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https://github.com/yoimiya-kokomi/miao-plugin.git
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b2b9cfd555
* 组队计算中不可叠加类圣遗物不再会重复计算buff
139 lines
4.2 KiB
JavaScript
139 lines
4.2 KiB
JavaScript
export const details = [{
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title: '首段普攻',
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params: { num: 1, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['一段伤害'], 'a')
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}, {
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title: '普攻尾箭',
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params: { num: 10, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a')
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}, {
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title: '尾箭蒸发',
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params: { num: 10, team: false },
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dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
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}, {
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title: '宵夜万班尾箭蒸发',
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params: { num: 10, team: true },
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dmg: ({ talent }, dmg) => dmg(talent.a['五段伤害'], 'a', 'vaporize')
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}, {
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check: ({ cons }) => cons >= 6,
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dmgKey: 'e',
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title: '宵夜万班凹双蒸',
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params: { num: 10, team: true },
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dmg: ({ talent }, dmg) => {
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let a0Dmg = dmg(talent.a['一段伤害'] / 2, 'a', 'vaporize')
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let a1Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
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let a1_5Dmg = dmg(talent.a['一段伤害'] / 2, 'a')
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let a2Dmg = dmg(talent.a['二段伤害'], 'a')
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let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
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let a4Dmg = dmg(talent.a['四段伤害'], 'a')
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let a4_5Dmg = dmg(talent.a['四段伤害'] / 2, 'a')
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let a5Dmg = dmg(talent.a['五段伤害'], 'a', 'vaporize')
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let a5_5Dmg = dmg(talent.a['五段伤害'] / 2, 'a', 'vaporize')
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return {
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avg: a0Dmg.avg + a1Dmg.avg + a1_5Dmg.avg + a2Dmg.avg + a3Dmg.avg + 3 * a4_5Dmg.avg + a5_5Dmg.avg + a5Dmg.avg,
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dmg: a0Dmg.dmg + a1Dmg.dmg + a1_5Dmg.dmg + a2Dmg.dmg + a3Dmg.dmg + 3 * a4_5Dmg.dmg + a5_5Dmg.dmg + a5Dmg.dmg
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}
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}
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}, {
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check: ({ cons }) => cons < 6,
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dmgKey: 'e',
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title: '宵夜万班147蒸发',
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params: { num: 10, team: true },
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dmg: ({ talent }, dmg) => {
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let a0Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
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let a1Dmg = dmg(talent.a['一段伤害'], 'a')
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let a2Dmg = dmg(talent.a['二段伤害'], 'a')
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let a3Dmg = dmg(talent.a['三段伤害'], 'a', 'vaporize')
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let a4Dmg = dmg(talent.a['四段伤害'], 'a')
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let a5Dmg = dmg(talent.a['一段伤害'], 'a', 'vaporize')
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return {
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avg: a0Dmg.avg / 2 + a1Dmg.avg / 2 + a2Dmg.avg + a3Dmg.avg + a4Dmg.avg + a5Dmg.avg,
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dmg: a0Dmg.dmg / 2 + a1Dmg.dmg / 2 + a2Dmg.dmg + a3Dmg.dmg + a4Dmg.dmg + a5Dmg.dmg
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}
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}
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}]
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export const defDmgKey = 'e'
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export const mainAttr = 'atk,cpct,cdmg,mastery'
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export const defParams = {
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num: 10, team: true
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}
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export const buffs = [{
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title: '焰硝庭火舞:开启E后额外提升普通[aMulti]%伤害',
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data: {
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aMulti: ({ talent }) => talent.e['炽焰箭伤害'] - 100
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}
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}, {
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title: '宵宫被动:袖火百景图10层提高20%火伤加成',
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data: {
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dmg: ({ params }) => params.num ? params.num * 2 : 20
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '风鹰宗室班:增加[atkPlus]点攻击力',
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data: {
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atkPlus: 1202.35
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}
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}, {
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check: ({ params , artis }) => params.team === true && artis.昔日宗室之仪 !== 4 ,
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title: '班尼特-昔日宗室之仪:增加攻击[atkPct]%',
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data: {
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atkPct: 20
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}
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}, {
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check: ({ cons, params }) => cons <= 1 && params.team === true,
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title: '精1苍古0命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 40,
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atkPct: 20,
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kx: 40
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}
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}, {
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check: ({ cons, params }) => ((cons < 6 && cons > 1) && params.team === true),
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title: '精1苍古2命万叶:获得[dmg]%增伤(苍古普攻16增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 16,
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a2Dmg: 16,
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a3Dmg: 16,
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dmg: 48,
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atkPct: 20,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ cons, params }) => (cons >= 6 && params.team === true),
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title: '精5苍古6命万叶:获得[dmg]%增伤(苍古普攻32增伤),增加[atkPct]%攻击,减抗[kx]%,精通[mastery]',
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data: {
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aDmg: 32,
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a2Dmg: 32,
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a3Dmg: 32,
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dmg: 48,
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atkPct: 40,
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kx: 40,
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mastery: 200
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}
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}, {
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check: ({ params }) => params.team === true,
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title: '夜兰:获得[dmg]%增伤',
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data: {
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dmg: 35
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}
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}, {
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title: '宵宫2命:宵宫造成暴击后获得25%火伤加成',
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cons: 2,
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data: {
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dmg: ({ params }) => params.num > 1 ? 25 : 0
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}
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}, {
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title: '宵宫6命:加特林(按照一轮普攻触发3次,尾箭双蒸计算)',
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cons: 6,
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data: {
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aMulti: 0
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}
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}, 'vaporize']
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