StarRailCopilot/tasks/rogue/blessing/blessing.py

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import re
import numpy as np
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from module.base.filter import MultiLangFilter
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from module.base.timer import Timer
from module.base.utils import get_color
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from module.logger import logger
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from module.ocr.ocr import Digit, DigitCounter, Ocr, OcrResultButton
from module.ocr.utils import split_and_pair_buttons
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from tasks.rogue.assets.assets_rogue_blessing import *
from tasks.rogue.assets.assets_rogue_ui import BLESSING_CONFIRM
from tasks.rogue.blessing.preset import BLESSING_PRESET, RESONANCE_PRESET
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from tasks.rogue.blessing.selector import RogueSelector
from tasks.rogue.blessing.utils import get_regex_from_keyword_name, is_card_selected, parse_name
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from tasks.rogue.keywords import *
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# normal blessing filter
# path name
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pattern = ""
BLESSING_FILTER_ATTR = tuple()
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PATH_ATTR_NAME = 'path_name'
path_regex = get_regex_from_keyword_name(RoguePath, PATH_ATTR_NAME)
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pattern += path_regex
# remove 'the' in path 'the hunt'
pattern = pattern.lower().replace('the', '')
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BLESSING_FILTER_ATTR += (PATH_ATTR_NAME,)
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# rarity
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pattern += "([123])?-?"
BLESSING_FILTER_ATTR += ("rarity",)
# blessing name
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BLESSING_ATTR_NAME = 'blessing_name'
blessing_regex = get_regex_from_keyword_name(RogueBlessing, BLESSING_ATTR_NAME)
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pattern += blessing_regex
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BLESSING_FILTER_ATTR += (BLESSING_ATTR_NAME,)
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# enhanced
ENHANCEMENT_ATTR_NAME = "enhancement"
enhancement_regex = get_regex_from_keyword_name(RogueEnhancement, "enhancement_keyword")
pattern += enhancement_regex
BLESSING_FILTER_ATTR += (ENHANCEMENT_ATTR_NAME,)
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FILETER_REGEX = re.compile(pattern)
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BLESSING_FILTER_PRESET = ("reset", "random", "unrecorded")
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BLESSING_FILTER = MultiLangFilter(FILETER_REGEX, BLESSING_FILTER_ATTR, BLESSING_FILTER_PRESET)
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# resonance filter
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RESONANCE_ATTR_NAME = 'resonance_name'
pattern = get_regex_from_keyword_name(RogueResonance, RESONANCE_ATTR_NAME)
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FILETER_REGEX = re.compile(pattern)
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RESONANCE_FILTER_PRESET = ("random", "unrecorded")
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RESONANCE_FILTER = MultiLangFilter(FILETER_REGEX, (RESONANCE_ATTR_NAME,), RESONANCE_FILTER_PRESET)
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class RogueBuffOcr(Ocr):
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merge_thres_x = 40
merge_thres_y = 20
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def after_process(self, result):
result = super().after_process(result)
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if self.lang == 'cn':
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replace_pattern_dict = {
"蓬失": "蓬矢",
"柘弓危失": "柘弓危矢",
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"飞虹珠?凿?齿": "飞虹诛凿齿",
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"天[培梧]步危": "天棓步危",
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"云[摘销锅]?逐步离": "云镝逐步离",
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"制桑": "制穹桑",
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"乌号[綦基纂]*箭?": "乌号綦箭",
"流岚追摩?物": "流岚追孽物",
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"特月": "狩月",
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"彤弓素.*": "彤弓素矰",
"白决射御": "白矢决射御",
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"苦表": "苦衷",
"[沦沧][決]?肌髓": "沦浃肌髓",
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"进发": "迸发",
"永缩体": "永坍缩体",
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"完美体验:[绒]?默": "完美体验:缄默",
"[涯]?灭回归不等式": "湮灭回归不等式",
r".*灾$": "禳灾",
"虚安供品": "虚妄供品",
"原初的苦$": "原初的苦衷",
"厌离邪[移]?苦": "厌离邪秽苦",
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r".*繁.*": "葳蕤繁祉,延彼遐龄",
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"回馈底护": "回馈庇护",
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"[范茫]+白夜": "茫茫白夜",
"阅下": "阈下",
'未日': '末日',
'尚末': '尚未',
'进裂晶格': '迸裂晶格',
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}
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elif self.lang == 'en':
replace_pattern_dict = {
"RestIin": "Restin",
}
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else:
replace_pattern_dict = {}
for pat, replace in replace_pattern_dict.items():
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result = re.sub(pat, replace, result)
return result
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class RogueBlessingSelector(RogueSelector):
"""
Usage:
self = RogueBlessingSelector('alas')
self.device.screenshot()
self.recognize_and_select()
"""
def get_blessing_count(self) -> int:
"""
Returns: The number of blessing
"""
if not self.main.image_color_count(BOTTOM_WHITE_BAR.area, color=(255, 255, 255), count=5000):
return 0
color = get_color(self.main.device.image, BOTTOM_WHITE_BAR.area)
mean = np.mean(color)
return int(mean // 60) # the magic number that maps blessing num with mean_color
def recognition(self):
def not_enhancement_keyword(keyword):
return keyword != KEYWORDS_ROGUE_ENHANCEMENT.Already_Enhanced
self.ocr_results = []
self._wait_until_blessing_loaded()
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ocr = RogueBuffOcr(OCR_ROGUE_BUFF)
results = ocr.matched_ocr(self.main.device.image,
[RogueBlessing, RogueResonance, RogueEnhancement])
enhanced_blessing = [result for result, _ in
split_and_pair_buttons(results, split_func=not_enhancement_keyword,
relative_area=(-300, -720, 0, 0))]
results = [result for result in results if not_enhancement_keyword(result)]
blessing_count = self.get_blessing_count()
if blessing_count != len(results):
logger.warning(f"The OCR result does not match the blessing count. "
f"Expect {blessing_count}, but recognized {len(results)} only.")
for result in results:
if result in enhanced_blessing:
result.matched_keyword.enhancement = KEYWORDS_ROGUE_ENHANCEMENT.Already_Enhanced.enhancement_keyword
self.ocr_results = results
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return results
def _blessing_confirm_appear(self) -> bool:
return self.main.image_color_count(BLESSING_CONFIRM, color=(223, 223, 223), threshold=221, count=500)
def ui_select(self, target: OcrResultButton | None, skip_first_screenshot=True):
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"""
Select buff once. Multiple calls needed if there's more than one time to choose
It might occur that all listed blessings are not recognized
So this method provides a hard code way to choose one, which fit in case when blessing num is 1-3
"""
def is_select_blessing_complete():
"""
Case 1: back to main page
Case 2: choose curio
Case 3: another choose blessings, but no blessing is selected when the new selection page loaded
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Case 4: event ui
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"""
if self.main.is_in_main():
logger.info("Main page checked")
return True
if self.main.is_page_choose_curio():
logger.info("Choose curio page checked")
return True
if self.main.is_page_choose_blessing() and not self._blessing_confirm_appear():
logger.info("A new choose blessing page checked")
return True
if self.main.is_page_event():
logger.info("Event page checked")
return True
return False
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interval = Timer(1)
enforce = False
if not target:
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enforce = True
# start -> selected
clicked = 0
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while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.main.device.screenshot()
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if self.main.handle_blessing_popup():
logger.warning('Mistakenly recognized current page as blessing choosing page, quit')
return
if is_card_selected(self.main, target, confirm_button=BLESSING_CONFIRM):
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if enforce:
logger.info("Buff selected (enforce)")
else:
logger.info(f"Buff {target} selected")
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break
# A game bug, blessing card does not appear to be selected but actually being selected
if clicked >= 3 and self._blessing_confirm_appear():
logger.warning('blessing card does not appear to be selected but actually being selected')
if enforce:
logger.info("Buff selected (enforce)")
else:
logger.info(f"Buff {target} selected")
break
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if interval.reached():
if enforce:
self.main.device.click(BLESSING_ENFORCE)
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else:
self.main.device.click(target)
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interval.reset()
clicked += 1
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skip_first_screenshot = True
# Avoid double-clicking
interval = Timer(3, count=6)
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# selected -> confirm
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.main.device.screenshot()
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if is_select_blessing_complete():
logger.info("Select blessing complete")
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break
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if self.main.handle_popup_confirm():
continue
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if interval.reached():
self.main.device.click(BLESSING_CONFIRM)
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interval.reset()
def _get_reset_count(self):
current, _, _ = DigitCounter(OCR_RESET_COUNT).ocr_single_line(self.main.device.image)
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return current
def _wait_until_blessing_loaded(self, timer=Timer(0.3, count=1), timeout=Timer(5, count=10)):
timer.reset()
timeout.reset()
previous_count = self.get_blessing_count()
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while 1:
self.main.device.screenshot()
blessing_count = self.get_blessing_count()
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if timeout.reached():
logger.warning('Wait blessing page loaded timeout')
break
if previous_count and previous_count == blessing_count:
if timer.reached():
logger.info('Blessing page stabled')
break
else:
previous_count = blessing_count
timer.reset()
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def reset_blessing_list(self, skip_first_screenshot=True):
if not self.main.is_page_choose_blessing():
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return False
reset_count = self._get_reset_count()
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if not reset_count:
logger.info("Does not have enough reset count")
return False
reset_cost = Digit(OCR_RESET_COST).ocr_single_line(self.main.device.image)
if reset_cost > self.main.cosmic_fragment:
logger.info("Does not have enough cosmic fragment")
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return False
interval = Timer(1)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.main.device.screenshot()
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new_count = self._get_reset_count()
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if reset_count - new_count == 1:
logger.info("Reset once")
break
if interval.reached():
self.main.device.click(BLESSING_RESET)
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interval.reset()
return True
def load_filter(self):
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try:
keyword = self.ocr_results[0].matched_keyword
except IndexError:
return
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if not isinstance(keyword, (RogueBlessing, RogueResonance)):
return
filter_configs = {
RogueBlessing: {
"filter_": BLESSING_FILTER,
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"preset_config": self.main.config.RogueBlessing_PresetBlessingFilter,
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"strategy_config": self.main.config.RogueBlessing_SelectionStrategy,
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"preset_values": {
'preset': BLESSING_PRESET[self.main.config.RogueWorld_Path],
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'custom': self.main.config.RogueBlessing_CustomBlessingFilter
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},
},
RogueResonance: {
"filter_": RESONANCE_FILTER,
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"preset_config": self.main.config.RogueBlessing_PresetResonanceFilter,
"strategy_config": self.main.config.RogueBlessing_SelectionStrategy,
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"preset_values": {
'preset': RESONANCE_PRESET[self.main.config.RogueWorld_Path],
'custom': self.main.config.RogueBlessing_CustomResonanceFilter,
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},
}
}
# preset
config = filter_configs[type(keyword)]
filter_ = config['filter_']
preset_config = config['preset_config']
preset_values = config['preset_values']
string = preset_values[preset_config]
string = parse_name(string)
# strategy
if not string.endswith('random'):
string += '> random'
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strategy_config = config['strategy_config']
if strategy_config == 'unrecorded-first':
string = "unrecorded > " + string
if strategy_config == 'before-random':
string = string.replace('random', 'unrecorded > random')
filter_.load(string)
self.filter_ = filter_
def try_select(self, option: OcrResultButton | str):
if isinstance(option, str):
if option.lower() == 'reset':
if self.reset_blessing_list():
self.recognize_and_select()
return True
if option.lower() == 'random':
choose = np.random.choice(self.ocr_results)
self.ui_select(choose)
return True
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if option.lower() == 'unrecorded':
for result in self.ocr_results:
if self.main.is_unrecorded(result, (0, -720, 300, 0)):
self.ui_select(result)
return True
return False
if isinstance(option, OcrResultButton):
self.ui_select(option)
return True
return False