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貊泽计算
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@ -48,4 +48,4 @@ export const buffs = [{
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}
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}]
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export const createdBy = 'y'
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export const createdBy = '羊咩别闹!'
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48
resources/meta-sr/character/貊泽/calc.js
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48
resources/meta-sr/character/貊泽/calc.js
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@ -0,0 +1,48 @@
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export const details = [{
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title: '战技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.e['技能伤害'], 'e')
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}, {
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title: '终结技伤害',
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dmg: ({ talent }, dmg) => dmg(talent.q['技能伤害'], 'q')
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}, {
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title: '追加攻击伤害',
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dmgKey: 't',
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dmg: ({ talent, cons }, dmg) => {
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return cons < 6 ? dmg(talent.t['追加攻击伤害'], 't') : dmg(talent.t['追加攻击伤害'] + 0.25, 't')
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}
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}, {
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title: '伸天卑飞,折翅为芒附加伤害',
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dmg: ({ talent }, dmg) => dmg(talent.t['附加伤害'], '')
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}]
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export const defDmgKey = 't'
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export const mainAttr = 'atk,cpct,cdmg'
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export const buffs = [{
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title: '胁翼匿迹:貊泽在隐身状态下攻击敌人进入战斗时伤害提高[dmg]%',
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data: {
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dmg: 30
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}
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}, {
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title: '不折镆干:施放终结技造成伤害时,被视为发动了追加攻击。【猎物】受到的追加攻击伤害提高[tDmg]%',
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data: {
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tDmg: 25
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}
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}, {
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title: '2魂:我方全体目标对成为【猎物】的敌方目标造成伤害时,暴击伤害提高[cdmg]%',
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cons: 2,
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data: {
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cdmg: 40
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}
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}, {
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title: '4魂:施放终结技时,貊泽造成的伤害提高[qDmg]%',
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cons: 4,
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data: {
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dmg: 30
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}
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}, {
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title: '6魂:天赋的追加攻击的伤害倍率提高25%',
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cons: 6
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}]
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export const createdBy = '羊咩别闹!'
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