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speedPct: tables[3]
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}
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}
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}
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],
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偏偏希望无价: [
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staticIdx(1, 'cpct'),
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(tables) => {
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return {
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check: ({ attr }) => attr.cdmg > 120,
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title: '基于暴击伤害,追加攻击伤害提高[tDmg]%,终结技或追加攻击伤害无视[qIgnore]%防御',
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data: {
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tDmg: ({ attr }) => Math.min(Math.floor((attr.cdmg - 120) / 20), 4) * tables[2],
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qIgnore: tables[3],
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tIgnore: tables[3]
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}
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}
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}
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]
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}
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}
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@ -80,6 +80,10 @@ export default function (staticIdx, keyIdx) {
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铭记于心的约定: [
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staticIdx(1, 'stance'),
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keyIdx('释放终结技时,暴击率提高[cpct]%', 'cpct', 2)
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],
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梦应归于何处: [
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staticIdx(1, 'stance'),
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keyIdx('造成的击破伤害提高[breakDmg]%', 'breakDmg', 2)
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]
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}
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}
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