StarRailCopilot/campaign/campaign_main/campaign_9_2.py

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from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('9-2')
MAP.shape = 'I5'
MAP.map_data = '''
++ ++ ME -- MB ME -- ME --
MM ++ ME ME MB ME ++ ME --
ME -- ME ++ ++ ++ ++ ME ++
-- ++ -- -- ++ SP -- ME --
-- ME -- SP ++ SP -- -- --
'''
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#MAP.weight_data = '''
# 10 10 30 10 10 10 10 10 10
# 10 10 20 30 10 30 10 10 10
# 30 10 20 10 10 10 10 10 10
# 10 10 10 10 10 10 10 10 10
# 10 30 10 10 10 10 10 10 10
#'''
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#MAP.camera_data = ['D4']
MAP.spawn_data = [
{'battle': 0, 'enemy': 3},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, \
= MAP.flatten()
road_main = RoadGrids([C3, C2, [C1, D2], F1, H1, H2, H3, H4])
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class Config:
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SUBMARINE = 0
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INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
EDGE_LINES_HOUGHLINES_THRESHOLD = 40
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 24),
'width': (0.9, 10),
'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
'width': (0, 10),
'wlen': 1000,
}
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
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if self.fleet_at(D5, fleet=2):
self.map.weight_data = '''
10 10 30 10 10 20 30 40 10
10 10 10 10 10 30 10 50 10
30 10 10 10 10 10 10 60 10
10 10 10 10 10 10 10 70 10
10 30 10 10 10 10 10 10 10
'''
if self.fleet_at(F4, fleet=2):
self.map.weight_data = '''
10 10 30 10 10 10 10 10 10
10 10 20 30 10 30 10 10 10
30 10 20 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 30 10 10 10 10 10 10 10
'''
if self.fleet_at(F5, fleet=2):
self.map.weight_data = '''
10 10 30 10 10 10 10 10 10
10 10 20 30 10 30 10 10 10
30 10 20 10 10 10 10 10 10
10 10 10 10 10 10 10 10 10
10 30 10 10 10 10 10 10 10
'''
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if self.clear_roadblocks([road_main]):
return True
if self.clear_potential_roadblocks([road_main]):
return True
return self.battle_default()
def battle_5(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet=2):
if self.clear_roadblocks([road_main]):
return True
return self.fleet_2.clear_boss()