mirror of
https://github.com/PaiGramTeam/sqlmodel.git
synced 2024-11-27 01:55:46 +00:00
372 lines
8.6 KiB
Markdown
372 lines
8.6 KiB
Markdown
# Update Data - UPDATE
|
|
|
|
Now let's see how to update data using **SQLModel**.
|
|
|
|
## Continue From Previous Code
|
|
|
|
As before, we'll continue from where we left off with the previous code.
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/indexes/tutorial002.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
Remember to remove the `database.db` file before running the examples to get the same results.
|
|
|
|
## Update with SQL
|
|
|
|
Let's quickly check how to update data with SQL:
|
|
|
|
```SQL hl_lines="1-2"
|
|
UPDATE hero
|
|
SET age=16
|
|
WHERE name = "Spider-Boy"
|
|
```
|
|
|
|
This means, more or less:
|
|
|
|
> Hey SQL database 👋, I want to `UPDATE` the table called `hero`.
|
|
>
|
|
> Please `SET` the value of the `age` column to `16`...
|
|
>
|
|
> ...for each of the rows `WHERE` the value of the column `name` is equal to `"Spider-Boy"`.
|
|
|
|
In a similar way to `SELECT` statements, the first part defines the columns to work with: what are the columns that have to be updated and to which value. The rest of the columns stay as they were.
|
|
|
|
And the second part, with the `WHERE`, defines to which rows it should apply that update.
|
|
|
|
In this case, as we only have one hero with the name `"Spider-Boy"`, it will only apply the update in that row.
|
|
|
|
!!! info
|
|
Notice that in the `UPDATE` the single equals sign (`=`) means **assignment**, setting a column to some value.
|
|
|
|
And in the `WHERE` the same single equals sign (`=`) is used for **comparison** between two values, to find rows that match.
|
|
|
|
This is in contrast to Python and most programming languages, where a single equals sign (`=`) is used for assignment, and two equal signs (`==`) are used for comparisons.
|
|
|
|
You can try that in **DB Browser for SQLite**:
|
|
|
|
<img class="shadow" src="/img/tutorial/update/image01.png">
|
|
|
|
After that update, the data in the table will look like this, with the new age for Spider-Boy:
|
|
|
|
<table>
|
|
<tr>
|
|
<th>id</th><th>name</th><th>secret_name</th><th>age</th>
|
|
</tr>
|
|
<tr>
|
|
<td>1</td><td>Deadpond</td><td>Dive Wilson</td><td>null</td>
|
|
</tr>
|
|
<tr>
|
|
<td>2</td><td>Spider-Boy</td><td>Pedro Parqueador</td><td>16 ✨</td>
|
|
</tr>
|
|
<tr>
|
|
<td>3</td><td>Rusty-Man</td><td>Tommy Sharp</td><td>48</td>
|
|
</tr>
|
|
</table>
|
|
|
|
!!! tip
|
|
It will probably be more common to find the row to update by `id`, for example:
|
|
|
|
```SQL
|
|
UPDATE hero
|
|
SET age=16
|
|
WHERE id = 2
|
|
```
|
|
|
|
But in the example above I used `name` to make it more intuitive.
|
|
|
|
Now let's do the same update in code, with **SQLModel**.
|
|
|
|
To get the same results, delete the `database.db` file before running the examples.
|
|
|
|
## Read From the Database
|
|
|
|
We'll start by selecting the hero `"Spider-Boy"`, this is the one we will update:
|
|
|
|
```Python hl_lines="5"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:44-49]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
Let's not forget to add that `update_heroes()` function to the `main()` function so that we call it when executing the program from the command line:
|
|
|
|
```Python hl_lines="6"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:58-65]!}
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
Up to that point, running that in the command line will output:
|
|
|
|
<div class="termy">
|
|
|
|
```console
|
|
$ python app.py
|
|
|
|
// Some boilerplate and previous output omitted 😉
|
|
|
|
// The SELECT with WHERE
|
|
INFO Engine SELECT hero.id, hero.name, hero.secret_name, hero.age
|
|
FROM hero
|
|
WHERE hero.name = ?
|
|
INFO Engine [no key 0.00017s] ('Spider-Boy',)
|
|
|
|
// Print the hero as obtained from the database
|
|
Hero: name='Spider-Boy' secret_name='Pedro Parqueador' age=None id=2
|
|
```
|
|
|
|
</div>
|
|
|
|
!!! tip
|
|
Notice that by this point, the hero still doesn't have an age.
|
|
|
|
## Set a Field Value
|
|
|
|
Now that you have a `hero` object, you can simply set the value of the field (the attribute representing a column) that you want.
|
|
|
|
In this case, we will set the `age` to `16`:
|
|
|
|
```Python hl_lines="10"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:44-51]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
## Add the Hero to the Session
|
|
|
|
Now that the hero object in memory has a change, in this case a new value for the `age`, we need to add it to the session.
|
|
|
|
This is the same we did when creating new hero instances:
|
|
|
|
```Python hl_lines="11"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:44-52]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
## Commit the Session
|
|
|
|
To save the current changes in the session, **commit** it.
|
|
|
|
This will save the updated hero in the database:
|
|
|
|
```Python hl_lines="12"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:44-53]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
It will also save anything else that was added to the session.
|
|
|
|
For example, if you were also creating new heroes and had added those objects to the session before, they would now be saved too in this single commit.
|
|
|
|
This commit will generate this output:
|
|
|
|
<div class="termy">
|
|
|
|
```console
|
|
$ python app.py
|
|
|
|
// Some boilerplate output omitted 😉
|
|
|
|
// Previous output omitted 🙈
|
|
|
|
// The SQL to update the hero in the database
|
|
INFO Engine UPDATE hero SET age=? WHERE hero.id = ?
|
|
INFO Engine [generated in 0.00017s] (16, 2)
|
|
INFO Engine COMMIT
|
|
```
|
|
|
|
</div>
|
|
|
|
## Refresh the Object
|
|
|
|
At this point, the hero is updated in the database and it has the new data saved there.
|
|
|
|
The data in the object would be automatically refreshed if we accessed an attribute, like `hero.name`.
|
|
|
|
But in this example we are not accessing any attribute, we will only print the object. And we also want to be explicit, so we will `.refresh()` the object directly:
|
|
|
|
```Python hl_lines="13"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:44-54]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
This refresh will trigger the same SQL query that would be automatically triggered by accessing an attribute. So it will generate this output:
|
|
|
|
<div class="termy">
|
|
|
|
```console
|
|
$ python app.py
|
|
|
|
// Some boilerplate output omitted 😉
|
|
|
|
// Previous output omitted 🙈
|
|
|
|
// The SQL to SELECT the fresh hero data
|
|
INFO Engine SELECT hero.id, hero.name, hero.secret_name, hero.age
|
|
FROM hero
|
|
WHERE hero.id = ?
|
|
INFO Engine [generated in 0.00018s] (2,)
|
|
```
|
|
|
|
</div>
|
|
|
|
## Print the Updated Object
|
|
|
|
Now we can just print the hero:
|
|
|
|
```Python hl_lines="14"
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial001.py[ln:44-55]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial001.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
Because we refreshed it right after updating it, it has fresh data, including the new `age` we just updated.
|
|
|
|
So, printing it will show the new `age`:
|
|
|
|
<div class="termy">
|
|
|
|
```console
|
|
$ python app.py
|
|
|
|
// Some boilerplate output omitted 😉
|
|
|
|
// Previous output omitted 🙈
|
|
|
|
// Print the hero with the new age
|
|
Updated hero: name='Spider-Boy' secret_name='Pedro Parqueador' age=16 id=2
|
|
```
|
|
|
|
</div>
|
|
|
|
## Review the Code
|
|
|
|
Now let's review all that code:
|
|
|
|
```{ .python .annotate hl_lines="44-55" }
|
|
{!./docs_src/tutorial/update/tutorial002.py!}
|
|
```
|
|
|
|
{!./docs_src/tutorial/update/annotations/en/tutorial002.md!}
|
|
|
|
!!! tip
|
|
Check out the number bubbles to see what is done by each line of code.
|
|
|
|
## Multiple Updates
|
|
|
|
The update process with **SQLModel** is more or less the same as with creating new objects, you add them to the session, and then commit them.
|
|
|
|
This also means that you can update several fields (attributes, columns) at once, and you can also update several objects (heroes) at once:
|
|
|
|
```{ .python .annotate hl_lines="15-17 19-21 23" }
|
|
# Code above omitted 👆
|
|
|
|
{!./docs_src/tutorial/update/tutorial004.py[ln:44-70]!}
|
|
|
|
# Code below omitted 👇
|
|
```
|
|
|
|
{!./docs_src/tutorial/update/annotations/en/tutorial004.md!}
|
|
|
|
<details>
|
|
<summary>👀 Full file preview</summary>
|
|
|
|
```Python
|
|
{!./docs_src/tutorial/update/tutorial004.py!}
|
|
```
|
|
|
|
</details>
|
|
|
|
!!! tip
|
|
Review what each line does by clicking each number bubble in the code. 👆
|
|
|
|
## Recap
|
|
|
|
Update **SQLModel** objects just as you would with other Python objects. 🐍
|
|
|
|
Just remember to `add` them to a **session**, and then `commit` it. And if necessary, `refresh` them.
|