StarRailCopilot/tasks/battle_pass/battle_pass.py

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import numpy as np
from module.base.timer import Timer
from module.base.utils import get_color
from module.logger.logger import logger
from module.ocr.ocr import Digit
from module.ui.switch import Switch
from tasks.base.assets.assets_base_page import BATTLE_PASS_CHECK
from tasks.base.assets.assets_base_popup import GET_REWARD
from tasks.base.page import page_battle_pass
from tasks.base.ui import UI
from tasks.battle_pass.assets.assets_battle_pass import *
from tasks.battle_pass.keywords import KEYWORD_BATTLE_PASS_TAB
SWITCH_BATTLE_PASS_TAB = Switch('BattlePassTab', is_selector=True)
SWITCH_BATTLE_PASS_TAB.add_state(
KEYWORD_BATTLE_PASS_TAB.Rewards,
check_button=REWARDS_CHECK,
click_button=REWARDS_CLICK
)
SWITCH_BATTLE_PASS_TAB.add_state(
KEYWORD_BATTLE_PASS_TAB.Missions,
check_button=MISSIONS_CHECK,
click_button=MISSIONS_CLICK
)
class BattlePassUI(UI):
def _battle_pass_wait_rewards_loaded(self, skip_first_screenshot=True):
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait rewards tab loaded timeout')
break
if self.appear(REWARDS_LOADED):
logger.info('Rewards tab loaded')
break
def _battle_pass_wait_missions_loaded(self, skip_first_screenshot=True):
timeout = Timer(2, count=4).start()
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if timeout.reached():
logger.warning('Wait missions tab loaded timeout')
break
color = get_color(self.device.image, MISSIONS_LOADED.area)
if np.mean(color) > 128:
logger.info('Missions tab loaded')
break
def battle_pass_goto(self, state: KEYWORD_BATTLE_PASS_TAB):
"""
Args:
state:
Examples:
self = BattlePassUI('alas')
self.device.screenshot()
self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Missions)
self.battle_pass_goto(KEYWORDS_DUNGEON_TAB.Rewards)
"""
self.ui_ensure(page_battle_pass)
if SWITCH_BATTLE_PASS_TAB.set(state, main=self):
logger.info(f'Tab goto {state}, wait until loaded')
if state == KEYWORD_BATTLE_PASS_TAB.Missions:
self._battle_pass_wait_missions_loaded()
if state == KEYWORD_BATTLE_PASS_TAB.Rewards:
self._battle_pass_wait_rewards_loaded()
def handle_choose_gifts(self, interval=5):
"""
Popup when you have purchase Nameless Glory
Args:
interval:
Returns:
If handled
"""
if self.appear_then_click(CLOSE_CHOOSE_GIFT, interval=interval):
return True
return False
def _claim_exp(self, skip_first_screenshot=True):
logger.hr('Claim EXP', level=1)
self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Missions)
claimed = False
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if not self.appear(EXP_CLAIM_ALL):
logger.info('No more EXP to claim')
break
if self.appear_then_click(EXP_CLAIM_ALL):
claimed = True
logger.info("All EXP claimed")
continue
logger.attr('EXP claimed', claimed)
return claimed
def _claim_rewards(self, skip_first_screenshot=True):
logger.hr('Claim rewards', level=1)
self.battle_pass_goto(KEYWORD_BATTLE_PASS_TAB.Rewards)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(GET_REWARD):
logger.info('Get reward')
break
if self.appear(CLOSE_CHOOSE_GIFT):
logger.info('Got reward but have gift to choose')
break
if self.appear_then_click(REWARDS_CLAIM_ALL):
continue
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(BATTLE_PASS_CHECK):
logger.info("Claiming rewards complete")
break
if self.handle_choose_gifts():
logger.info("You have unclaimed gift to choose")
continue
if self.handle_reward():
continue
def _get_battle_pass_level(self):
digit = Digit(OCR_LEVEL)
return digit.ocr_single_line(self.device.image)
def claim_battle_pass_rewards(self):
"""
Examples:
self = BattlePassUI('alas')
self.device.screenshot()
self.claim_battle_pass_rewards()
"""
self.ui_ensure(page_battle_pass)
previous_level = self._get_battle_pass_level()
claimed_exp = self._claim_exp()
if claimed_exp and previous_level != 50 and self._get_battle_pass_level() > previous_level:
logger.info("Upgraded, go to claim rewards")
self._claim_rewards()
return True
def run(self):
for _ in range(5):
claimed = self.claim_battle_pass_rewards()
if claimed:
break
self.config.task_delay(server_update=True)