2022-06-04 04:32:48 +00:00
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from pyrogram import filters, Client
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from pyrogram.types import Message
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from defs.bind import check_bind, get_bind_uid, set_bind, remove_bind
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from defs.player import Player
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from ci import app, me
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@app.on_message(filters.command(["bind", f"bind@{me['result']['username']}"]) & filters.private)
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async def bind_command(_: Client, message: Message):
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if len(message.command) == 1:
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if check_bind(message.from_user.id):
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2022-06-04 06:11:59 +00:00
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uid = get_bind_uid(message.from_user.id)
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if len(message.command) == 1:
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if message.command[1].isnumeric():
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uid = message.command[1]
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data = Player(uid)
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2022-06-04 04:32:48 +00:00
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data.restore()
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2022-06-04 06:11:59 +00:00
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return await message.reply(f"游戏 uid 为 {uid} 的角色缓存有:\n\n"
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2022-06-04 04:32:48 +00:00
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f"{data.gen_all_char()}", quote=True)
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else:
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return await message.reply(f"请使用 <code>/bind [uid]</code> 绑定游戏 uid", quote=True)
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if not message.command[1].isdigit():
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if message.command[1] == "remove":
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remove_bind(message.from_user.id)
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return await message.reply("已解除绑定", quote=True)
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return await message.reply("uid 非数字", quote=True)
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uid = message.command[1]
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set_bind(message.from_user.id, uid)
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2022-06-04 06:11:59 +00:00
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await message.reply(f"绑定成功,您绑定的游戏 uid 为:{uid}\n\n"
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f"请将角色放入展柜,开启显示详细信息后,使用 /refresh 刷新数据。", quote=True)
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