mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
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b2b9cfd555
* 组队计算中不可叠加类圣遗物不再会重复计算buff
163 lines
5.0 KiB
JavaScript
163 lines
5.0 KiB
JavaScript
export const details = [{
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title: '花筥箭激化伤害',
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dmg: ({ talent }, dmg) => dmg(talent.a['花筥箭伤害'], 'a2', 'spread')
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}, {
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title: '满蓄力重击总伤害',
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dmg: ({ talent, cons }, dmg) => {
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let d1 = dmg(talent.a['花筥箭伤害'], 'a2')
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let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
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let talentc6a2 = 150.0
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let d2c6 = dmg(talentc6a2, 'a2')
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let count = cons >= 6 ? 1 : 0
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return {
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dmg: d1.dmg + d2.dmg * 4 + d2c6.dmg * count,
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avg: d1.avg + d2.avg * 4 + d2c6.avg * count
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}
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}
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}, {
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title: '满蓄力重击激化总伤害',
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dmg: ({ talent, cons }, dmg) => {
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let d1j = dmg(talent.a['花筥箭伤害'], 'a2', 'spread')
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let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
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let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', 'spread')
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let talentc6a2 = 150.0
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let d2jc6 = dmg(talentc6a2, 'a2', 'spread')
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let count = cons >= 6 ? 1 : 0
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return {
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dmg: d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count,
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avg: d1j.avg + d2.avg * 3 + d2j.dmg + d2jc6.dmg * count
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}
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}
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}, {
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title: 'Q总伤害',
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params: { q: true },
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dmg: ({ talent }, dmg) => {
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return dmg(talent.q['缠藤箭伤害'] * 6 + talent.q['次级缠藤箭伤害'] * 6, 'q')
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}
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}, {
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title: 'Q激化总伤害',
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params: { q: true },
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dmg: ({ talent }, dmg) => {
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let q1 = dmg(talent.q['缠藤箭伤害'], 'q')
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let q1j = dmg(talent.q['缠藤箭伤害'], 'q', 'spread')
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let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q')
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let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', 'spread')
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return {
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dmg: q1.dmg * 4 + q1j.dmg * 2 + q2.dmg * 4 + q2j.dmg * 2,
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avg: q1.avg * 4 + q1j.avg * 2 + q2.avg * 4 + q2j.avg * 2
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}
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}
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}, {
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title: '提万妲eQ3ae3a总激化伤害',
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params: { q: true, team: true },
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dmg: ({ talent, cons }, dmg) => {
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let d1j = dmg(talent.a['花筥箭伤害'], 'a2', 'spread')
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let d2 = dmg(talent.a['藏蕴花矢伤害'], 'a2')
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let d2j = dmg(talent.a['藏蕴花矢伤害'], 'a2', 'spread')
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let talentc6a2 = 150.0
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let d2jc6 = dmg(talentc6a2, 'a2', 'spread')
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let q1 = dmg(talent.q['缠藤箭伤害'], 'q')
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let q1j = dmg(talent.q['缠藤箭伤害'], 'q', 'spread')
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let q2 = dmg(talent.q['次级缠藤箭伤害'], 'q')
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let q2j = dmg(talent.q['次级缠藤箭伤害'], 'q', 'spread')
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let count = cons >= 6 ? 1 : 0
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return {
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dmg: 6 * (d1j.dmg + d2.dmg * 3 + d2j.dmg + d2jc6.dmg * count) + q1j.dmg * 2 + q1.dmg * 4 + q2j.dmg * 2 + q2.dmg * 4,
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avg: 6 * (d1j.avg + d2.avg * 3 + d2j.avg + d2jc6.avg * count) + q1j.avg * 2 + q1.avg * 4 + q2j.avg * 2 + q2.avg * 4
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}
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}
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}]
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defDmgIdx = 5
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export const buffs = [{
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title: '提纳里被动:发射花筥箭后,元素精通提升50点',
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data: {
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mastery: 50
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}
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}, {
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title: '提纳里被动:基于元素精通提升重击及Q伤害[a2Dmg]%',
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sort: 9,
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data: {
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a2Dmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06),
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qDmg: ({ calc, attr }) => Math.min(60, calc(attr.mastery) * 0.06)
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}
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}, {
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title: '提纳里1命:重击暴击率提高15%',
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cons: 1,
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data: {
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a2Cpct: 15
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}
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}, {
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title: '提纳里2命:E范围中存在敌人时,获得20%草伤加成',
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cons: 2,
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data: {
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dmg: 20
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}
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}, {
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title: '提纳里4命:释放Q时提高元素精通60,触发反应进一步提升60',
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cons: 4,
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data: {
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mastery: ({ params }) => params.q ? 120 : 0
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}
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}, {
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title: '提纳里6命:花筥箭在命中后能产生1枚额外的藏蕴花矢',
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cons: 6
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:苍古普攻16增伤,增加[atkPct]%攻击',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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atkPct: 20
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:苍古普攻16增伤,增加[atkPct]%攻击,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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atkPct: 20,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:苍古普攻32增伤,增加[atkPct]%攻击,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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atkPct: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 2 && params.team === true),
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title: '精5千夜纳西妲:增加精通[mastery](双草千夜),减防[enemyDef]%',
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data: {
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mastery: 148,
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enemyDef: 30
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}
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}, {
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check: ({ cons, params }) => (cons < 2 && params.team === true),
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title: '精1千夜纳西妲:增加精通[mastery](双草千夜)',
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data: {
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mastery: 140
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}
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}, {
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check: ({ params, artis }) => ( params.team === true && artis.深林的记忆 !== 4 ),
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title: '纳西妲-草套:减抗[kx]%',
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data: {
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kx: 30
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '纳西妲-净善摄受明论:Q范围内在场角色增加精通[mastery]',
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sort: 7,
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data: {
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mastery: 250
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}
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}, 'spread']
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