2023-07-09 10:09:30 +00:00
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import datetime
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2023-06-19 13:57:19 +00:00
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import numpy as np
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from module.base.timer import Timer
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from module.base.utils import get_color
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2023-07-09 10:09:30 +00:00
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from module.config.utils import get_server_next_update
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2023-06-19 13:57:19 +00:00
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from module.logger.logger import logger
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2023-07-08 04:09:23 +00:00
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from module.ocr.ocr import Digit, Duration
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2023-06-19 13:57:19 +00:00
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from module.ui.switch import Switch
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2023-07-19 05:36:48 +00:00
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from tasks.base.assets.assets_base_page import BATTLE_PASS_CHECK, MAIN_GOTO_BATTLE_PASS
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2023-06-19 13:57:19 +00:00
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from tasks.base.assets.assets_base_popup import GET_REWARD
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2023-07-17 05:40:58 +00:00
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from tasks.base.page import page_battle_pass, page_main
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2023-06-19 13:57:19 +00:00
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from tasks.base.ui import UI
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from tasks.battle_pass.assets.assets_battle_pass import *
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from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_TAB
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SWITCH_BATTLE_PASS_TAB = Switch('BattlePassTab', is_selector=True)
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SWITCH_BATTLE_PASS_TAB.add_state(
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KEYWORD_BATTLE_PASS_TAB.Rewards,
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check_button=REWARDS_CHECK,
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click_button=REWARDS_CLICK
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)
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SWITCH_BATTLE_PASS_TAB.add_state(
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KEYWORD_BATTLE_PASS_TAB.Missions,
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check_button=MISSIONS_CHECK,
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click_button=MISSIONS_CLICK
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)
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class BattlePassUI(UI):
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MAX_LEVEL = 50
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2023-06-19 13:57:19 +00:00
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def _battle_pass_wait_rewards_loaded(self, skip_first_screenshot=True):
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timeout = Timer(2, count=4).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Wait rewards tab loaded timeout')
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break
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if self.appear(REWARDS_LOADED):
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logger.info('Rewards tab loaded')
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break
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def _battle_pass_wait_missions_loaded(self, skip_first_screenshot=True):
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timeout = Timer(2, count=4).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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logger.warning('Wait missions tab loaded timeout')
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break
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color = get_color(self.device.image, MISSIONS_LOADED.area)
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if np.mean(color) > 128:
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logger.info('Missions tab loaded')
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break
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def battle_pass_goto(self, state: KEYWORD_BATTLE_PASS_TAB):
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"""
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Args:
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state:
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Examples:
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self = BattlePassUI('alas')
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self.device.screenshot()
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self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Missions)
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self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Rewards)
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"""
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self.ui_ensure(page_battle_pass)
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if SWITCH_BATTLE_PASS_TAB.set(state, main=self):
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logger.info(f'Tab goto {state}, wait until loaded')
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if state == KEYWORD_BATTLE_PASS_TAB.Missions:
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self._battle_pass_wait_missions_loaded()
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if state == KEYWORD_BATTLE_PASS_TAB.Rewards:
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self._battle_pass_wait_rewards_loaded()
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def handle_choose_gifts(self, interval=5):
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"""
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Popup when you have purchase Nameless Glory
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Args:
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interval:
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Returns:
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If handled
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"""
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if self.appear_then_click(CLOSE_CHOOSE_GIFT, interval=interval):
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return True
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return False
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def _claim_exp(self, skip_first_screenshot=True):
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logger.hr('Claim EXP', level=1)
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self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions)
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claimed = False
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if not self.appear(EXP_CLAIM_ALL):
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logger.info('No more EXP to claim')
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break
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if self.appear_then_click(EXP_CLAIM_ALL):
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claimed = True
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logger.info("All EXP claimed")
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continue
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logger.attr('EXP claimed', claimed)
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return claimed
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def _claim_rewards(self, skip_first_screenshot=True):
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logger.hr('Claim rewards', level=1)
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self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Rewards)
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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2023-06-26 11:16:19 +00:00
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if self.appear(GET_REWARD):
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logger.info('Get reward')
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break
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if self.appear(CLOSE_CHOOSE_GIFT):
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logger.info('Got reward but have gift to choose')
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break
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if self.appear_then_click(REWARDS_CLAIM_ALL):
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continue
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skip_first_screenshot = True
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.appear(BATTLE_PASS_CHECK):
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logger.info("Claiming rewards complete")
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break
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if self.handle_choose_gifts():
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logger.info("You have unclaimed gift to choose")
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continue
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if self.handle_reward():
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continue
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def _get_battle_pass_level(self) -> int:
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digit = Digit(OCR_LEVEL)
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return digit.ocr_single_line(self.device.image)
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def _get_battle_pass_end(self) -> datetime.datetime:
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remain = Duration(OCR_REMAINING_TIME).ocr_single_line(self.device.image)
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future = get_server_next_update(self.config.Scheduler_ServerUpdate)
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future += datetime.timedelta(days=remain.days)
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return future
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2023-06-19 13:57:19 +00:00
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def claim_battle_pass_rewards(self):
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"""
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Returns:
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int: Current battle pass level
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2023-06-19 13:57:19 +00:00
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Examples:
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self = BattlePassUI('alas')
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self.device.screenshot()
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self.claim_battle_pass_rewards()
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"""
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previous_level = self._get_battle_pass_level()
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if previous_level == self.MAX_LEVEL:
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return previous_level
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claimed_exp = self._claim_exp()
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current_level = self._get_battle_pass_level()
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if claimed_exp and current_level > previous_level:
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logger.info("Upgraded, go to claim rewards")
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self._claim_rewards()
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return current_level
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2023-06-19 13:57:19 +00:00
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2023-07-29 08:42:34 +00:00
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def has_battle_pass_entrance(self, skip_first_screenshot=True):
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"""
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Pages:
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in: page_main
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"""
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timeout = Timer(0.5, count=2).start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if timeout.reached():
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break
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if self.appear(MAIN_GOTO_BATTLE_PASS, similarity=0.75):
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return True
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else:
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logger.info('No battle pass entrance, probably a gap between two periods')
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continue
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return False
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def run(self):
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self.ui_ensure(page_main)
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2023-07-29 08:42:34 +00:00
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if not self.has_battle_pass_entrance():
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self.config.task_delay(server_update=True)
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self.config.task_stop()
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self.ui_goto(page_battle_pass)
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current_level = self.claim_battle_pass_rewards()
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if current_level == self.MAX_LEVEL:
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self.config.task_delay(target=self._get_battle_pass_end())
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else:
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self.config.task_delay(server_update=True)
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