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https://github.com/yoimiya-kokomi/miao-plugin.git
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110 lines
2.8 KiB
JavaScript
110 lines
2.8 KiB
JavaScript
export default function (staticIdx, keyIdx) {
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return {
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以世界之名: [
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keyIdx('对陷入负面效果的敌人伤害提高[dmg]%,释放战技的功力提高[atkPct]%', { dmg: 1, atkPct: 3 })
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],
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决心如汗珠般闪耀: [
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keyIdx('攻陷状态敌方防御力降低[enemyDef]%', 'enemyDef', 2)
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],
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匿影: [],
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后会有期: [],
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幽邃: [
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keyIdx('使装备者的效果命中提高[effPct]%', 'effPct', 1)
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],
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延长记号: [
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staticIdx(1, 'stance'),
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keyIdx('对触电或风化状态的敌方目标伤害提高[dmg]%', 'dmg', 2)
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],
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晚安与睡颜: [
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(tables) => {
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return {
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title: '3层Buff提高伤害[dmg]%',
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data: {
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dmg: tables[1] * 3
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}
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}
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}
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],
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渊环: [
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keyIdx('对减速状态的目标伤害提高[dmg]%', 'dmg', 1)
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],
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猎物的视线: [
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staticIdx(1, 'effPct')
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],
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新手任务开始前: [
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staticIdx(1, 'effPct')
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],
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雨一直下: [
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staticIdx(1, 'effPct'),
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keyIdx('对大于3个负面效果的敌人提升暴击率[cpct]%', 'cpct', 2),
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keyIdx('以太编码提升伤害[dmg]%', 'dmg', 3)
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],
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只需等待: [
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staticIdx(1, 'dmg'),
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(tables) => {
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return {
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title: '释放攻击3层Buff提高速度[speedPct]%',
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data: {
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speedPct: tables[2] * 3
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}
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}
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}
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],
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孤独的疗愈: [
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staticIdx(1, 'stance'),
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keyIdx('装备者造成的持续伤害提高[dotDmg]%', 'dotDmg', 2)
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],
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重塑时光之忆: [
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staticIdx(1, 'effPct'),
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(tables) => {
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return {
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title: '4层Buff提高攻击力[atkPct]%,造成的持续伤害无视目标[dotIgnore]%的防御力',
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data: {
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atkPct: tables[2] * 4,
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dotIgnore: tables[3] * 4
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}
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}
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}
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],
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好戏开演: [
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(tables) => {
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return {
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title: '3层Buff提高造成的伤害[dmg]%',
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data: {
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dmg: tables[1] * 3
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}
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}
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},
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(tables) => {
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return {
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check: ({ attr, calc }) => calc(attr.effPct) >= 80,
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title: '攻击力提高[atkPct]%',
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data: {
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atkPct: tables[2]
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}
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}
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}
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],
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行于流逝的岸: [
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staticIdx(1, 'cdmg'),
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(tables) => {
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return {
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title: '造成的伤害提高[dmg]%,终结技伤害额外提高[qDmg]%',
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data: {
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dmg: tables[2],
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qDmg: tables[3]
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}
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}
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}
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],
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无边曼舞: [
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staticIdx(1, 'cpct'),
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keyIdx('对处于防御降低或减速状态下的敌人暴击伤害提高[cdmg]%', 'cdmg', 2)
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],
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那无数个春天: [
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staticIdx(1, 'effPct'),
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keyIdx('敌人受到提高[enemydmg]%', 'enemydmg', 3)
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]
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}
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}
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