2023-06-12 16:24:38 +00:00
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from .classes import DailyQuest
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# This file was auto-generated, do not modify it manually. To generate:
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# ``` python -m dev_tools.keyword_extract ```
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2023-06-12 16:43:57 +00:00
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Complete_1_Daily_Mission = DailyQuest(
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id=1,
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name='Complete_1_Daily_Mission',
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2023-06-12 16:24:38 +00:00
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cn='完成1个日常任务',
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cht='完成1個每日任務',
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en='Complete 1 Daily Mission',
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jp='デイリークエストを1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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Clear_Calyx_Golden_1_times = DailyQuest(
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id=2,
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name='Clear_Calyx_Golden_1_times',
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2023-06-12 16:24:38 +00:00
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cn='完成1次「拟造花萼(金)」',
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cht='完成1次「擬造花萼(金)」',
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en='Clear Calyx (Golden) 1 time(s)',
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jp='「疑似花萼(金)」を1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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Complete_Calyx_Crimson_1_time = DailyQuest(
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2023-06-12 16:24:38 +00:00
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id=3,
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name='Complete_Calyx_Crimson_1_time',
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cn='完成1次「拟造花萼(赤)」',
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cht='完成1次「擬造花萼(赤)」',
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en='Complete Calyx (Crimson) 1 time',
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jp='「疑似花萼(赤)」を1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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Clear_Stagnant_Shadow_1_times = DailyQuest(
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id=4,
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name='Clear_Stagnant_Shadow_1_times',
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cn='完成1次「凝滞虚影」',
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cht='完成1次「凝滯虛影」',
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en='Clear Stagnant Shadow 1 time(s)',
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jp='「凝結虚影」を1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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Clear_Cavern_of_Corrosion_1_times = DailyQuest(
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id=5,
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name='Clear_Cavern_of_Corrosion_1_times',
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2023-06-12 16:24:38 +00:00
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cn='完成1次「侵蚀隧洞」',
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cht='完成1次「侵蝕隧洞」',
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en='Clear Cavern of Corrosion 1 time(s)',
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jp='「侵蝕トンネル」を1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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In_a_single_battle_inflict_3_Weakness_Break_of_different_Types = DailyQuest(
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id=6,
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name='In_a_single_battle_inflict_3_Weakness_Break_of_different_Types',
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2023-06-12 16:24:38 +00:00
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cn='单场战斗中,触发3种不同属性的弱点击破',
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cht='單場戰鬥中,觸發3種不同屬性的弱點擊破',
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en='In a single battle, inflict 3 Weakness Break of different Types',
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jp='一度の戦闘で、異なる3種の属性の弱点撃破を発動する',
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)
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2023-06-12 16:43:57 +00:00
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Inflict_Weakness_Break_5_times = DailyQuest(
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id=7,
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name='Inflict_Weakness_Break_5_times',
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cn='累计触发弱点击破效果5次',
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cht='累積觸發弱點擊破效果5次',
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en='Inflict Weakness Break 5 times',
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jp='累計で弱点撃破効果を5回発動する',
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)
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2023-06-12 16:43:57 +00:00
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Defeat_a_total_of_20_enemies = DailyQuest(
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id=8,
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name='Defeat_a_total_of_20_enemies',
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cn='累计消灭20个敌人',
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cht='累積消滅20個敵人',
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en='Defeat a total of 20 enemies',
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jp='敵を累計で20体倒す',
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)
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2023-06-12 16:43:57 +00:00
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Enter_combat_by_attacking_enemy_Weakness_and_win_3_times = DailyQuest(
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id=9,
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name='Enter_combat_by_attacking_enemy_Weakness_and_win_3_times',
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cn='利用弱点进入战斗并获胜3次',
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cht='利用弱點進入戰鬥並獲勝3次',
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en="Enter combat by attacking enemy's Weakness and win 3 times",
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jp='弱点を攻撃して戦闘に入り、3回勝利する',
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)
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Use_Technique_2_times = DailyQuest(
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id=10,
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name='Use_Technique_2_times',
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cn='累计施放2次秘技',
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cht='累計施放2次秘技',
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en='Use Technique 2 times',
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jp='秘技を累計2回発動する',
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)
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Go_on_assignment_1_time = DailyQuest(
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id=11,
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name='Go_on_assignment_1_time',
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cn='派遣1次委托',
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cht='派遣1次委託',
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en='Go on assignment 1 time',
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jp='依頼に1回派遣する',
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)
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Take_1_photo = DailyQuest(
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id=12,
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name='Take_1_photo',
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cn='拍照1次',
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cht='拍照1次',
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en='Take 1 photo',
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jp='1回撮影する',
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)
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Destroy_3_destructible_objects = DailyQuest(
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id=13,
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name='Destroy_3_destructible_objects',
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cn='累计击碎3个可破坏物',
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cht='累計擊碎3個可破壞物',
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en='Destroy 3 destructible objects',
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jp='破壊できるオブジェクトを累計で3つ破壊する',
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)
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2023-06-12 16:43:57 +00:00
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Complete_Forgotten_Hall_1_time = DailyQuest(
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id=14,
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name='Complete_Forgotten_Hall_1_time',
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cn='完成1次「忘却之庭」',
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cht='完成1次「忘卻之庭」',
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en='Complete Forgotten Hall 1 time',
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jp='「忘却の庭」を1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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Complete_Echo_of_War_1_times = DailyQuest(
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id=15,
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name='Complete_Echo_of_War_1_times',
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cn='完成1次「历战余响」',
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cht='完成1次「歷戰餘響」',
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en='Complete Echo of War 1 time(s)',
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jp='「歴戦余韻」を1回クリアする',
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)
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2023-06-12 16:43:57 +00:00
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Complete_1_stage_in_Simulated_Universe_Any_world = DailyQuest(
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id=16,
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name='Complete_1_stage_in_Simulated_Universe_Any_world',
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cn='通关「模拟宇宙」(任意世界)的1个区域',
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cht='完成「模擬宇宙」任意世界的1個區域',
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en='Complete 1 stage in Simulated Universe (Any world)',
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jp='「模擬宇宙」のエリアを1つクリアする(任意の世界)',
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)
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2023-06-12 16:43:57 +00:00
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Obtain_victory_in_combat_with_support_characters_1_time = DailyQuest(
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id=17,
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name='Obtain_victory_in_combat_with_support_characters_1_time',
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2023-06-12 16:24:38 +00:00
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cn='使用支援角色并获得战斗胜利1次',
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cht='使用支援角色並獲得戰鬥勝利1次',
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en='Obtain victory in combat with support characters 1 time',
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jp='サポートキャラを使い、戦闘に1回勝利する',
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)
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2023-06-12 16:43:57 +00:00
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Use_an_Ultimate_to_deal_the_final_blow_1_time = DailyQuest(
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id=18,
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name='Use_an_Ultimate_to_deal_the_final_blow_1_time',
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2023-06-12 16:24:38 +00:00
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cn='施放终结技造成制胜一击1次',
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cht='施放終結技造成制勝一擊1次',
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en='Use an Ultimate to deal the final blow 1 time',
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jp='必殺技で最後の一撃を1回与える',
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)
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2023-06-12 16:43:57 +00:00
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Level_up_any_character_1_time = DailyQuest(
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id=19,
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name='Level_up_any_character_1_time',
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2023-06-12 16:24:38 +00:00
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cn='将任意角色等级提升1次',
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cht='將任意角色等級提升1次',
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en='Level up any character 1 time',
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jp='任意のキャラを1回レベルアップする',
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)
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2023-06-12 16:43:57 +00:00
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Level_up_any_Light_Cone_1_time = DailyQuest(
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id=20,
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name='Level_up_any_Light_Cone_1_time',
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2023-06-12 16:24:38 +00:00
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cn='将任意光锥等级提升1次',
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cht='將任意光錐等級提升1次',
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en='Level up any Light Cone 1 time',
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jp='任意の光円錐を1回レベルアップする',
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)
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2023-06-12 16:43:57 +00:00
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Level_up_any_Relic_1_time = DailyQuest(
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id=21,
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name='Level_up_any_Relic_1_time',
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2023-06-12 16:24:38 +00:00
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cn='将任意遗器等级提升1次',
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cht='將任意遺器等級提升1次',
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en='Level up any Relic 1 time',
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jp='任意の遺物を1回レベルアップする',
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)
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Salvage_any_Relic = DailyQuest(
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id=22,
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2023-06-12 16:43:57 +00:00
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name='Salvage_any_Relic',
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2023-06-12 16:24:38 +00:00
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cn='分解任意1件遗器',
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cht='分解任意1件遺器',
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en='Salvage any Relic',
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jp='任意の遺物1つを分解する',
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)
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2023-06-12 16:43:57 +00:00
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Synthesize_Consumable_1_time = DailyQuest(
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id=23,
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name='Synthesize_Consumable_1_time',
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cn='合成1次消耗品',
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cht='合成1次消耗品',
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en='Synthesize Consumable 1 time',
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jp='消耗品を1回合成する',
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)
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2023-06-12 16:43:57 +00:00
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Synthesize_material_1_time = DailyQuest(
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2023-06-12 16:24:38 +00:00
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id=24,
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2023-06-12 16:43:57 +00:00
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name='Synthesize_material_1_time',
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2023-06-12 16:24:38 +00:00
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cn='合成1次材料',
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cht='合成1次素材',
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en='Synthesize material 1 time',
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jp='素材を1回合成する',
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)
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2023-06-12 16:43:57 +00:00
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Use_Consumables_1_time = DailyQuest(
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2023-06-12 16:24:38 +00:00
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id=25,
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name='Use_Consumables_1_time',
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2023-06-12 16:24:38 +00:00
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cn='使用1件消耗品',
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cht='使用1件消耗品',
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en='Use Consumables 1 time',
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jp='消耗品を1個使う',
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)
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