StarRailCopilot/tasks/dungeon/ui/ui_rogue.py

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from module.base.timer import Timer
from module.base.utils import random_rectangle_vector
from module.logger import logger
from tasks.base.page import page_guide
from tasks.dungeon.assets.assets_dungeon_ui import *
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from tasks.dungeon.assets.assets_dungeon_ui_list import OCR_DUNGEON_LIST
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from tasks.dungeon.assets.assets_dungeon_ui_rogue import *
from tasks.dungeon.keywords import KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB
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from tasks.dungeon.ui.nav import SWITCH_DUNGEON_TAB
from tasks.dungeon.ui.ui import DungeonUI
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from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
class DungeonRogueUI(DungeonUI):
def dungeon_goto_rogue(self):
"""
Goto Simulated Universe page but not pressing the TELEPORT button
Pages:
in: Any
out: page_guide, Survival_Index, Simulated_Universe
Examples:
self = DungeonUI('src')
self.device.screenshot()
self.dungeon_goto_rogue()
self._rogue_teleport()
"""
logger.hr('Dungeon tab goto', level=2)
ui_switched = self.ui_ensure(page_guide)
SWITCH_DUNGEON_TAB.wait(main=self)
if (
self.appear(SIMULATED_UNIVERSE_CLICK)
or self.appear(SIMULATED_UNIVERSE_CHECK)
or self.appear(SURVIVAL_INDEX_OE_LOADED)
):
logger.info('Having rogue tab')
state = KEYWORDS_DUNGEON_TAB.Simulated_Universe
# Switch tab
tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
if ui_switched or tab_switched:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_until_rogue_loaded()
# Switch nav
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self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
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# No idea how to wait list loaded
# List is not able to swipe without fully loaded
self.wait_until_stable(LIST_LOADED_CHECK)
# Swipe
self._dungeon_rogue_swipe_down()
else:
logger.info('No rogue tab')
state = KEYWORDS_DUNGEON_TAB.Survival_Index
# Switch tab
tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
if ui_switched or tab_switched:
logger.info(f'Tab goto {state}, wait until loaded')
self._dungeon_wait_survival_index_loaded()
# Switch nav
if self.appear(SURVIVAL_INDEX_SU_LOADED):
logger.info('Already at nav Simulated_Universe')
else:
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self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
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def _dungeon_wait_until_rogue_loaded(self, skip_first_screenshot=True):
"""
Returns:
bool: True if wait success, False if wait timeout.
Pages:
in: page_guide, Simulated_Universe
"""
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait rogue tab loaded timeout')
return False
if self.appear(DIVERGENT_UNIVERSE_LOADED):
logger.info('Rogue tab loaded, DIVERGENT_UNIVERSE_LOADED')
return True
# No LAST_TELEPORT, may hit teleport button of old screenshots from Ornament Extraction
# if self.appear(LAST_TELEPORT):
# logger.info('Rogue tab loaded, LAST_TELEPORT')
# return True
def _dungeon_rogue_swipe_down(self, skip_first_screenshot=True):
"""
Swipe down to find teleport button of classic rogue
Note that this method will change SIMULATED_UNIVERSE_LOADED_CLASSIC.search, original value should have a backup
"""
# Already having classic rogue entry insight
SIMULATED_UNIVERSE_LOADED_CLASSIC.load_search(OCR_DUNGEON_LIST.button)
if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC):
buttons = TELEPORT.match_multi_template(self.device.image)
y = SIMULATED_UNIVERSE_LOADED_CLASSIC.button[1]
for button in buttons:
# And having a teleport button below
if button.button[1] > y:
logger.info('Classic rogue teleport already in sight')
return True
logger.info('Dungeon rogue swipe down')
interval = Timer(2, count=4)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
# End
if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC):
if self.appear(LAST_TELEPORT):
logger.info('Classic rogue teleport at end')
return True
# Swipe
if interval.reached():
p1, p2 = random_rectangle_vector(
(0, -450), box=OCR_DUNGEON_LIST.button, random_range=(-20, -20, 20, 20), padding=5)
self.device.swipe(p1, p2)
interval.reset()
if __name__ == '__main__':
self = DungeonRogueUI('src')
self.device.screenshot()
self.dungeon_goto_rogue()