貊泽计算

This commit is contained in:
k.v 2024-10-11 23:44:23 +08:00
parent b645d842a2
commit da4e23d980
2 changed files with 49 additions and 1 deletions

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@ -48,4 +48,4 @@ export const buffs = [{
}
}]
export const createdBy = 'y'
export const createdBy = '羊咩别闹!'

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@ -0,0 +1,48 @@
export const details = [{
title: '战技伤害',
dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
}, {
title: '终结技伤害',
dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
}, {
title: '追加攻击伤害',
dmgKey: 't',
dmg: ({ talent, cons }, dmg) => {
return cons < 6 ? dmg(talent.t['追加攻击伤害'], 't') : dmg(talent.t['追加攻击伤害'] + 0.25, 't')
}
}, {
title: '伸天卑飞,折翅为芒附加伤害',
dmg: ({ talent }, dmg) => dmg(talent.t['附加伤害'], '')
}]
export const defDmgKey = 't'
export const mainAttr = 'atk,cpct,cdmg'
export const buffs = [{
title: '胁翼匿迹:貊泽在隐身状态下攻击敌人进入战斗时伤害提高[dmg]%',
data: {
dmg: 30
}
}, {
title: '不折镆干:施放终结技造成伤害时,被视为发动了追加攻击。【猎物】受到的追加攻击伤害提高[tDmg]%',
data: {
tDmg: 25
}
}, {
title: '2魂我方全体目标对成为【猎物】的敌方目标造成伤害时暴击伤害提高[cdmg]%',
cons: 2,
data: {
cdmg: 40
}
}, {
title: '4魂施放终结技时貊泽造成的伤害提高[qDmg]%',
cons: 4,
data: {
dmg: 30
}
}, {
title: '6魂天赋的追加攻击的伤害倍率提高25%',
cons: 6
}]
export const createdBy = '羊咩别闹!'