260 lines
8.5 KiB
C++
260 lines
8.5 KiB
C++
/*
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* Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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*
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* Use of this source code is governed by a BSD-style license
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* that can be found in the LICENSE file in the root of the source
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* tree. An additional intellectual property rights grant can be found
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* in the file PATENTS. All contributing project authors may
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* be found in the AUTHORS file in the root of the source tree.
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*/
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#include "modules/video_coding/timing.h"
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#include <assert.h>
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#include <algorithm>
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#include "rtc_base/experiments/field_trial_parser.h"
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#include "rtc_base/time/timestamp_extrapolator.h"
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#include "system_wrappers/include/clock.h"
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#include "system_wrappers/include/field_trial.h"
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namespace webrtc {
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VCMTiming::VCMTiming(Clock* clock)
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: clock_(clock),
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ts_extrapolator_(std::make_unique<TimestampExtrapolator>(
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clock_->TimeInMilliseconds())),
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codec_timer_(std::make_unique<VCMCodecTimer>()),
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render_delay_ms_(kDefaultRenderDelayMs),
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min_playout_delay_ms_(0),
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max_playout_delay_ms_(10000),
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jitter_delay_ms_(0),
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current_delay_ms_(0),
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prev_frame_timestamp_(0),
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timing_frame_info_(),
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num_decoded_frames_(0),
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low_latency_renderer_enabled_("enabled", true) {
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ParseFieldTrial({&low_latency_renderer_enabled_},
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field_trial::FindFullName("WebRTC-LowLatencyRenderer"));
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}
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void VCMTiming::Reset() {
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MutexLock lock(&mutex_);
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ts_extrapolator_->Reset(clock_->TimeInMilliseconds());
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codec_timer_ = std::make_unique<VCMCodecTimer>();
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render_delay_ms_ = kDefaultRenderDelayMs;
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min_playout_delay_ms_ = 0;
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jitter_delay_ms_ = 0;
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current_delay_ms_ = 0;
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prev_frame_timestamp_ = 0;
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}
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void VCMTiming::set_render_delay(int render_delay_ms) {
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MutexLock lock(&mutex_);
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render_delay_ms_ = render_delay_ms;
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}
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void VCMTiming::set_min_playout_delay(int min_playout_delay_ms) {
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MutexLock lock(&mutex_);
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min_playout_delay_ms_ = min_playout_delay_ms;
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}
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int VCMTiming::min_playout_delay() {
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MutexLock lock(&mutex_);
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return min_playout_delay_ms_;
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}
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void VCMTiming::set_max_playout_delay(int max_playout_delay_ms) {
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MutexLock lock(&mutex_);
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max_playout_delay_ms_ = max_playout_delay_ms;
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}
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int VCMTiming::max_playout_delay() {
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MutexLock lock(&mutex_);
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return max_playout_delay_ms_;
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}
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void VCMTiming::SetJitterDelay(int jitter_delay_ms) {
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MutexLock lock(&mutex_);
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if (jitter_delay_ms != jitter_delay_ms_) {
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jitter_delay_ms_ = jitter_delay_ms;
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// When in initial state, set current delay to minimum delay.
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if (current_delay_ms_ == 0) {
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current_delay_ms_ = jitter_delay_ms_;
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}
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}
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}
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void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) {
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MutexLock lock(&mutex_);
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int target_delay_ms = TargetDelayInternal();
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if (current_delay_ms_ == 0) {
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// Not initialized, set current delay to target.
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current_delay_ms_ = target_delay_ms;
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} else if (target_delay_ms != current_delay_ms_) {
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int64_t delay_diff_ms =
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static_cast<int64_t>(target_delay_ms) - current_delay_ms_;
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// Never change the delay with more than 100 ms every second. If we're
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// changing the delay in too large steps we will get noticeable freezes. By
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// limiting the change we can increase the delay in smaller steps, which
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// will be experienced as the video is played in slow motion. When lowering
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// the delay the video will be played at a faster pace.
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int64_t max_change_ms = 0;
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if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) {
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// wrap
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max_change_ms = kDelayMaxChangeMsPerS *
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(frame_timestamp + (static_cast<int64_t>(1) << 32) -
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prev_frame_timestamp_) /
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90000;
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} else {
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max_change_ms = kDelayMaxChangeMsPerS *
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(frame_timestamp - prev_frame_timestamp_) / 90000;
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}
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if (max_change_ms <= 0) {
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// Any changes less than 1 ms are truncated and will be postponed.
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// Negative change will be due to reordering and should be ignored.
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return;
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}
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delay_diff_ms = std::max(delay_diff_ms, -max_change_ms);
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delay_diff_ms = std::min(delay_diff_ms, max_change_ms);
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current_delay_ms_ = current_delay_ms_ + delay_diff_ms;
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}
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prev_frame_timestamp_ = frame_timestamp;
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}
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void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms,
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int64_t actual_decode_time_ms) {
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MutexLock lock(&mutex_);
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uint32_t target_delay_ms = TargetDelayInternal();
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int64_t delayed_ms =
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actual_decode_time_ms -
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(render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_);
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if (delayed_ms < 0) {
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return;
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}
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if (current_delay_ms_ + delayed_ms <= target_delay_ms) {
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current_delay_ms_ += delayed_ms;
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} else {
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current_delay_ms_ = target_delay_ms;
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}
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}
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void VCMTiming::StopDecodeTimer(uint32_t /*time_stamp*/,
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int32_t decode_time_ms,
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int64_t now_ms,
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int64_t /*render_time_ms*/) {
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StopDecodeTimer(decode_time_ms, now_ms);
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}
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void VCMTiming::StopDecodeTimer(int32_t decode_time_ms, int64_t now_ms) {
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MutexLock lock(&mutex_);
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codec_timer_->AddTiming(decode_time_ms, now_ms);
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assert(decode_time_ms >= 0);
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++num_decoded_frames_;
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}
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void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) {
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MutexLock lock(&mutex_);
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ts_extrapolator_->Update(now_ms, time_stamp);
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}
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int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp,
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int64_t now_ms) const {
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MutexLock lock(&mutex_);
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return RenderTimeMsInternal(frame_timestamp, now_ms);
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}
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int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp,
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int64_t now_ms) const {
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constexpr int kLowLatencyRendererMaxPlayoutDelayMs = 500;
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if (min_playout_delay_ms_ == 0 &&
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(max_playout_delay_ms_ == 0 ||
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(low_latency_renderer_enabled_ &&
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max_playout_delay_ms_ <= kLowLatencyRendererMaxPlayoutDelayMs))) {
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// Render as soon as possible or with low-latency renderer algorithm.
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return 0;
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}
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// Note that TimestampExtrapolator::ExtrapolateLocalTime is not a const
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// method; it mutates the object's wraparound state.
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int64_t estimated_complete_time_ms =
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ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp);
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if (estimated_complete_time_ms == -1) {
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estimated_complete_time_ms = now_ms;
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}
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// Make sure the actual delay stays in the range of |min_playout_delay_ms_|
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// and |max_playout_delay_ms_|.
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int actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_);
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actual_delay = std::min(actual_delay, max_playout_delay_ms_);
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return estimated_complete_time_ms + actual_delay;
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}
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int VCMTiming::RequiredDecodeTimeMs() const {
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const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs();
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assert(decode_time_ms >= 0);
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return decode_time_ms;
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}
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int64_t VCMTiming::MaxWaitingTime(int64_t render_time_ms,
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int64_t now_ms) const {
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MutexLock lock(&mutex_);
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const int64_t max_wait_time_ms =
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render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_;
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return max_wait_time_ms;
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}
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int VCMTiming::TargetVideoDelay() const {
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MutexLock lock(&mutex_);
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return TargetDelayInternal();
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}
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int VCMTiming::TargetDelayInternal() const {
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return std::max(min_playout_delay_ms_,
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jitter_delay_ms_ + RequiredDecodeTimeMs() + render_delay_ms_);
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}
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bool VCMTiming::GetTimings(int* max_decode_ms,
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int* current_delay_ms,
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int* target_delay_ms,
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int* jitter_buffer_ms,
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int* min_playout_delay_ms,
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int* render_delay_ms) const {
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MutexLock lock(&mutex_);
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*max_decode_ms = RequiredDecodeTimeMs();
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*current_delay_ms = current_delay_ms_;
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*target_delay_ms = TargetDelayInternal();
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*jitter_buffer_ms = jitter_delay_ms_;
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*min_playout_delay_ms = min_playout_delay_ms_;
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*render_delay_ms = render_delay_ms_;
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return (num_decoded_frames_ > 0);
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}
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void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) {
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MutexLock lock(&mutex_);
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timing_frame_info_.emplace(info);
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}
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absl::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() {
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MutexLock lock(&mutex_);
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return timing_frame_info_;
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}
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void VCMTiming::SetMaxCompositionDelayInFrames(
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absl::optional<int> max_composition_delay_in_frames) {
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MutexLock lock(&mutex_);
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max_composition_delay_in_frames_ = max_composition_delay_in_frames;
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}
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absl::optional<int> VCMTiming::MaxCompositionDelayInFrames() const {
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MutexLock lock(&mutex_);
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return max_composition_delay_in_frames_;
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}
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} // namespace webrtc
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