mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-25 01:21:55 +00:00
7fa9d517ed
水神2命时E伤害跟1命完全一致,只有Q伤害高了一截,不具备参考价值,这里改成2命时E能吃到140%生命加成。
80 lines
2.9 KiB
JavaScript
80 lines
2.9 KiB
JavaScript
export const details = [{
|
||
title: 'E众水歌者治疗',
|
||
dmg: ({ talent, attr }, { heal }) =>
|
||
heal(talent.e['众水的歌者治疗量2'][0] * attr.hp / 100 + talent.e['众水的歌者治疗量2'][1] * 1)
|
||
}, {
|
||
title: 'E海薇玛夫人(海马)·伤害',
|
||
params: { talentQ: true },
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['海薇玛夫人伤害'] / 100 * 1.4, 'e')
|
||
}, {
|
||
title: 'E乌瑟勋爵(章鱼)·伤害',
|
||
params: { talentQ: true },
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['乌瑟勋爵伤害'] / 100 * 1.4, 'e')
|
||
}, {
|
||
title: 'E谢贝蕾妲小姐(螃蟹)·伤害',
|
||
params: { talentQ: true },
|
||
dmgKey: 'e',
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e')
|
||
}, {
|
||
title: 'E谢贝蕾妲小姐(螃蟹)·蒸发',
|
||
params: { talentQ: true },
|
||
dmgKey: 'e',
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.hp * talent.e['谢贝蕾妲小姐伤害'] / 100 * 1.4, 'e', '蒸发')
|
||
}, {
|
||
title: 'Q万众狂欢·伤害',
|
||
params: { talentQ: true },
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.hp * (talent.q['技能伤害'] / 100), 'q')
|
||
}, {
|
||
title: 'Q万众狂欢伤害·蒸发',
|
||
params: { talentQ: true },
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.hp * (talent.q['技能伤害'] / 100), 'q', '蒸发')
|
||
}, {
|
||
title: '六命荒刀每秒治疗',
|
||
cons: 6,
|
||
params: { talentQ: true },
|
||
dmg: ({ attr }, { heal }) => heal(attr.hp * 0.04)
|
||
}, {
|
||
title: '六命荒刀普攻伤害',
|
||
cons: 6,
|
||
params: { talentQ: true },
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.atk * talent.a['一段伤害'] / 100 + attr.hp * 0.18, 'a')
|
||
}, {
|
||
title: '六命芒刀普攻伤害',
|
||
cons: 6,
|
||
params: { talentQ: true },
|
||
dmg: ({ talent, attr }, { basic }) => basic(attr.atk * talent.a['一段伤害'] / 100 + attr.hp * 0.43, 'a')
|
||
}]
|
||
|
||
export const mainAttr = 'hp,mastery,cpct,cdmg,dmg'
|
||
export const defDmgIdx = 3
|
||
|
||
export const buffs = [{
|
||
title: '芙宁娜天赋:消耗4队友生命值,E伤害提升140%'
|
||
}, {
|
||
title: '天赋Q·万众狂欢:300层气氛值提升[dmg]%伤害,[healInc]%受治疗加成',
|
||
data: {
|
||
dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 300,
|
||
healInc: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 300
|
||
}
|
||
}, {
|
||
title: '芙宁娜被动:基于生命值,提升召唤物伤害[eDmg]%',
|
||
sort: 9,
|
||
data: {
|
||
eDmg: ({ attr }) => Math.min(28, attr.hp / 1000 * 0.7)
|
||
}
|
||
}, {
|
||
title: '芙宁娜1命:气氛值层数上限提升100',
|
||
cons: 1,
|
||
data: {
|
||
dmg: ({ talent }) => talent.q['气氛值转化提升伤害比例'] * 100,
|
||
healInc: ({ talent }) => talent.q['气氛值转化受治疗加成比例'] * 100
|
||
}
|
||
}, {
|
||
title: '芙宁娜2命:万众狂欢持续期间,满气氛值提升芙宁娜140%生命值',
|
||
cons: 2,
|
||
check: ({ params }) => params.talentQ === true,
|
||
data: {
|
||
hpPct: 140
|
||
}
|
||
}, 'vaporize']
|