2024-06-21 16:42:40 +00:00
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from module.base.timer import Timer
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from module.base.utils import random_rectangle_vector
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from module.logger import logger
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from tasks.base.page import page_guide
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from tasks.dungeon.assets.assets_dungeon_ui import *
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2024-09-10 14:41:00 +00:00
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from tasks.dungeon.assets.assets_dungeon_ui_list import OCR_DUNGEON_LIST
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2024-06-21 16:42:40 +00:00
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from tasks.dungeon.assets.assets_dungeon_ui_rogue import *
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from tasks.dungeon.keywords import KEYWORDS_DUNGEON_NAV, KEYWORDS_DUNGEON_TAB
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from tasks.dungeon.ui.nav import SWITCH_DUNGEON_TAB
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from tasks.dungeon.ui.ui import DungeonUI
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from tasks.forgotten_hall.assets.assets_forgotten_hall_ui import TELEPORT
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class DungeonRogueUI(DungeonUI):
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def dungeon_goto_rogue(self):
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"""
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Goto Simulated Universe page but not pressing the TELEPORT button
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Pages:
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in: Any
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out: page_guide, Survival_Index, Simulated_Universe
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Examples:
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self = DungeonUI('src')
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self.device.screenshot()
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self.dungeon_goto_rogue()
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self._rogue_teleport()
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"""
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logger.hr('Dungeon tab goto', level=2)
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ui_switched = self.ui_ensure(page_guide)
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SWITCH_DUNGEON_TAB.wait(main=self)
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if (
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self.appear(SIMULATED_UNIVERSE_CLICK)
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or self.appear(SIMULATED_UNIVERSE_CHECK)
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or self.appear(SURVIVAL_INDEX_OE_LOADED)
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):
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logger.info('Having rogue tab')
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state = KEYWORDS_DUNGEON_TAB.Simulated_Universe
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# Switch tab
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tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
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if ui_switched or tab_switched:
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logger.info(f'Tab goto {state}, wait until loaded')
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self._dungeon_wait_until_rogue_loaded()
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# Switch nav
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self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
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# No idea how to wait list loaded
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# List is not able to swipe without fully loaded
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self.wait_until_stable(LIST_LOADED_CHECK)
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# Swipe
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self._dungeon_rogue_swipe_down()
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else:
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logger.info('No rogue tab')
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state = KEYWORDS_DUNGEON_TAB.Survival_Index
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# Switch tab
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tab_switched = SWITCH_DUNGEON_TAB.set(state, main=self)
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if ui_switched or tab_switched:
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logger.info(f'Tab goto {state}, wait until loaded')
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self._dungeon_wait_survival_index_loaded()
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# Switch nav
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if self.appear(SURVIVAL_INDEX_SU_LOADED):
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logger.info('Already at nav Simulated_Universe')
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else:
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self.dungeon_nav_goto(KEYWORDS_DUNGEON_NAV.Simulated_Universe)
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def _dungeon_wait_until_rogue_loaded(self, skip_first_screenshot=True):
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"""
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Returns:
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bool: True if wait success, False if wait timeout.
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Pages:
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in: page_guide, Simulated_Universe
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"""
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timeout = Timer(2, count=4).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Wait rogue tab loaded timeout')
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return False
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if self.appear(DIVERGENT_UNIVERSE_LOADED):
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logger.info('Rogue tab loaded, DIVERGENT_UNIVERSE_LOADED')
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return True
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# No LAST_TELEPORT, may hit teleport button of old screenshots from Ornament Extraction
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# if self.appear(LAST_TELEPORT):
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# logger.info('Rogue tab loaded, LAST_TELEPORT')
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# return True
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def _dungeon_rogue_swipe_down(self, skip_first_screenshot=True):
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"""
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Swipe down to find teleport button of classic rogue
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Note that this method will change SIMULATED_UNIVERSE_LOADED_CLASSIC.search, original value should have a backup
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"""
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# Already having classic rogue entry insight
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SIMULATED_UNIVERSE_LOADED_CLASSIC.load_search(OCR_DUNGEON_LIST.button)
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if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC):
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buttons = TELEPORT.match_multi_template(self.device.image)
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y = SIMULATED_UNIVERSE_LOADED_CLASSIC.button[1]
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for button in buttons:
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# And having a teleport button below
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if button.button[1] > y:
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logger.info('Classic rogue teleport already in sight')
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return True
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logger.info('Dungeon rogue swipe down')
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interval = Timer(2, count=4)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.appear(SIMULATED_UNIVERSE_LOADED_CLASSIC):
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if self.appear(LAST_TELEPORT):
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logger.info('Classic rogue teleport at end')
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return True
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# Swipe
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if interval.reached():
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p1, p2 = random_rectangle_vector(
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(0, -450), box=OCR_DUNGEON_LIST.button, random_range=(-20, -20, 20, 20), padding=5)
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self.device.swipe(p1, p2)
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interval.reset()
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if __name__ == '__main__':
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self = DungeonRogueUI('src')
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self.device.screenshot()
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self.dungeon_goto_rogue()
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