StarRailCopilot/tasks/base/popup.py

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from typing import Callable
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from module.base.base import ModuleBase
from module.base.utils import color_similarity_2d
from module.logger import logger
from tasks.base.assets.assets_base_page import BACK, CLOSE
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from tasks.base.assets.assets_base_popup import *
class PopupHandler(ModuleBase):
def reward_appear(self) -> bool:
for button in GET_REWARD.buttons:
image = self.image_crop(button.search, copy=False)
image = color_similarity_2d(image, color=(203, 181, 132))
if button.match_template(image, direct_match=True):
return True
return False
def handle_reward(self, interval=5, click_button: ButtonWrapper = None) -> bool:
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"""
Args:
interval:
click_button: Set a button to click
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Returns:
If handled.
"""
# Same as ModuleBase.match_template()
self.device.stuck_record_add(GET_REWARD)
if interval and not self.interval_is_reached(GET_REWARD, interval=interval):
return False
appear = self.reward_appear()
if click_button is None:
if appear:
self.device.click(GET_REWARD)
else:
if appear:
logger.info(f'{GET_REWARD} -> {click_button}')
self.device.click(click_button)
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if appear and interval:
self.interval_reset(GET_REWARD, interval=interval)
return appear
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def handle_battle_pass_notification(self, interval=5) -> bool:
"""
Popup notification that you enter battle pass the first time.
Args:
interval:
Returns:
If handled.
"""
if self.appear_then_click(BATTLE_PASS_NOTIFICATION, interval=interval):
return True
return False
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def handle_monthly_card_reward(self, interval=1) -> bool:
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"""
Popup at 04:00 server time if you have purchased the monthly card.
Args:
interval:
Returns:
If handled.
"""
if self.appear_then_click(MONTHLY_CARD_REWARD, interval=interval):
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# Language check at the first login of the day may fail due to popups
# Retry later
from tasks.base.main_page import MainPage
if not MainPage._lang_check_success:
MainPage._lang_checked = False
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return True
if self.appear_then_click(MONTHLY_CARD_GET_ITEM, interval=interval):
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from tasks.base.main_page import MainPage
if not MainPage._lang_check_success:
MainPage._lang_checked = False
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return True
return False
def handle_popup_cancel(self, interval=2) -> bool:
"""
Args:
interval:
Returns:
If handled.
"""
if self.appear_then_click(POPUP_CANCEL, interval=interval):
return True
return False
def handle_popup_confirm(self, interval=2) -> bool:
"""
Args:
interval:
Returns:
If handled.
"""
if self.appear_then_click(POPUP_CONFIRM, interval=interval):
return True
return False
def handle_popup_single(self, interval=2) -> bool:
"""
Popup with one single confirm button in the middle.
Args:
interval:
Returns:
If handled.
"""
if self.appear_then_click(POPUP_SINGLE, interval=interval):
return True
return False
def handle_get_light_cone(self, interval=2) -> bool:
"""
Popup when getting a light cone from Echo of War.
Args:
interval:
Returns:
If handled.
"""
if self.appear(GET_LIGHT_CONE, interval=interval):
logger.info(f'{GET_LIGHT_CONE} -> {GET_REWARD}')
self.device.click(GET_REWARD)
return True
return False
def handle_get_character(self, interval=2) -> bool:
"""
Popup when getting a character from rogue rewards.
Args:
interval:
Returns:
If handled.
"""
if self.appear(GET_CHARACTER, interval=interval):
logger.info(f'{GET_CHARACTER} -> {GET_REWARD}')
self.device.click(GET_REWARD)
return True
return False
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def handle_ui_close(self, appear_button: ButtonWrapper | Callable, interval=2) -> bool:
"""
Args:
appear_button: Click if button appears
interval:
Returns:
If handled.
"""
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if callable(appear_button):
if self.interval_is_reached(appear_button, interval=interval) and appear_button():
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logger.info(f'{appear_button.__name__} -> {CLOSE}')
self.device.click(CLOSE)
self.interval_reset(appear_button, interval=interval)
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return True
else:
if self.appear(appear_button, interval=interval):
logger.info(f'{appear_button} -> {CLOSE}')
self.device.click(CLOSE)
return True
return False
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def handle_ui_back(self, appear_button: ButtonWrapper | Callable, interval=2) -> bool:
"""
Args:
appear_button: Click if button appears
interval:
Returns:
If handled.
"""
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if callable(appear_button):
if self.interval_is_reached(appear_button, interval=interval) and appear_button():
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logger.info(f'{appear_button.__name__} -> {BACK}')
self.device.click(BACK)
self.interval_reset(appear_button, interval=interval)
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return True
else:
if self.appear(appear_button, interval=interval):
logger.info(f'{appear_button} -> {BACK}')
self.device.click(BACK)
return True
return False