mirror of
https://github.com/yoimiya-kokomi/miao-plugin.git
synced 2024-12-18 08:04:30 +00:00
312 lines
9.7 KiB
JavaScript
312 lines
9.7 KiB
JavaScript
/**
|
|
* 面板数据替换相关逻辑
|
|
*/
|
|
import lodash from 'lodash'
|
|
import { Data, Meta } from '#miao'
|
|
import { Character, ArtifactSet, Avatar, Weapon, Player } from '#miao.models'
|
|
|
|
// 默认武器
|
|
let defWeapon = {
|
|
bow: '西风猎弓',
|
|
catalyst: '西风秘典',
|
|
claymore: '西风大剑',
|
|
polearm: '西风长枪',
|
|
sword: '西风剑'
|
|
}
|
|
|
|
const ProfileChange = {
|
|
/**
|
|
* 匹配消息
|
|
* @param msg
|
|
* @returns {{}}
|
|
*/
|
|
matchMsg (msg) {
|
|
if (!/(变|改|换)/.test(msg)) {
|
|
return false
|
|
}
|
|
let game = /星铁/.test(msg) ? 'sr' : 'gs'
|
|
msg = msg.toLowerCase().replace(/uid ?:? ?/, '').replace('星铁', '')
|
|
let regRet = /^#*(\d{9,10})?(.+?)(详细|详情|面板|面版|圣遗物|伤害[1-7]?)?\s*(\d{9,10})?[变换改](.+)/.exec(msg)
|
|
if (!regRet || !regRet[2]) {
|
|
return false
|
|
}
|
|
let ret = {}
|
|
let change = {}
|
|
let char = Character.get(lodash.trim(regRet[2]).replace(/\d{9,10}/g, ''), game)
|
|
game = char.isSr ? 'sr' : 'gs'
|
|
if (!char) {
|
|
return false
|
|
}
|
|
const isGs = game === 'gs'
|
|
const keyMap = isGs
|
|
? {
|
|
artis: '圣遗物',
|
|
arti1: '花,生之花',
|
|
arti2: '毛,羽,羽毛,死之羽',
|
|
arti3: '沙,沙漏,表,时之沙',
|
|
arti4: '杯,杯子,空之杯',
|
|
arti5: '头,冠,理之冠,礼冠,帽子,帽',
|
|
weapon: '武器'
|
|
}
|
|
: {
|
|
artis: '圣遗物,遗器',
|
|
arti1: '头,帽子,头部',
|
|
arti2: '手,手套,手部',
|
|
arti3: '衣,衣服,甲,躯干,',
|
|
arti4: '鞋,靴,鞋子,靴子,脚,脚部',
|
|
arti5: '球,位面球',
|
|
arti6: '绳,线,链接绳,连接绳',
|
|
weapon: '武器,光锥'
|
|
}
|
|
let keyTitleMap = {}
|
|
lodash.forEach(keyMap, (val, key) => {
|
|
lodash.forEach(val.split(','), (v) => {
|
|
keyTitleMap[v] = key
|
|
})
|
|
})
|
|
const keyReg = new RegExp(`^(\\d{9,10})?\\s*(.+?)\\s*(\\d{9,10})?\\s*((?:${lodash.keys(keyTitleMap).join('|')}|\\+)+)$`)
|
|
|
|
ret.char = char.id
|
|
ret.mode = regRet[3] === '换' ? '面板' : regRet[3]
|
|
ret.uid = regRet[1] || regRet[4] || ''
|
|
ret.game = game
|
|
msg = regRet[5]
|
|
|
|
// 更换匹配
|
|
msg = msg.replace(/[变改]/g, '换')
|
|
lodash.forEach(msg.split('换'), (txt) => {
|
|
txt = lodash.trim(txt)
|
|
if (!txt) {
|
|
return true
|
|
}
|
|
// 匹配圣遗物
|
|
let keyRet = keyReg.exec(txt)
|
|
if (keyRet && keyRet[4]) {
|
|
let char = Character.get(lodash.trim(keyRet[2]), game)
|
|
if (char) {
|
|
lodash.forEach(keyRet[4].split('+'), (key) => {
|
|
key = lodash.trim(key)
|
|
let type = keyTitleMap[key]
|
|
change[type] = {
|
|
char: char.id || '',
|
|
uid: keyRet[1] || keyRet[3] || '',
|
|
type
|
|
}
|
|
})
|
|
} else if (keyRet[4].length > 2) {
|
|
return true
|
|
}
|
|
}
|
|
|
|
// 匹配圣遗物套装
|
|
let asMap = Meta.getAlias(game, 'artiSet')
|
|
let asKey = asMap.sort((a, b) => b.length - a.length).join('|')
|
|
let asReg = new RegExp(`^(${asKey})套?[2,4]?\\+?(${asKey})?套?[2,4]?\\+?(${asKey})?套?[2,4]?$`)
|
|
let asRet = asReg.exec(txt)
|
|
let getSet = (idx) => {
|
|
let set = ArtifactSet.get(asRet[idx])
|
|
return set ? set.name : false
|
|
}
|
|
if (asRet && asRet[1] && getSet(1)) {
|
|
if (game === 'gs') {
|
|
change.artisSet = [getSet(1), getSet(2) || getSet(1)]
|
|
} else if (game === 'sr') {
|
|
for (let idx = 1; idx <= 3; idx++) {
|
|
let as = ArtifactSet.get(asRet[idx])
|
|
if (as) { // 球&绳
|
|
change.artisSet = change.artisSet || []
|
|
let ca = change.artisSet
|
|
ca[as.idxs?.[1] ? (ca[0] ? 1 : 0) : 2] = as.name
|
|
}
|
|
}
|
|
let ca = change.artisSet
|
|
if (ca && ca[0] && !ca[1]) {
|
|
ca[1] = ca[0]
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// 匹配武器
|
|
let wRet = /^(?:等?级?([1-9][0-9])?级?)?\s*(?:([1-5一二三四五满])(精炼?|叠影?)|(精炼?|叠影?)([1-5一二三四五]))?\s*(?:等?级?([1-9][0-9])?级?)?\s*(.*)$/.exec(txt)
|
|
if (wRet && wRet[7]) {
|
|
let weaponName = lodash.trim(wRet[7])
|
|
let weapon = Weapon.get(weaponName, game, ret.char.game)
|
|
if (weapon || weaponName === '武器' || Weapon.isWeaponSet(weaponName)) {
|
|
let affix = wRet[2] || wRet[5]
|
|
affix = { 一: 1, 二: 2, 三: 3, 四: 4, 五: 5, 满: 5 }[affix] || affix * 1
|
|
let tmp = {
|
|
weapon: (Weapon.isWeaponSet(weaponName) ? weaponName : weapon?.name) || '',
|
|
affix: affix || '',
|
|
level: wRet[1] * 1 || wRet[6] * 1 || ''
|
|
}
|
|
if (lodash.values(tmp).join('')) {
|
|
change.weapon = tmp
|
|
}
|
|
return true
|
|
}
|
|
}
|
|
let char = change.char || {}
|
|
// 命座匹配
|
|
let consRet = /([0-6零一二三四五六满])(命|魂|星魂)/.exec(txt)
|
|
if (consRet && consRet[1]) {
|
|
let cons = consRet[1]
|
|
char.cons = Math.max(0, Math.min(6, lodash.isNaN(cons * 1) ? '零一二三四五六满'.split('').indexOf(cons) : cons * 1))
|
|
txt = txt.replace(consRet[0], '')
|
|
}
|
|
|
|
// 行迹树匹配
|
|
let treeRet = /满行迹/.exec(txt)
|
|
if (!isGs && treeRet) {
|
|
char.trees = ['101', '102', '103', '201', '202', '203', '204', '205', '206', '207', '208', '209', '210']
|
|
txt = txt.replace(treeRet[0], '')
|
|
}
|
|
|
|
// 天赋匹配
|
|
let talentRet = (isGs
|
|
? /(?:天赋|技能|行迹)((?:[1][0-5]|[1-9])[ ,]?)((?:[1][0-5]|[1-9])[ ,]?)([1][0-5]|[1-9])/
|
|
: /(?:天赋|技能|行迹)((?:[1][0-5]|[1-9])[ ,]?)((?:[1][0-5]|[1-9])[ ,]?)((?:[1][0-5]|[1-9])[ ,]?)([1][0-5]|[1-9])/).exec(txt)
|
|
if (talentRet) {
|
|
char.talent = {}
|
|
lodash.forEach((isGs ? 'aeq' : 'aetq').split(''), (key, idx) => {
|
|
char.talent[key] = talentRet[idx + 1] * 1 || 1
|
|
})
|
|
txt = txt.replace(talentRet[0], '')
|
|
}
|
|
|
|
let lvRet = /等级([1-9][0-9]?)|([1-9][0-9]?)级/.exec(txt)
|
|
if (lvRet && (lvRet[1] || lvRet[2])) {
|
|
char.level = (lvRet[1] || lvRet[2]) * 1
|
|
txt = txt.replace(lvRet[0], '')
|
|
}
|
|
txt = lodash.trim(txt)
|
|
if (txt) {
|
|
let chars = Character.get(txt, game)
|
|
if (chars) {
|
|
char.char = chars.id
|
|
}
|
|
}
|
|
if (!lodash.isEmpty(char)) {
|
|
change.char = char
|
|
}
|
|
})
|
|
ret.change = lodash.isEmpty(change) ? false : change
|
|
return ret
|
|
},
|
|
|
|
/**
|
|
* 获取面板数据
|
|
* @param uid
|
|
* @param charid
|
|
* @param ds
|
|
* @param game
|
|
* @returns {Avatar|boolean}
|
|
*/
|
|
getProfile (uid, charid, ds, game = 'gs') {
|
|
if (!charid) {
|
|
return false
|
|
}
|
|
|
|
const isGs = game === 'gs'
|
|
|
|
let player = Player.create(uid, game)
|
|
|
|
let source = player.getProfile(charid)
|
|
let dc = ds.char || {}
|
|
if (!source || !source.hasData) {
|
|
source = {}
|
|
}
|
|
|
|
let char = Character.get(dc?.char || source.id || charid)
|
|
if (!char) {
|
|
return false
|
|
}
|
|
let level = dc.level || source.level || 90
|
|
let promote = level === source.level ? source.promote : undefined
|
|
|
|
let profiles = {}
|
|
if (source && source.id) {
|
|
profiles[`${player.uid}:${source.id}`] = source
|
|
}
|
|
// 获取source
|
|
let getSource = function (cfg) {
|
|
if (!cfg || !cfg.char) {
|
|
return source
|
|
}
|
|
let cuid = cfg.uid || uid
|
|
let id = cfg.char || source.id
|
|
let key = cuid + ':' + id
|
|
if (!profiles[key]) {
|
|
let cPlayer = Player.create(cuid, game)
|
|
profiles[key] = cPlayer.getProfile(id) || {}
|
|
}
|
|
return profiles[key]?.id ? profiles[key] : source
|
|
}
|
|
// 初始化profile
|
|
let ret = new Avatar({
|
|
uid,
|
|
id: char.id,
|
|
level,
|
|
cons: Data.def(dc.cons, source.cons, 0),
|
|
fetter: source.fetter || 10,
|
|
elem: source.char?.elem || char.elem,
|
|
dataSource: 'change',
|
|
_source: 'change',
|
|
promote,
|
|
trees: lodash.extend([], Data.def(dc.trees, source.trees))
|
|
}, char.game)
|
|
|
|
// 设置武器
|
|
let wCfg = ds.weapon || {}
|
|
let wSource = getSource(wCfg).weapon || {}
|
|
let weapon = Weapon.get(wCfg?.weapon || wSource?.name || defWeapon[char.weaponType], char.game, char.weaponType)
|
|
if (char.isGs) {
|
|
if (!weapon || weapon.type !== char.weaponType) {
|
|
weapon = Weapon.get(defWeapon[char.weaponType], char.game)
|
|
}
|
|
}
|
|
|
|
let wDs = {
|
|
name: weapon.name,
|
|
star: weapon.star,
|
|
level: Math.min(weapon.maxLv || 90, wCfg.level || wSource.level || 90)
|
|
}
|
|
if (wSource.level === wDs.level) {
|
|
wDs.promote = wSource.promote
|
|
}
|
|
wDs.affix = Math.min(weapon.maxAffix || 5, wCfg.affix || ((wDs.star === 5 && wSource.star !== 5) ? 1 : (wSource.affix || 5)))
|
|
ret.setWeapon(wDs)
|
|
|
|
// 设置天赋
|
|
if (ds?.char?.talent) {
|
|
ret.setTalent(ds?.char?.talent, 'level')
|
|
} else {
|
|
ret.setTalent(source?.originalTalent || (isGs ? { a: 9, e: 9, q: 9 } : { a: 6, e: 8, t: 8, q: 8 }), 'original')
|
|
}
|
|
|
|
// 设置圣遗物
|
|
let artis = getSource(ds.artis)?.artis?.toJSON() || {}
|
|
for (let idx = 1; idx <= (isGs ? 5 : 6); idx++) {
|
|
if (ds['arti' + idx]) {
|
|
let source = getSource(ds['arti' + idx])
|
|
if (source && source.artis && source.artis[idx]) {
|
|
artis[idx] = lodash.cloneDeep(source.artis[idx])
|
|
}
|
|
}
|
|
let artisIdx = (isGs ? '00111' : '001122')[idx - 1]
|
|
if (artis[idx] && ds.artisSet && ds.artisSet[artisIdx]) {
|
|
let as = ArtifactSet.get(ds.artisSet[artisIdx], game)
|
|
if (as) {
|
|
artis[idx].id = as.getArti(idx)?.getIdByStar(artis[idx].star || 5)
|
|
artis[idx].name = as.getArtiName(idx)
|
|
artis[idx].set = as.name
|
|
}
|
|
}
|
|
}
|
|
ret.setArtis(artis)
|
|
ret.calcAttr()
|
|
return ret
|
|
}
|
|
}
|
|
export default ProfileChange
|