StarRailCopilot/module/config/config.py

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import codecs
import configparser
import copy
import os
from datetime import timezone
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import cv2
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import numpy as np
from PIL import Image
import module.config.server as server
from module.base.timer import *
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from module.config.dictionary import *
from module.logger import logger
class AzurLaneConfig:
"""
Basic Config.
"""
CONFIG_FILE = ''
config = configparser.ConfigParser(interpolation=None)
start_time = datetime.now()
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SERVER = server.server
logger.attr('Server', SERVER)
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"""
Fleet
"""
ENABLE_FLEET_CONTROL = True
# Fleet 1-6, if empty use 0.
_FLEET_1 = 1
FLEET_2 = 2
FLEET_3 = 3
# Formation 1-3.
_FLEET_1_FORMATION = 2
FLEET_2_FORMATION = 2
FLEET_3_FORMATION = 2
# Fleet step 1-6
_FLEET_1_STEP = 3
FLEET_2_STEP = 2
FLEET_3_STEP = 3
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# Fleet 1-2, if empty use 0.
SUBMARINE = 0
USING_SPARE_FLEET = False
@property
def FLEET_1(self):
return self.FLEET_3 if self.USING_SPARE_FLEET else self._FLEET_1
@FLEET_1.setter
def FLEET_1(self, value):
self._FLEET_1 = value
@property
def FLEET_1_FORMATION(self):
return self.FLEET_3_FORMATION if self.USING_SPARE_FLEET else self._FLEET_1_FORMATION
@FLEET_1_FORMATION.setter
def FLEET_1_FORMATION(self, value):
self._FLEET_1_FORMATION = value
@property
def FLEET_1_STEP(self):
return self.FLEET_3_STEP if self.USING_SPARE_FLEET else self._FLEET_1_STEP
@FLEET_1_STEP.setter
def FLEET_1_STEP(self, value):
self._FLEET_1_STEP = value
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"""
module.assets
"""
ASSETS_FOLDER = './assets'
"""
module.base
"""
COLOR_SIMILAR_THRESHOLD = 10
BUTTON_OFFSET = 30
BUTTON_MATCH_SIMILARITY = 0.85
SLEEP_AFTER_CLICK = 0
WAIT_BEFORE_SAVING_SCREEN_SHOT = 1
"""
module.combat
"""
ENABLE_SAVE_GET_ITEMS = True
ENABLE_MAP_FLEET_LOCK = True
SUBMARINE_MODE = ''
SUBMARINE_CALL_AT_BOSS = False
COMBAT_AUTO_MODE = 'combat_auto'
COMBAT_SCREENSHOT_INTERVAL = 2
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"""
module.combat.hp_balance
"""
ENABLE_HP_BALANCE = False
ENABLE_LOW_HP_WITHDRAW = True
SCOUT_HP_DIFFERENCE_THRESHOLD = 0.2
SCOUT_HP_WEIGHTS = [1000, 1000, 1000]
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EMERGENCY_REPAIR_SINGLE_THRESHOLD = 0.3
EMERGENCY_REPAIR_HOLE_THRESHOLD = 0.6
LOW_HP_WITHDRAW_THRESHOLD = 0.2
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"""
module.campaign
"""
CAMPAIGN_NAME = 'default'
CAMPAIGN_MODE = 'normal'
ENABLE_STOP_CONDITION = True
ENABLE_FAST_FORWARD = True
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STOP_IF_OIL_LOWER_THAN = 5000
STOP_IF_COUNT_GREATER_THAN = 0
STOP_IF_TIME_REACH = 0
STOP_IF_TRIGGER_EMOTION_LIMIT = False
STOP_IF_DOCK_FULL = False
ENABLE_MAP_CLEAR_MODE = False
CLEAR_MODE_STOP_CONDITION = 'map_green' # map_green, map_3_star, map_100
MAP_STAR_CLEAR_ALL = 3
MAP_CLEAR_ALL_THIS_TIME = False
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"""
module.event
"""
EVENT_NAME = ''
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CAMPAIGN_EVENT = ''
EVENT_NAME_AB = ''
"""
module.combat.emotion
"""
ENABLE_EMOTION_REDUCE = True
IGNORE_LOW_EMOTION_WARN = False
EMOTION_LIMIT_TRIGGERED = False
TIME_FORMAT = '%Y-%m-%d_%H:%M:%S'
# 20, 30, 40, 50, 60
FLEET_1_RECOVER_PER_HOUR = 50
FLEET_1_EMOTION_LIMIT = 120
FLEET_2_RECOVER_PER_HOUR = 20
FLEET_2_EMOTION_LIMIT = 50
FLEET_3_RECOVER_PER_HOUR = 20
FLEET_3_EMOTION_LIMIT = 50
"""
module.device
"""
SERIAL = ''
PACKAGE_NAME = ''
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COMMAND = ''
USE_ADB_SCREENSHOT = True
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USE_ADB_CONTROL = False
SCREEN_SHOT_SAVE_FOLDER_BASE = './screenshot'
SCREEN_SHOT_SAVE_FOLDER = ''
SCREEN_SHOT_SAVE_INTERVAL = 5 # Seconds between two save. Saves in the interval will be dropped.
"""
module.daily
"""
ENABLE_DAILY_MISSION = True
FLEET_DAILY = 3
FLEET_DAILY_EQUIPMENT = [1, 1, 1, 1, 1, 1]
DAILY_CHOOSE = {
4: 1, # 商船护送
5: 1, # 海域突进
1: 2, # 战术研修, 1航空 2炮击 3雷击
2: 1, # 斩首行动
3: 1, # 破交作战
}
"""
module.hard
"""
ENABLE_HARD_CAMPAIGN = True
HARD_CAMPAIGN = '10-4'
FLEET_HARD = 1
FLEET_HARD_EQUIPMENT = [1, 1, 1, 1, 1, 1]
"""
module.exercise
"""
ENABLE_EXERCISE = True
EXERCISE_CHOOSE_MODE = 'max_exp'
EXERCISE_PRESERVE = 0
LOW_HP_THRESHOLD = 0.40
LOW_HP_CONFIRM_WAIT = 1.0
OPPONENT_CHALLENGE_TRIAL = 1
EXERCISE_FLEET_EQUIPMENT = [1, 1, 1, 1, 1, 1]
"""
error_log
"""
PERSPECTIVE_ERROR_LOG_FOLDER = './log/perspective_error'
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ERROR_LOG_FOLDER = './log/error'
ENABLE_ERROR_LOG_AND_SCREENSHOT_SAVE = True
ENABLE_PERSPECTIVE_ERROR_IMAGE_SAVE = False
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"""
module.map.fleet
"""
MAP_HAS_AMBUSH = True
MAP_HAS_FLEET_STEP = False
MAP_HAS_MOVABLE_ENEMY = False
MAP_HAS_SIREN = False
MAP_HAS_DYNAMIC_RED_BORDER = False
MAP_HAS_MAP_STORY = False # event_20200521_cn(穹顶下的圣咏曲) adds after-combat story.
MAP_HAS_WALL = False # event_20200521_cn(穹顶下的圣咏曲) adds wall between grids.
MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
MAP_SIREN_TEMPLATE = ['1', '2', '3', 'DD']
MAP_SIREN_COUNT = 0
MAP_MYSTERY_HAS_CARRIER = False
MAP_GRID_CENTER_TOLERANCE = 0.1
POOR_MAP_DATA = False
FLEET_BOSS = 2
CAMERA_SWIPE_MULTIPLY_X = 200
CAMERA_SWIPE_MULTIPLY_Y = 140
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"""
module.retire
"""
ENABLE_RETIREMENT = True
USE_ONE_CLICK_RETIREMENT = False
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RETIREMENT_METHOD = 'one_click_retire' # enhance, old_retire, one_click_retire
ENHANCE_FAVOURITE = False
DOCK_FULL_TRIGGERED = False
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RETIRE_AMOUNT = 'all' # all, 10
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RETIRE_N = True
RETIRE_R = False
RETIRE_SR = False
RETIRE_SSR = False
"""
module.map.perspective
"""
# Screen
SCREEN_SIZE = (1280, 720)
DETECTING_AREA = (123, 55, 1280, 720)
SCREEN_CENTER = (SCREEN_SIZE[0] / 2, SCREEN_SIZE[1] / 2)
MID_Y = SCREEN_CENTER[1]
# UI mask
UI_MASK_FILE = './module/map/ui_mask.png'
UI_MASK_PIL = Image.open(UI_MASK_FILE).convert('L')
UI_MASK = np.array(UI_MASK_PIL)
kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
UI_MASK_STROKE = cv2.erode(UI_MASK, kernel).astype('uint8')
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# Parameters for scipy.signal.find_peaks
# https://docs.scipy.org/doc/scipy/reference/generated/scipy.signal.find_peaks.html
INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
'height': (150, 255 - 40),
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'width': (0.9, 10),
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'prominence': 10,
'distance': 35,
}
EDGE_LINES_FIND_PEAKS_PARAMETERS = {
'height': (255 - 24, 255),
'prominence': 10,
'distance': 50,
# 'width': (0, 7),
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'wlen': 1000
}
# Parameters for cv2.HoughLines
INTERNAL_LINES_HOUGHLINES_THRESHOLD = 75
EDGE_LINES_HOUGHLINES_THRESHOLD = 75
# Parameters for lines pre-cleansing
HORIZONTAL_LINES_THETA_THRESHOLD = 0.005
VERTICAL_LINES_THETA_THRESHOLD = 18
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TRUST_EDGE_LINES = False # True to use edge to crop inner, false to use inner to crop edge
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# Parameters for perspective calculating
VANISH_POINT_RANGE = ((540, 740), (-3000, -1000))
DISTANCE_POINT_X_RANGE = ((-3200, -1600),)
# Parameters for line cleansing
COINCIDENT_POINT_ENCOURAGE_DISTANCE = 3
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ERROR_LINES_TOLERANCE = (-10, 10)
MID_DIFF_RANGE_H = (129 - 3, 129 + 3)
MID_DIFF_RANGE_V = (129 - 3, 129 + 3)
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"""
module.daemon
"""
ENABLE_SEMI_MAP_PREPARATION = True
ENABLE_SEMI_STORY_SKIP = True
"""
module.reward
"""
ENABLE_REWARD = True
REWARD_INTERVAL = 20
REWARD_LAST_TIME = datetime.now()
ENABLE_OIL_REWARD = True
ENABLE_COIN_REWARD = True
ENABLE_MISSION_REWARD = True
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ENABLE_COMMISSION_REWARD = True
ENABLE_TACTICAL_REWARD = True
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COMMISSION_PRIORITY = {
'major_comm': 0,
'daily_comm': 100,
'extra_drill': 20,
'extra_part': 60,
'extra_cube': 80,
'extra_oil': 90,
'extra_book': 70,
'urgent_drill': 45,
'urgent_part': 95,
'urgent_book': 145,
'urgent_box': 195,
'urgent_cube': 165,
'urgent_gem': 205,
'urgent_ship': 155,
'expire_shorter_than_2': 11,
'expire_longer_than_6': -11,
'duration_shorter_than_2': 11,
'duration_longer_than_6': -11,
}
COMMISSION_TIME_LIMIT = 0
TACTICAL_BOOK_TIER = 2
TACTICAL_EXP_FIRST = True
TACTICAL_BOOK_TIER_NIGHT = 3
TACTICAL_EXP_FIRST_NIGHT = False
TACTICAL_NIGHT_RANGE = future_time_range('23:30-06:30') # (Night start, night end), datetime.datetime instance.
"""
C_7_2_mystery_farming
"""
C72_BOSS_FLEET_STEP_ON_A3 = True
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"""
C_12_2_leveling
"""
C122_S3_TOLERANCE = 0
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"""
C_12_4_leveling
"""
C124_NON_S3_ENTER_TOLERANCE = 1
C124_NON_S3_WITHDRAW_TOLERANCE = 0
C124_AMMO_PICK_UP = 3
def create_folder(self):
for folder in [self.ASSETS_FOLDER, self.PERSPECTIVE_ERROR_LOG_FOLDER, self.ERROR_LOG_FOLDER]:
if folder and not os.path.exists(folder):
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os.mkdir(folder)
self.SCREEN_SHOT_SAVE_FOLDER = self.SCREEN_SHOT_SAVE_FOLDER_BASE + '/' + self.CAMPAIGN_NAME
if self.ENABLE_SAVE_GET_ITEMS and len(self.SCREEN_SHOT_SAVE_FOLDER_BASE.strip()):
for folder in [self.SCREEN_SHOT_SAVE_FOLDER_BASE, self.SCREEN_SHOT_SAVE_FOLDER]:
if folder and not os.path.exists(folder):
os.mkdir(folder)
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def merge(self, other):
"""
Args:
other (AzurLaneConfig, Config):
Returns:
AzurLaneConfig
"""
config = copy.copy(self)
for attr in dir(config):
if attr.endswith('__'):
continue
if hasattr(other, attr):
value = other.__getattribute__(attr)
if value is not None:
config.__setattr__(attr, value)
return config
def load_config_file(self, name='main'):
self.CONFIG_FILE = f'./config/{name}.ini'
self.config.read_file(codecs.open(self.CONFIG_FILE, "r", "utf8"))
self.load_from_config(self.config)
self.config_check()
def config_check(self):
if self.FLEET_1 == self.FLEET_2:
logger.warning(f'Mob fleet [{self.FLEET_1}] and boss fleet [{self.FLEET_2}] is the same')
logger.warning('They should to be set to different fleets')
exit(1)
if self.COMMAND.lower() == 'main' and self.CAMPAIGN_NAME.startswith('campaign_'):
if int(self.CAMPAIGN_NAME.split('_')[1]) >= 7 and self.FLEET_2 == 0:
logger.warning('You should use 2 fleets from chapter 7 to 13')
logger.warning(f'Current: mob fleet [{self.FLEET_1}], boss fleet [{self.FLEET_2}]')
exit(1)
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def save(self):
self.config.write(codecs.open(self.CONFIG_FILE, "w+", "utf8"))
def load_from_config(self, config):
"""
Args:
config(configparser.ConfigParser):
"""
self.COMMAND = config.get('Command', 'command')
# Emulator
option = config['Emulator']
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self.SERIAL = option['serial']
self.PACKAGE_NAME = option['package_name'].strip()
self.ENABLE_ERROR_LOG_AND_SCREENSHOT_SAVE = to_bool(option['enable_error_log_and_screenshot_save'])
self.ENABLE_PERSPECTIVE_ERROR_IMAGE_SAVE = to_bool(option['enable_perspective_error_image_save'])
self.USE_ADB_SCREENSHOT = to_bool(option['use_adb_screenshot'])
self.USE_ADB_CONTROL = to_bool(option['use_adb_control'])
self.COMBAT_SCREENSHOT_INTERVAL = float(option['combat_screenshot_interval'])
option = config['Setting']
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# Stop condition
self.ENABLE_STOP_CONDITION = to_bool(option['enable_stop_condition'])
self.ENABLE_FAST_FORWARD = to_bool(option['enable_fast_forward'])
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self.STOP_IF_COUNT_GREATER_THAN = int(option['if_count_greater_than'])
if not option['if_time_reach'].isdigit():
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self.STOP_IF_TIME_REACH = future_time(option['if_time_reach'])
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else:
self.STOP_IF_TIME_REACH = 0
self.STOP_IF_OIL_LOWER_THAN = int(option['if_oil_lower_than'])
self.STOP_IF_TRIGGER_EMOTION_LIMIT = to_bool(option['if_trigger_emotion_control'])
self.STOP_IF_DOCK_FULL = to_bool(option['if_dock_full'])
# Fleet
self.ENABLE_FLEET_CONTROL = to_bool(option['enable_fleet_control'])
self.ENABLE_MAP_FLEET_LOCK = to_bool(option['enable_map_fleet_lock'])
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for n in ['1', '2', '3']:
self.__setattr__(f'FLEET_{n}', int(option[f'fleet_index_{n}']) if to_bool(option[f'fleet_index_{n}']) else 0)
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self.__setattr__(f'FLEET_{n}_FORMATION', int(option[f'fleet_formation_{n}'].split('_')[1]))
self.__setattr__(f'FLEET_{n}_STEP', int(option[f'fleet_step_{n}']))
self.COMBAT_AUTO_MODE = option['combat_auto_mode']
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self.SUBMARINE = int(option['fleet_index_4']) if to_bool(option['fleet_index_4']) else 0
self.SUBMARINE_MODE = option['submarine_mode']
self.SUBMARINE_CALL_AT_BOSS = option['submarine_mode'] == 'when_boss_combat_boss_appear'
# Emotion
self.ENABLE_EMOTION_REDUCE = to_bool(option['enable_emotion_reduce'])
self.IGNORE_LOW_EMOTION_WARN = to_bool(option['ignore_low_emotion_warn'])
for n in ['1', '2', '3']:
recover = dic_emotion_recover[option[f'emotion_recover_{n}']]
recover += 10 if to_bool(option[f'hole_fleet_married_{n}']) else 0
self.__setattr__(f'FLEET_{n}_RECOVER_PER_HOUR', recover)
self.__setattr__(f'FLEET_{n}_EMOTION_LIMIT', dic_emotion_limit[option[f'emotion_control_{n}']])
# HP balance, save get items -> combat
self.ENABLE_HP_BALANCE = to_bool(option['enable_hp_balance'])
self.ENABLE_LOW_HP_WITHDRAW = to_bool(option['enable_low_hp_withdraw'])
self.SCOUT_HP_DIFFERENCE_THRESHOLD = float(option['scout_hp_difference_threshold'])
self.SCOUT_HP_WEIGHTS = to_list(option['scout_hp_weights'])
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self.EMERGENCY_REPAIR_SINGLE_THRESHOLD = float(option['emergency_repair_single_threshold'])
self.EMERGENCY_REPAIR_HOLE_THRESHOLD = float(option['emergency_repair_hole_threshold'])
self.LOW_HP_WITHDRAW_THRESHOLD = float(option['low_hp_withdraw_threshold'])
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self.ENABLE_SAVE_GET_ITEMS = to_bool(option['enable_drop_screenshot'])
self.SCREEN_SHOT_SAVE_FOLDER_BASE = option['drop_screenshot_folder']
# Retirement
self.ENABLE_RETIREMENT = to_bool(option['enable_retirement'])
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self.RETIREMENT_METHOD = option['retire_method']
self.RETIRE_AMOUNT = option['retire_amount'].split('_')[1]
self.ENHANCE_FAVOURITE = to_bool(option['enhance_favourite'])
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for r in ['n', 'r', 'sr', 'ssr']:
self.__setattr__(f'RETIRE_{r.upper()}', to_bool(option[f'retire_{r}']))
# Clear mode
self.ENABLE_MAP_CLEAR_MODE = to_bool(option['enable_map_clear_mode'])
self.CLEAR_MODE_STOP_CONDITION = option['clear_mode_stop_condition']
star = option['map_star_clear_all']
self.MAP_STAR_CLEAR_ALL = int(star.split('_')[1]) if star.startswith('index_') else 0
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# Reward
option = config['Reward']
self.REWARD_INTERVAL = int(option['reward_interval'])
for attr in ['enable_reward', 'enable_oil_reward', 'enable_coin_reward', 'enable_mission_reward', 'enable_commission_reward', 'enable_tactical_reward']:
self.__setattr__(attr.upper(), to_bool(option[attr]))
if not option['commission_time_limit'].isdigit():
self.COMMISSION_TIME_LIMIT = future_time(option['commission_time_limit'])
else:
self.COMMISSION_TIME_LIMIT = 0
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for attr in self.COMMISSION_PRIORITY.keys():
self.COMMISSION_PRIORITY[attr] = int(option[attr])
self.TACTICAL_NIGHT_RANGE = future_time_range(option['tactical_night_range'])
self.TACTICAL_BOOK_TIER = int(option['tactical_book_tier'])
self.TACTICAL_EXP_FIRST = to_bool(option['tactical_exp_first'])
self.TACTICAL_BOOK_TIER_NIGHT = int(option['tactical_book_tier_night'])
self.TACTICAL_EXP_FIRST_NIGHT = to_bool(option['tactical_exp_first_night'])
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option = config['Main']
self.CAMPAIGN_MODE = option['campaign_mode']
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self.CAMPAIGN_NAME = option['main_stage']
self.CAMPAIGN_NAME = 'campaign_' + self.CAMPAIGN_NAME.replace('-', '_')
option = config['Daily']
for n in ['daily_mission', 'hard_campaign', 'exercise']:
self.__setattr__(f'ENABLE_{n.upper()}', option[f'enable_{n}'])
# Daily mission
self.ENABLE_DAILY_MISSION = to_bool(option['enable_daily_mission'])
for n in [1, 2, 4, 5]:
self.DAILY_CHOOSE[n] = dic_daily[option[f'daily_mission_{n}']]
self.FLEET_DAILY = int(option['daily_fleet'])
self.FLEET_DAILY_EQUIPMENT = to_list(option['daily_equipment'])
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# Hard
self.ENABLE_HARD_CAMPAIGN = to_bool(option['enable_hard_campaign'])
self.HARD_CAMPAIGN = option['hard_campaign']
self.FLEET_HARD = int(option['hard_fleet'])
self.FLEET_HARD_EQUIPMENT = to_list(option['hard_equipment'])
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# Exercise
self.ENABLE_EXERCISE = to_bool(option['enable_exercise'])
self.EXERCISE_CHOOSE_MODE = option['exercise_choose_mode']
self.EXERCISE_PRESERVE = int(option['exercise_preserve'])
self.OPPONENT_CHALLENGE_TRIAL = int(option['exercise_try'])
self.LOW_HP_THRESHOLD = float(option['exercise_hp_threshold'])
self.LOW_HP_CONFIRM_WAIT = float(option['exercise_low_hp_confirm'])
self.EXERCISE_FLEET_EQUIPMENT = to_list(option['exercise_equipment'])
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# Event
option = config['Event']
self.EVENT_NAME = option['event_name']
if 'sp' in ''.join(os.listdir(f'./campaign/{self.EVENT_NAME}')):
self.CAMPAIGN_EVENT = option['sp_stage']
else:
self.CAMPAIGN_EVENT = option['event_stage']
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# Event_daily_ab
option = config['Event_daily_ab']
self.EVENT_NAME_AB = option['event_name_ab']
# Semi_auto
option = config['Semi_auto']
self.ENABLE_SEMI_MAP_PREPARATION = to_bool(option['enable_semi_map_preparation'])
self.ENABLE_SEMI_STORY_SKIP = to_bool(option['enable_semi_story_skip'])
# C_7_2_mystery_farming
option = config['C72_mystery_farming']
self.C72_BOSS_FLEET_STEP_ON_A3 = to_bool(option['boss_fleet_step_on_a3'])
if self.COMMAND.lower() == 'c72_mystery_farming' and not self.C72_BOSS_FLEET_STEP_ON_A3:
self.FLEET_2 = 0
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# C_12_2_leveling
option = config['C122_leveling']
self.C122_S3_TOLERANCE = int(option['s3_enemy_tolerance'])
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# C_12_4_leveling
option = config['C124_leveling']
self.C124_NON_S3_ENTER_TOLERANCE = int(option['non_s3_enemy_enter_tolerance'])
self.C124_NON_S3_WITHDRAW_TOLERANCE = int(option['non_s3_enemy_withdraw_tolerance'])
self.C124_AMMO_PICK_UP = int(option['ammo_pick_up_124'])
def get_server_timezone(self):
if self.SERVER == 'en':
return -7
elif self.SERVER == 'cn':
return 8
elif self.SERVER == 'jp':
return 9
else:
return 8
def get_server_last_update(self, since):
"""
Args:
since (tuple(int)): Update hour in Azurlane, such as (0, 12, 18,).
Returns:
datetime.datetime
"""
d = datetime.now(timezone.utc).astimezone()
diff = d.utcoffset() // timedelta(seconds=1) // 3600 - self.get_server_timezone()
since = np.sort((np.array(since) + diff) % 24)
update = sorted([past_time(f'{t}:00') for t in since])[-1]
return update
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def record_executed_since(self, option, since):
"""
Args:
option (tuple(str)): (Section, Option), such as ('DailyRecord', 'exercise').
since (tuple(int)): Update hour in Azurlane, such as (0, 12, 18,).
Returns:
bool: If got a record after last game update.
"""
record = datetime.strptime(self.config.get(*option), self.TIME_FORMAT)
update = self.get_server_last_update(since)
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logger.attr(f'{option[0]}_{option[1]}', f'Record time: {record}')
logger.attr(f'{option[0]}_{option[1]}', f'Last update: {update}')
return record > update
def triggered_app_restart(self):
if self.get_server_last_update(since=(0,)) > self.start_time:
logger.hr('Triggered restart new day')
return True
else:
return False
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def record_save(self, option):
record = datetime.strftime(datetime.now(), self.TIME_FORMAT)
self.config.set(option[0], option[1], record)
self.save()
def __init__(self, ini_name='alas'):
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"""
Args:
ini_name (str): Config to load.
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"""
self.load_config_file(ini_name)
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self.create_folder()
# cfg = AzurLaneConfig()