miao-plugin/resources/meta-gs/character/那维莱特/data.json
2023-10-25 03:34:36 +08:00

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{
"id": 10000087,
"name": "那维莱特",
"abbr": "那维",
"title": "谕告的潮音",
"star": 5,
"elem": "hydro",
"allegiance": "枫丹廷",
"weapon": "catalyst",
"birth": "12-18",
"astro": "原海巨灵座",
"desc": "枫丹的最高审判官,因其无懈可击的「秉公无私」而闻名。",
"cncv": "桑毓泽",
"jpcv": "神谷浩史",
"costume": false,
"ver": 1,
"baseAttr": {
"hp": 14695,
"atk": 208.32,
"def": 576.42
},
"growAttr": {
"key": "cdmg",
"value": 38.4
},
"talentId": {
"10871": "a",
"10872": "e",
"10875": "q"
},
"talentCons": {
"a": 3,
"e": 0,
"q": 5
},
"materials": {
"gem": "涤净青金",
"boss": "原海麟角",
"specialty": "幽光星星",
"normal": "异色结晶石",
"talent": "「公平」的哲学",
"weekly": "亘古树海之一瞬"
},
"eta": 1695780000000,
"talent": {
"a": {
"id": 8731,
"name": "普通攻击·如水从平",
"desc": [
"<h3>普通攻击</h3>",
"轻挥权杖,驱动浪涛进行至多三段的攻击,造成水元素伤害。",
"<h3>重击蓄力·诉论心证</h3>",
"蓄力时,那维莱特汇聚源水之力,逐渐构成仲裁的徽记。在这种状态下,那维莱特能够进行移动与改变朝向,并吸收一定范围内的源水之滴。",
"每吸收一枚源水之滴,都会加快徽记形成的速度,并为那维莱特恢复生命值。",
"停止蓄力时,若徽记尚不完满,将进行重击;若已经完满,则将转为进行重击·衡平推裁。",
"<h3>重击</h3>",
"消耗一定体力,以迸发的水环猛击敌人,造成水元素范围伤害。",
"<h3>重击·衡平推裁</h3>",
"释放汹涌的洪流,对前方直线区域内的敌人持续造成水元素范围伤害。",
"重击·衡平推裁不消耗体力持续3秒。",
"若生命值高于50%,那维莱特在施放时将持续消耗生命值。",
"<h3>下落攻击</h3>",
"凝聚水元素的力量,从空中下坠冲击地面,攻击下落路径上的敌人,并在落地时造成水元素范围伤害。"
],
"tables": [
{
"name": "一段伤害",
"unit": "",
"isSame": false,
"values": [
"54.58%",
"58.67%",
"62.76%",
"68.22%",
"72.31%",
"76.41%",
"81.87%",
"87.32%",
"92.78%",
"98.24%",
"103.7%",
"109.15%",
"115.98%",
"122.8%",
"129.62%"
]
},
{
"name": "二段伤害",
"unit": "",
"isSame": false,
"values": [
"46.25%",
"49.71%",
"53.18%",
"57.81%",
"61.28%",
"64.74%",
"69.37%",
"73.99%",
"78.62%",
"83.24%",
"87.87%",
"92.49%",
"98.27%",
"104.05%",
"109.83%"
]
},
{
"name": "三段伤害",
"unit": "",
"isSame": false,
"values": [
"72.34%",
"77.76%",
"83.19%",
"90.42%",
"95.85%",
"101.27%",
"108.51%",
"115.74%",
"122.97%",
"130.21%",
"137.44%",
"144.68%",
"153.72%",
"162.76%",
"171.8%"
]
},
{
"name": "重击伤害",
"unit": "",
"isSame": false,
"values": [
"136.8%",
"147.06%",
"157.32%",
"171%",
"181.26%",
"191.52%",
"205.2%",
"218.88%",
"232.56%",
"246.24%",
"259.92%",
"273.6%",
"290.7%",
"307.8%",
"324.9%"
]
},
{
"name": "重击体力消耗",
"unit": "",
"isSame": true,
"values": [
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点",
"50点"
]
},
{
"name": "重击·衡平推裁持续伤害",
"unit": "生命值上限",
"isSame": false,
"values": [
"7.32%",
"7.91%",
"8.51%",
"9.36%",
"9.96%",
"10.64%",
"11.57%",
"12.51%",
"13.45%",
"14.47%",
"15.49%",
"16.51%",
"17.53%",
"18.55%",
"19.57%"
]
},
{
"name": "恢复生命值",
"unit": "",
"isSame": false,
"values": [
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚",
"16%HP / 枚"
]
},
{
"name": "损失生命值",
"unit": "",
"isSame": false,
"values": [
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒",
"8%HP / 0.5秒"
]
},
{
"name": "下坠期间伤害",
"unit": "",
"isSame": false,
"values": [
"56.83%",
"61.45%",
"66.08%",
"72.69%",
"77.31%",
"82.6%",
"89.87%",
"97.14%",
"104.41%",
"112.34%",
"120.27%",
"128.2%",
"136.12%",
"144.05%",
"151.98%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"unit": "",
"isSame": false,
"values": [
"113.63% / 141.93%",
"122.88% / 153.49%",
"132.13% / 165.04%",
"145.35% / 181.54%",
"154.59% / 193.1%",
"165.16% / 206.3%",
"179.7% / 224.45%",
"194.23% / 242.61%",
"208.77% / 260.76%",
"224.62% / 280.57%",
"240.48% / 300.37%",
"256.34% / 320.18%",
"272.19% / 339.98%",
"288.05% / 359.79%",
"303.9% / 379.59%"
]
},
{
"name": "低空/高空坠地冲击伤害",
"unit": "",
"isSame": false,
"values": [
"113.63% / 141.93%",
"122.88% / 153.49%",
"132.13% / 165.04%",
"145.35% / 181.54%",
"154.59% / 193.1%",
"165.16% / 206.3%",
"179.7% / 224.45%",
"194.23% / 242.61%",
"208.77% / 260.76%",
"224.62% / 280.57%",
"240.48% / 300.37%",
"256.34% / 320.18%",
"272.19% / 339.98%",
"288.05% / 359.79%",
"303.9% / 379.59%"
]
}
]
},
"e": {
"id": 8732,
"name": "泪水啊,我必偿还",
"desc": [
"降下汹涌的水瀑基于那维莱特的生命值上限对前方的敌人造成水元素范围伤害命中敌人后将在敌人附近产生3枚源水之滴。",
"<h3>始基力:芒性</h3>",
"每隔一段时间,在降下汹涌的水瀑后,将降下穿透敌人的灵息之刺,造成具有芒性的水元素伤害。",
"<i>「法律可以遏制诸般罪行,但它并不能消除罪恶本身。」</i>"
],
"tables": [
{
"name": "技能伤害",
"unit": "生命值上限",
"isSame": false,
"values": [
"12.86%",
"13.83%",
"14.79%",
"16.08%",
"17.04%",
"18.01%",
"19.3%",
"20.58%",
"21.87%",
"23.16%",
"24.44%",
"25.73%",
"27.34%",
"28.94%",
"30.55%"
]
},
{
"name": "灵息之刺伤害",
"unit": "",
"isSame": false,
"values": [
"20.8%",
"22.36%",
"23.92%",
"26%",
"27.56%",
"29.12%",
"31.2%",
"33.28%",
"35.36%",
"37.44%",
"39.52%",
"41.6%",
"44.2%",
"46.8%",
"49.4%"
]
},
{
"name": "灵息之刺间隔",
"unit": "",
"isSame": true,
"values": [
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒",
"10秒"
]
},
{
"name": "源水之滴持续时间",
"unit": "",
"isSame": true,
"values": [
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒",
"15秒"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒",
"12秒"
]
}
]
},
"q": {
"id": 8739,
"name": "潮水啊,我已归来",
"desc": [
"释放迸发的骇浪基于那维莱特的生命值上限造成水元素范围伤害短暂间隔后在附近降下2道水瀑造成范围较小的水元素伤害并在前方一定范围内产生6枚源水之滴。",
"<i>「法律在颁布后方才成立,而在此之上,自然的法则从亘古以来便约束着全部的种类与世代。」</i>"
],
"tables": [
{
"name": "技能伤害",
"unit": "生命值上限",
"isSame": false,
"values": [
"22.26%",
"23.93%",
"25.6%",
"27.82%",
"29.49%",
"31.16%",
"33.39%",
"35.61%",
"37.84%",
"40.06%",
"42.29%",
"44.52%",
"47.3%",
"50.08%",
"52.86%"
]
},
{
"name": "水瀑伤害",
"unit": "生命值上限",
"isSame": false,
"values": [
"9.11%",
"9.79%",
"10.47%",
"11.38%",
"12.06%",
"12.75%",
"13.66%",
"14.57%",
"15.48%",
"16.39%",
"17.3%",
"18.21%",
"19.35%",
"20.49%",
"21.63%"
]
},
{
"name": "冷却时间",
"unit": "",
"isSame": true,
"values": [
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒",
"18秒"
]
},
{
"name": "元素能量",
"unit": "",
"isSame": true,
"values": [
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70",
"70"
]
}
]
}
},
"talentData": {
"a": {
"一段伤害": [
54.58,
58.67,
62.76,
68.22,
72.31,
76.41,
81.87,
87.32,
92.78,
98.24,
103.7,
109.15,
115.98,
122.8,
129.62
],
"二段伤害": [
46.25,
49.71,
53.18,
57.81,
61.28,
64.74,
69.37,
73.99,
78.62,
83.24,
87.87,
92.49,
98.27,
104.05,
109.83
],
"三段伤害": [
72.34,
77.76,
83.19,
90.42,
95.85,
101.27,
108.51,
115.74,
122.97,
130.21,
137.44,
144.68,
153.72,
162.76,
171.8
],
"重击伤害": [
136.8,
147.06,
157.32,
171,
181.26,
191.52,
205.2,
218.88,
232.56,
246.24,
259.92,
273.6,
290.7,
307.8,
324.9
],
"重击·衡平推裁持续伤害": [
7.32,
7.91,
8.51,
9.36,
9.96,
10.64,
11.57,
12.51,
13.45,
14.47,
15.49,
16.51,
17.53,
18.55,
19.57
],
"恢复生命值": [
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
]
],
"恢复生命值2": [
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
],
[
16,
0
]
],
"损失生命值": [
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
]
],
"损失生命值2": [
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
],
[
8,
0.5
]
],
"下坠期间伤害": [
56.83,
61.45,
66.08,
72.69,
77.31,
82.6,
89.87,
97.14,
104.41,
112.34,
120.27,
128.2,
136.12,
144.05,
151.98
],
"低空/高空坠地冲击伤害": [
[
113.63,
141.93
],
[
122.88,
153.49
],
[
132.13,
165.04
],
[
145.35,
181.54
],
[
154.59,
193.1
],
[
165.16,
206.3
],
[
179.7,
224.45
],
[
194.23,
242.61
],
[
208.77,
260.76
],
[
224.62,
280.57
],
[
240.48,
300.37
],
[
256.34,
320.18
],
[
272.19,
339.98
],
[
288.05,
359.79
],
[
303.9,
379.59
],
[
113.63,
141.93
],
[
122.88,
153.49
],
[
132.13,
165.04
],
[
145.35,
181.54
],
[
154.59,
193.1
],
[
165.16,
206.3
],
[
179.7,
224.45
],
[
194.23,
242.61
],
[
208.77,
260.76
],
[
224.62,
280.57
],
[
240.48,
300.37
],
[
256.34,
320.18
],
[
272.19,
339.98
],
[
288.05,
359.79
],
[
303.9,
379.59
]
],
"低空/高空坠地冲击伤害2": [
[
113.63,
141.93
],
[
122.88,
153.49
],
[
132.13,
165.04
],
[
145.35,
181.54
],
[
154.59,
193.1
],
[
165.16,
206.3
],
[
179.7,
224.45
],
[
194.23,
242.61
],
[
208.77,
260.76
],
[
224.62,
280.57
],
[
240.48,
300.37
],
[
256.34,
320.18
],
[
272.19,
339.98
],
[
288.05,
359.79
],
[
303.9,
379.59
],
[
113.63,
141.93
],
[
122.88,
153.49
],
[
132.13,
165.04
],
[
145.35,
181.54
],
[
154.59,
193.1
],
[
165.16,
206.3
],
[
179.7,
224.45
],
[
194.23,
242.61
],
[
208.77,
260.76
],
[
224.62,
280.57
],
[
240.48,
300.37
],
[
256.34,
320.18
],
[
272.19,
339.98
],
[
288.05,
359.79
],
[
303.9,
379.59
]
]
},
"e": {
"技能伤害": [
12.86,
13.83,
14.79,
16.08,
17.04,
18.01,
19.3,
20.58,
21.87,
23.16,
24.44,
25.73,
27.34,
28.94,
30.55
],
"灵息之刺伤害": [
20.8,
22.36,
23.92,
26,
27.56,
29.12,
31.2,
33.28,
35.36,
37.44,
39.52,
41.6,
44.2,
46.8,
49.4
]
},
"q": {
"技能伤害": [
22.26,
23.93,
25.6,
27.82,
29.49,
31.16,
33.39,
35.61,
37.84,
40.06,
42.29,
44.52,
47.3,
50.08,
52.86
],
"水瀑伤害": [
9.11,
9.79,
10.47,
11.38,
12.06,
12.75,
13.66,
14.57,
15.48,
16.39,
17.3,
18.21,
19.35,
20.49,
21.63
]
}
},
"cons": {
"1": {
"name": "尊荣的创定",
"desc": [
"那维莱特登场时,获得一层固有天赋「古海孑遗的权柄」的「遗龙之荣」。需要解锁固有天赋「古海孑遗的权柄」。",
"此外,进行重击蓄力·诉论心证与重击·衡平推裁时,提高那维莱特的抗打断能力。"
]
},
"2": {
"name": "律法的命诫",
"desc": [
"固有天赋「古海孑遗的权柄」获得强化每存在一层「遗龙之荣」就使重击·衡平推裁的暴击伤害提升14%至多通过这种方式提升42%。",
"需要解锁固有天赋「古海孑遗的权柄」。"
]
},
"3": {
"name": "溯古的拟制",
"desc": [
"普通攻击·如水从平的技能等级提高3级。",
"至多提升至15级。"
]
},
"4": {
"name": "悲悯的冠冕",
"desc": [
"那维莱特处于当前场上并受到治疗时将产生1枚源水之滴。此效果每4秒至多触发一次。"
]
},
"5": {
"name": "公理的决裁",
"desc": [
"潮水啊我已归来的技能等级提高3级。",
"至多提升至15级。"
]
},
"6": {
"name": "忿怒的报偿",
"desc": [
"施放重击·衡平推裁时那维莱特可以吸收附近一定范围内的源水之滴每吸收一枚源水之滴都将使重击·衡平推裁的持续时间延长1秒。",
"此外重击·衡平推裁命中敌人时每2秒将额外释放两道洪流每道洪流造成相当于那维莱特生命值上限10%的水元素伤害。通过这种方式造成的伤害视为重击·衡平推裁造成的伤害。"
]
}
},
"passive": [
{
"name": "汇聚如浪潮一般",
"desc": [
"队伍中自己的角色进行水下冲刺时移动速度提升15%。",
"无法与效果完全相同的固有天赋叠加。"
]
},
{
"name": "古海孑遗的权柄",
"desc": [
"队伍中的角色对敌人触发蒸发、冻结、感电、绽放、水元素扩散或水元素结晶反应时将为那维莱特产生持续30秒至多叠加3层的「遗龙之荣」效果使重击·衡平推裁造成原本110%/125%/160%的伤害。",
"每种元素反应产生的「遗龙之荣」分别独立存在。"
]
},
{
"name": "至高仲裁的纪律",
"desc": [
"基于当前生命值超出生命值上限30%的部分每1%使那维莱特获得0.6%水元素伤害加成通过这种方式至多提升30%。"
]
}
],
"attr": {
"keys": [
"hpBase",
"atkBase",
"defBase",
"cdmg"
],
"details": {
"1": [
1144,
16.22,
44.87,
0
],
"20": [
2967,
42.07,
116.4,
0
],
"40": [
5908,
83.76,
231.74,
0
],
"50": [
7599,
107.73,
298.07,
9.6
],
"60": [
9533,
135.14,
373.92,
19.2
],
"70": [
11243,
159.39,
441.02,
19.2
],
"80": [
12965,
183.8,
508.56,
28.8
],
"90": [
14695,
208.32,
576.42,
38.4
],
"20+": [
3948,
55.97,
154.87,
0
],
"40+": [
6605,
93.63,
259.08,
9.6
],
"50+": [
8528,
120.9,
334.52,
19.2
],
"60+": [
10230,
145.02,
401.26,
19.2
],
"70+": [
11940,
169.27,
468.35,
28.8
],
"80+": [
13662,
193.68,
535.9,
38.4
]
}
}
}