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添加艾梅莉埃、妮露(自定义-满命)的圣遗物评分标准,更改白术的圣遗物评分标准 (#778)
* 添加艾梅莉埃的圣遗物评分权重 特别的,经测试,艾梅莉埃和克洛琳德一样,攻击力收益极大(可以带攻击头),故艾梅莉埃的攻击权重设置为100。 * 添加妮露在满命条件下的圣遗物自定义评分权重 妮露在满命条件下,双暴权重更改为100。 * 更改白术圣遗物的评分标准 充能从75提升至100,精通从75降为50。
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@ -68,7 +68,7 @@ export const usefulAttr = {
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艾尔海森: { hp: 0, atk: 55, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 35, heal: 0 },
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迪希雅: { hp: 75, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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米卡: { hp: 75, atk: 55, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 75, phy: 75, recharge: 55, heal: 100 },
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白术: { hp: 100, atk: 0, def: 0, cpct: 30, cdmg: 30, mastery: 75, dmg: 80, phy: 0, recharge: 75, heal: 100 },
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白术: { hp: 100, atk: 0, def: 0, cpct: 30, cdmg: 30, mastery: 50, dmg: 80, phy: 0, recharge: 100, heal: 100 },
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卡维: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 75, heal: 0 },
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绮良良: { hp: 100, atk: 50, def: 0, cpct: 50, cdmg: 50, mastery: 0, dmg: 80, phy: 0, recharge: 0, heal: 0 },
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林尼: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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@ -86,5 +86,6 @@ export const usefulAttr = {
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阿蕾奇诺: { hp: 0, atk: 75, def: 0, cpct: 100, cdmg: 100, mastery: 75, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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赛索斯: { hp: 0, atk: 30, def: 0, cpct: 100, cdmg: 100, mastery: 100, dmg: 100, phy: 0, recharge: 55, heal: 0 },
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克洛琳德: { hp: 0, atk: 100, def: 0, cpct: 100, cdmg: 100, mastery: 30, dmg: 100, phy: 0, recharge: 35, heal: 0 },
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希格雯: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 30, heal: 100 }
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希格雯: { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 0, dmg: 100, phy: 0, recharge: 30, heal: 100 },
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艾梅莉埃: { hp: 0, atk: 100, def: 0, cpct: 100, cdmg: 100, mastery: 30, dmg: 100, phy: 0, recharge: 55, heal: 0 }
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}
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6
resources/meta-gs/character/妮露/artis.js
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6
resources/meta-gs/character/妮露/artis.js
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@ -0,0 +1,6 @@
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export default function ({ cons, rule, def }) {
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if (cons === 6) {
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return rule('妮露-满命', { hp: 100, atk: 0, def: 0, cpct: 100, cdmg: 100, mastery: 80, dmg: 100, phy: 0, recharge: 30, heal: 0 })
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}
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return def({ hp: 100, atk: 0, def: 0, cpct: 30, cdmg: 30, mastery: 80, dmg: 100, phy: 0, recharge: 30, heal: 0 })
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}
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