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https://github.com/yoimiya-kokomi/miao-plugin.git
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b2b9cfd555
* 组队计算中不可叠加类圣遗物不再会重复计算buff
125 lines
3.0 KiB
JavaScript
125 lines
3.0 KiB
JavaScript
export const details = [{
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title: '瞬水剑三段伤害',
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params: {
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q: 0,
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team: false
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},
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a')
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}, {
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title: '瞬水剑三段蒸发',
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params: {
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q: 1,
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team: false
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},
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
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}, {
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title: '绫夜万班瞬水剑三段蒸发',
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params: {
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q: 1,
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team: true
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},
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dmg: ({ talent }, dmg) => dmg(talent.e['三段瞬水剑伤害'], 'a', 'vaporize')
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}, {
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title: 'Q每段伤害',
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params: {
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q: 1,
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team: false
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},
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dmg: ({ talent }, dmg) => dmg(talent.q['水花剑伤害'], 'q')
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}]
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export const defDmgIdx = 2
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export const mainAttr = 'hp,atk,cpct,cdmg,mastery'
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export const defParams = {
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q: 1,
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team: true
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}
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export const buffs = [{
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title: '绫人元素爆发:普通攻击伤害提升伤害提升20%',
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data: {
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dmg: 20
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}
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}, {
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cons: 1,
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title: '绫人1命:对于生命值低于或等于50%的敌人,瞬水剑造成的伤害提升40%',
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data: {
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dmg: 40
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}
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}, {
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cons: 2,
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title: '绫人2命:3层浪闪以上时提高50%生命值',
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data: {
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hpPct: ({ params }) => params.q ? 0 : 50
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}
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}, {
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check: ({ cons }) => cons < 2,
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sort: 9,
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title: '4层浪闪:提高瞬水剑伤害[aPlus]',
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data: {
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aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 4
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}
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}, {
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cons: 2,
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sort: 9,
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title: '绫人2命:5层浪闪提高瞬水剑伤害[aPlus]',
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data: {
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aPlus: ({ attr, calc, talent }) => calc(attr.hp) * talent.e['浪闪伤害值提高'] / 100 * 5
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}
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}, {
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check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
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title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
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data: {
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atkPct: 20
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '风鹰宗室班:增加[atkPlus]点攻击力',
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data: {
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atkPlus: 1202.35
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '夜兰:获得[dmg]%增伤,[hpPct]%生命值,双水25%生命值',
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data: {
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dmg: 35,
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hpPct: 65
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}
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}, 'vaporize']
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