mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-11-16 12:51:30 +00:00
235 lines
5.1 KiB
JavaScript
235 lines
5.1 KiB
JavaScript
let attr = (key, val) => {
|
||
let data = {}
|
||
data[key] = val
|
||
return {
|
||
isStatic: true,
|
||
data
|
||
}
|
||
}
|
||
export default {
|
||
云无留迹的过客: {
|
||
2: attr('heal', 10)
|
||
},
|
||
野穗伴行的快枪手: {
|
||
2: attr('atkPct', 12),
|
||
4: [attr('speed', 6), {
|
||
title: '普攻伤害提高10%',
|
||
data: {
|
||
aDmg: 10
|
||
}
|
||
}]
|
||
},
|
||
净庭教宗的圣骑士: {
|
||
2: attr('defPct', 15),
|
||
4: {
|
||
title: '护盾强效提高20%',
|
||
data: {
|
||
shield: 20
|
||
}
|
||
}
|
||
},
|
||
密林卧雪的猎人: {
|
||
2: attr('ice', 10),
|
||
4: {
|
||
title: '释放终结技后2回合,爆伤提高25%',
|
||
data: {
|
||
cdmg: 25
|
||
}
|
||
}
|
||
},
|
||
街头出身的拳王: {
|
||
2: attr('phy', 10),
|
||
4: {
|
||
title: '攻击或被攻击5层Buff提高攻击力25%',
|
||
data: {
|
||
atkPct: 25
|
||
}
|
||
}
|
||
},
|
||
熔岩锻铸的火匠: {
|
||
2: attr('fire', 10),
|
||
4: {
|
||
title: '战技造成的伤害提高12%,释放终结技下一次的火属性伤害提高12%',
|
||
data: {
|
||
eDmg: 12,
|
||
dmg: 12 // todo: 检查属性
|
||
}
|
||
}
|
||
},
|
||
繁星璀璨的天才: {
|
||
2: attr('quantum', 10),
|
||
4: {
|
||
title: '对有量子弱点的目标造成伤害时,无视其20%的防御力',
|
||
data: {
|
||
ignore: 20
|
||
}
|
||
}
|
||
},
|
||
激奏雷电的乐队: {
|
||
2: attr('elec', 10),
|
||
4: {
|
||
title: '释放战技时,攻击力提高20%',
|
||
data: {
|
||
atkPct: 20
|
||
}
|
||
}
|
||
},
|
||
晨昏交界的翔鹰: {
|
||
2: attr('wind', 10)
|
||
},
|
||
流星追迹的怪盗: {
|
||
2: attr('stance', 16),
|
||
4: attr('stance', 16)
|
||
},
|
||
盗匪荒漠的废土客: {
|
||
2: attr('imaginary', 10),
|
||
4: {
|
||
title: '对陷入负面效果的目标的暴击率提高10%,对禁锢状态的目标暴击率提高20%',
|
||
data: {
|
||
cpct: 10
|
||
}
|
||
}
|
||
},
|
||
宝命长存的莳者: {
|
||
2: attr('hpPct', 12),
|
||
4: {
|
||
title: '消耗生命2层提高暴击率12%',
|
||
data: {
|
||
cpct: 12
|
||
}
|
||
}
|
||
},
|
||
骇域漫游的信使: {
|
||
2: attr('speedPct', 6),
|
||
4: {
|
||
title: '对我方释放终结技时速度提高12%',
|
||
data: {
|
||
speedPct: 12
|
||
}
|
||
}
|
||
},
|
||
太空封印站: {
|
||
2: [attr('atkPct', 12), {
|
||
title: '速度大于等于120提高攻击力12%',
|
||
check: ({ calc, attr }) => calc(attr.speed) > 120,
|
||
data: {
|
||
atkPct: 12
|
||
}
|
||
}]
|
||
},
|
||
不老者的仙舟: {
|
||
2: [attr('hpPct', 12), {
|
||
title: '速度大于等于120提高攻击力8%',
|
||
check: ({ calc, attr }) => calc(attr.speed) > 120,
|
||
data: {
|
||
atkPct: 8
|
||
}
|
||
}]
|
||
},
|
||
泛银河商业公司: {
|
||
2: [attr('effPct', 12), {
|
||
title: '基于效果命中提高攻击力[atkPct]%',
|
||
data: {
|
||
atkPct: ({ calc, attr }) => Math.min(25, calc(attr.effPct) / 4 || 0)
|
||
}
|
||
}]
|
||
},
|
||
筑城者的贝洛伯格: {
|
||
2: [attr('defPct', 12), {
|
||
title: '效果命中大于50%时,提高防御力15%',
|
||
check: ({ calc, attr }) => calc(attr.effPct) > 50,
|
||
data: {
|
||
defPct: 15
|
||
}
|
||
}]
|
||
},
|
||
星体差分机: {
|
||
2: attr('cdmg', 16)
|
||
},
|
||
停转的萨尔索图: {
|
||
2: [attr('cpct', 8), {
|
||
title: '终结技与追加攻击造成的伤害提高15%',
|
||
check: ({ attr, calc }) => {
|
||
return calc(attr.cpct) > 50
|
||
},
|
||
data: {
|
||
qDmg: 15,
|
||
tDmg: 15
|
||
}
|
||
}]
|
||
},
|
||
盗贼公国塔利亚: {
|
||
2: [attr('stance', 16), {
|
||
title: '速度大于145时,击破特攻提高20%',
|
||
check: ({ calc, attr }) => calc(attr.speed) > 145,
|
||
data: {
|
||
stance: 20
|
||
}
|
||
}]
|
||
},
|
||
生命的翁瓦克: {
|
||
2: attr('recharge', 5)
|
||
},
|
||
繁星竞技场: {
|
||
2: [attr('cpct', 8), {
|
||
title: '暴击率大于等于70%时,普攻和战技造成的伤害提高20%',
|
||
check: ({ calc, attr }) => calc(attr.cpct) >= 70,
|
||
data: {
|
||
aDmg: 20,
|
||
eDmg: 20
|
||
}
|
||
}]
|
||
},
|
||
折断的龙骨: {
|
||
2: [attr('effDef', 10), {
|
||
title: '效果抵抗大于等于30%时,暴击伤害提高10%',
|
||
check: ({ calc, attr }) => calc(attr.effDef) >= 30,
|
||
data: {
|
||
cdmg: 10
|
||
}
|
||
}]
|
||
},
|
||
毁烬焚骨的大公: {
|
||
2: {
|
||
title: '追加攻击造成的伤害提高[tDmg]%',
|
||
data: {
|
||
tDmg: 20
|
||
}
|
||
},
|
||
4: {
|
||
title: '计算[_buffCount]层,提高攻击力[atkPct]%',
|
||
data: {
|
||
_buffCount: ({ params }) => params.tArtisBuffCount || 3,
|
||
atkPct: ({ params }) => (params.tArtisBuffCount || 3) * 6
|
||
}
|
||
}
|
||
},
|
||
幽锁深牢的系囚: {
|
||
2: attr('atkPct', 12),
|
||
4: {
|
||
title: '3层持续伤害下无视18%防御力',
|
||
data: {
|
||
ignore: 18
|
||
}
|
||
}
|
||
},
|
||
苍穹战线格拉默: {
|
||
2: [attr('atkPct', 12), {
|
||
title: '装备者速度大于[_speed]时,伤害提高[dmg]%',
|
||
check: ({ attr }) => attr.speed >= 135,
|
||
data: {
|
||
_speed: ({ attr }) => attr.speed < 160 ? 135 : 160,
|
||
dmg: ({ attr }) => attr.speed < 160 ? 12 : 18
|
||
}
|
||
}]
|
||
},
|
||
梦想之地匹诺康尼: {
|
||
2: [attr('recharge', 5), {
|
||
title: '同属性角色伤害提高10%',
|
||
data: {
|
||
dmg: 10
|
||
}
|
||
}]
|
||
}
|
||
}
|