miao-plugin/resources/meta-gs/weapon/catalyst/calc.js
2024-09-04 19:18:30 +08:00

205 lines
5.5 KiB
JavaScript
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

export default function (step, staticStep) {
return {
翡玉法球: {
check: ({ element }) => element === '水',
title: '触发蒸发、感电、冰冻或水元素扩散反应后的12秒内攻击力提高[atkPct]%',
refine: {
atkPct: step(20)
}
},
魔导绪论: {
check: ({ element }) => ['水', '雷'].includes(element),
title: '对处于水元素或雷元素影响下的敌人,造成的伤害提高[dmg]%',
refine: {
dmg: step(12)
}
},
甲级宝珏: {
title: '击败敌人后攻击力提升[atkPct]%',
refine: {
atkPct: step(12, 2)
}
},
黑岩绯玉: {
title: '击败敌人后,满层攻击力提升[atkPct]%',
buffCount: 3,
refine: {
atkPct: step(12)
}
},
万国诸海图谱: {
title: '触发元素反应后,满层提高[dmg]%的元素伤害',
buffCount: 2,
refine: {
dmg: step(8)
}
},
宗室秘法录: {
title: '3层状态下提高暴击率[cpct]%',
buffCount: 3,
refine: {
cpct: step(8)
}
},
匣里日月: {
title: '普攻提高元素战技与爆发伤害[eDmg]%,元素战技与爆发提高普攻伤害[aDmg]%',
refine: {
aDmg: step(20),
eDmg: step(20),
qDmg: step(20)
}
},
流浪乐章: {
title: '咏叹调下全元素伤害提升[dmg]%',
refine: {
dmg: step(48, 12)
}
},
暗巷的酒与诗: {
title: '冲刺后攻击力提升[atkPct]%',
refine: {
atkPct: step(20)
}
},
嘟嘟可故事集: {
title: '普攻提高重击伤害[a2Dmg]%,重击提高攻击力[atkPct]%',
refine: {
a2Dmg: step(16),
atkPct: step(8)
}
},
白辰之环: {
title: '与雷元素反应后提高元素反应加成[dmg]%',
refine: {
dmg: step(10, 2.5)
}
},
证誓之明瞳: {
title: '施放元素战技后,元素充能效率提升[recharge]%',
refine: {
recharge: step(24)
}
},
四风原典: {
title: '满层获得[dmg]%的元素伤害加成',
buffCount: 4,
refine: {
dmg: step(8)
}
},
天空之卷: {
title: '元素伤害加成提升[dmg]%',
refine: {
dmg: step(12)
}
},
尘世之锁: [staticStep('shield', 20), {
title: '护盾+满层情况下攻击力提高[atkPct]%',
buffCount: 10,
refine: {
atkPct: step(4),
shield: step(20)
}
}],
不灭月华: [staticStep('heal', 10, 2.5), {
title: '普攻伤害增加[aPlus]',
sort: 9,
data: {
aPlus: ({ attr, calc, refine }) => calc(attr.hp) * step(1, 0.5)[refine] / 100
}
}],
神乐之真意: {
title: '满层提高元素战技伤害[eDmg]%,元素伤害提高[dmg]%',
refine: {
eDmg: [12 * 3, 15 * 3, 18 * 3, 21 * 3, 24 * 3],
dmg: step(12)
}
},
盈满之实: {
title: '满层提高元素精通[mastery]攻击力降低25%',
refine: {
mastery: step(24 * 5, 3 * 5),
atkPct: -25
}
},
流浪的晚星: {
title: '基于元素精通提升攻击力[atkPlus]',
sort: 6,
data: {
atkPlus: ({ attr, calc, refine }) => step(24)[refine] * calc(attr.mastery) / 100
}
},
图莱杜拉的回忆: {
title: '满Buff下提高普攻伤害[aDmg]%',
refine: {
aDmg: step(48)
}
},
千夜浮梦: {
title: '3个不同元素队友满层元素伤害提高[dmg]%',
buffCount: 3,
refine: {
dmg: step(10, 4)
}
},
碧落之珑: {
title: '释放元素爆发后基于生命值提高元素伤害[dmg]%',
sort: 9,
data: {
dmg: ({ attr, calc, refine }) => Math.min(Math.floor(calc(attr.hp) / 1000) * step(0.3, 0.2)[refine], step(12, 8)[refine])
}
},
纯水流华: [{
title: '生命之契提升[dmg]%全部元素伤害加成',
sort: 9,
data: {
dmg: ({ attr, calc, refine }) => Math.min(Math.floor(calc(attr.hp) / 1000) * 2 * step(0.24)[refine], step(12)[refine])
}
}, {
title: '释放元素战技全部元素伤害加成提升[dmg]%',
refine: {
dmg: step(8)
}
}],
金流监督: [staticStep('atkPct', 16), {
title: '满层下,普通攻击造成的伤害提升[aDmg]%,重击造成的伤害提升[a2Dmg]%',
refine: {
aDmg: step(16 * 3),
a2Dmg: step(14 * 3)
}
}],
遗祀玉珑: [{
title: '处于队伍后台超过5秒后生命值上限提升[hpPct]%,元素精通提升[mastery]点',
refine: {
hpPct: step(32),
mastery: step(40)
}
}],
万世流涌大典: [staticStep('hpPct', 16), {
title: '满层下,重击造成的伤害提升[a2Dmg]%',
refine: {
a2Dmg: [14 * 3, 18 * 3, 22 * 3, 26 * 3, 30 * 3]
}
}],
无垠蔚蓝之歌: [{
title: '满层下,普通攻击造成的伤害提升[aDmg]%,重击造成的伤害提升[a2Dmg]%',
refine: {
aDmg: step(8 * 3),
a2Dmg: step(6 * 3)
}
}],
鹤鸣余音: [{
title: '下落攻击命中敌人后,下落攻击造成的伤害提高[a3Dmg]%',
refine: {
a3Dmg: step(28, 13)
}
}],
冲浪时光: [staticStep('hpPct', 20), {
title: '施放元素战技后,普通攻击造成的伤害提升[dmg]%',
refine: {
dmg: step(12 * 4)
}
}]
}
}