195 lines
9.2 KiB
Python
195 lines
9.2 KiB
Python
from typing import Optional
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from ci import client, sqlite
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import json
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import time
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from defs.sources import PLAYER_PATH, avatarId2Name, avatarName2Element, skillId2Name, talentId2Name, weaponHash2Type, \
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weaponHash2Name, propId2Name, artifact2attr, artifactId2Piece, icon2Name
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async def enkaToData(uid: str) -> Optional[str]:
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enka_data = await client.get(f'https://enka.shinshin.moe/u/{str(uid)}/__data.json')
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enka_data = enka_data.json()
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if not enka_data:
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return None
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now = time.strftime('%Y-%m-%d %H:%M:%S', time.localtime(time.time()))
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playerInfo = enka_data['playerInfo']
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path = PLAYER_PATH / str(uid)
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path.mkdir(parents=True, exist_ok=True)
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with open(path / '{}.json'.format(str(uid)), 'w', encoding='UTF-8') as file:
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json.dump(playerInfo, file, ensure_ascii=False)
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with open(path / 'rawData.json', 'w', encoding='UTF-8') as file:
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json.dump(enka_data, file, ensure_ascii=False)
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if 'avatarInfoList' not in enka_data:
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return f'UID{uid}刷新失败!未打开角色展柜!'
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char_name_list = []
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for char in enka_data['avatarInfoList']:
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# 处理基本信息
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char_data = {}
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avatarId = char['avatarId']
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char_data['playerUid'] = str(uid)
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char_data['playerName'] = enka_data['playerInfo']['nickname']
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char_data['avatarId'] = avatarId
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avatarName = avatarId2Name[str(char['avatarId'])]
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char_data['avatarName'] = avatarId2Name[str(char['avatarId'])]
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char_name_list.append(char_data['avatarName'])
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char_data['avatarFetter'] = char['fetterInfo']['expLevel']
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char_data['avatarLevel'] = char['propMap']['4001']['val']
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try:
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char_data['avatarElement'] = avatarName2Element[char_data['avatarName']]
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except KeyError:
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check = skillId2Name['Name'][str(list(char['skillLevelMap'].keys())[0])]
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if '风' in check:
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char_data['avatarElement'] = 'Anemo'
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elif '雷' in check:
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char_data['avatarElement'] = 'Electro'
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elif '岩' in check:
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char_data['avatarElement'] = 'Geo'
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elif '草' in check:
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char_data['avatarElement'] = 'Dendro'
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elif '冰' in check:
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char_data['avatarElement'] = 'Cryo'
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elif '水' in check:
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char_data['avatarElement'] = 'Hydro'
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else:
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char_data['avatarElement'] = 'Pyro'
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char_data['dataTime'] = now
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char_data['avatarSkill'] = []
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# 处理天赋
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for skill in char['skillLevelMap']:
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skill_temp = {}
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skill_temp['skillId'] = skill
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skill_temp['skillName'] = skillId2Name['Name'][skill_temp['skillId']]
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skill_temp['skillLevel'] = char['skillLevelMap'][skill]
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skill_temp['skillIcon'] = skillId2Name['Icon'][skill_temp['skillId']]
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char_data['avatarSkill'].append(skill_temp)
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if char_data['avatarName'] == '神里绫华':
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char_data['avatarSkill'][0], char_data['avatarSkill'][-1] = char_data['avatarSkill'][-1], \
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char_data['avatarSkill'][0]
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char_data['avatarSkill'][2], char_data['avatarSkill'][-1] = char_data['avatarSkill'][-1], \
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char_data['avatarSkill'][2]
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char_data['avatarEnName'] = char_data['avatarSkill'][1]['skillIcon'].split('_')[-2]
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else:
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char_data['avatarEnName'] = char_data['avatarSkill'][-1]['skillIcon'].split('_')[-2]
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# 处理命座
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talent_temp = []
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if 'talentIdList' in char:
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for index, talent in enumerate(char['talentIdList']):
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talentTemp = {}
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talentTemp['talentId'] = char['talentIdList'][index]
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talentTemp['talentName'] = talentId2Name['Name'][str(talent)]
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talentTemp['talentIcon'] = talentId2Name['Icon'][str(talent)]
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talent_temp.append(talentTemp)
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char_data['talentList'] = talent_temp
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# 处理属性
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fight_prop = {}
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# 血量
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fight_prop['hp'] = char["fightPropMap"]["2000"]
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fight_prop['baseHp'] = char["fightPropMap"]["1"]
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fight_prop['addHp'] = char["fightPropMap"]["2000"] - char["fightPropMap"]["1"]
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# 攻击力
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fight_prop['atk'] = char["fightPropMap"]["2001"]
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fight_prop['baseAtk'] = char["fightPropMap"]["4"]
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fight_prop['addAtk'] = char["fightPropMap"]["2001"] - char["fightPropMap"]["4"]
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# 防御力
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fight_prop['def'] = char["fightPropMap"]["2002"]
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fight_prop['baseDef'] = char["fightPropMap"]["7"]
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fight_prop['addDef'] = char["fightPropMap"]["2002"] - char["fightPropMap"]["7"]
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# 元素精通
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fight_prop['elementalMastery'] = char["fightPropMap"]["28"]
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# 暴击率
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fight_prop['critRate'] = char["fightPropMap"]["20"]
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# 暴击伤害
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fight_prop['critDmg'] = char["fightPropMap"]["22"]
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# 充能效率
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fight_prop['energyRecharge'] = char["fightPropMap"]["23"]
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# 治疗&受治疗
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fight_prop['healBonus'] = char["fightPropMap"]["26"]
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fight_prop['healedBonus'] = char["fightPropMap"]["27"]
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# 物理伤害加成 & 抗性
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fight_prop['physicalDmgSub'] = char["fightPropMap"]["29"]
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fight_prop['physicalDmgBonus'] = char["fightPropMap"]["30"]
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# 伤害加成
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for i in range(40, 47):
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if char["fightPropMap"][str(i)] > 0:
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fight_prop['dmgBonus'] = char["fightPropMap"][str(i)]
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break
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else:
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fight_prop['dmgBonus'] = 0
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char_data['avatarFightProp'] = fight_prop
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# 处理武器
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weapon_info = {}
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weapon_data = char['equipList'][-1]
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weapon_info['itemId'] = weapon_data['itemId']
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weapon_info['nameTextMapHash'] = weapon_data['flat']['nameTextMapHash']
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weapon_info['weaponIcon'] = weapon_data['flat']['icon']
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weapon_info['weaponType'] = weaponHash2Type[weapon_info['nameTextMapHash']]
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weapon_info['weaponName'] = weaponHash2Name[weapon_info['nameTextMapHash']]
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weapon_info['weaponStar'] = weapon_data['flat']['rankLevel']
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# 防止未精炼
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if 'promoteLevel' in weapon_data['weapon']:
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weapon_info['promoteLevel'] = weapon_data['weapon']['promoteLevel']
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else:
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weapon_info['promoteLevel'] = 0
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weapon_info['weaponLevel'] = weapon_data['weapon']['level']
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if 'affixMap' in weapon_data['weapon']:
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weapon_info['weaponAffix'] = list(weapon_data['weapon']['affixMap'].values())[0] + 1
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else:
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weapon_info['weaponAffix'] = 1
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weapon_info['weaponStats'] = []
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for k in weapon_data['flat']['weaponStats']:
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weapon_prop_temp = {}
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weapon_prop_temp['appendPropId'] = k['appendPropId']
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weapon_prop_temp['statName'] = propId2Name[k['appendPropId']]
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weapon_prop_temp['statValue'] = k['statValue']
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weapon_info['weaponStats'].append(weapon_prop_temp)
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# 武器特效,须请求API
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effect_raw = await client.get('https://info.minigg.cn/weapons?query={}'.format(weapon_info['weaponName']))
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effect_raw = effect_raw.json()
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if 'effect' in effect_raw:
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effect = effect_raw['effect'].format(*effect_raw['r{}'.format(str(weapon_info['weaponAffix']))])
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else:
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effect = '无特效。'
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weapon_info['weaponEffect'] = effect
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char_data['weaponInfo'] = weapon_info
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# 处理圣遗物
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artifacts_info = []
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artifacts_data = char['equipList'][:-1]
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for artifact in artifacts_data:
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artifact_temp = {}
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artifact_temp['itemId'] = artifact['itemId']
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artifact_temp['nameTextMapHash'] = artifact['flat']['nameTextMapHash']
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artifact_temp['icon'] = artifact['flat']['icon']
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artifact_temp['aritifactName'] = icon2Name[artifact['flat']['icon']]
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artifact_temp['aritifactSetsName'] = artifact2attr['mapping'].get(artifact_temp['aritifactName'], "")
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artifact_temp['aritifactSetPiece'] = artifactId2Piece[artifact_temp['icon'].split('_')[-1]][0]
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artifact_temp['aritifactPieceName'] = artifactId2Piece[artifact_temp['icon'].split('_')[-1]][1]
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artifact_temp['aritifactStar'] = artifact['flat']['rankLevel']
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artifact_temp['aritifactLevel'] = artifact['reliquary']['level'] - 1
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artifact_temp['reliquaryMainstat'] = artifact['flat']['reliquaryMainstat']
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artifact_temp['reliquaryMainstat']['statName'] = propId2Name[
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artifact_temp['reliquaryMainstat']['mainPropId']]
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artifact_temp['reliquarySubstats'] = artifact['flat']['reliquarySubstats']
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for sub in artifact_temp['reliquarySubstats']:
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sub['statName'] = propId2Name[sub['appendPropId']]
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artifacts_info.append(artifact_temp)
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char_data['equipList'] = artifacts_info
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with open(path / '{}.json'.format(avatarName), 'w', encoding='UTF-8') as file:
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json.dump(char_data, file, ensure_ascii=False)
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char_name_list_str = ','.join(char_name_list)
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return f'UID {uid} 刷新成功!刷新角色:{char_name_list_str}'
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