StarRailCopilot/module/device/method/scrcpy/control.py

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2023-05-14 07:48:34 +00:00
import functools
import socket
import struct
import time
import module.device.method.scrcpy.const as const
def inject(control_type: int):
"""
Inject control code, with this inject, we will be able to do unit test
Args:
control_type: event to send, TYPE_*
"""
def wrapper(f):
@functools.wraps(f)
def inner(self, *args, **kwargs):
package = struct.pack(">B", control_type) + f(self, *args, **kwargs)
if self.control_socket is not None:
with self.control_socket_lock:
self.control_socket.send(package)
return package
return inner
return wrapper
class ControlSender:
def __init__(self, parent):
self.parent = parent
@property
def control_socket(self):
return self.parent._scrcpy_control_socket
@property
def control_socket_lock(self):
return self.parent._scrcpy_control_socket_lock
@property
def resolution(self):
return self.parent._scrcpy_resolution
@inject(const.TYPE_INJECT_KEYCODE)
def keycode(
self, keycode: int, action: int = const.ACTION_DOWN, repeat: int = 0
) -> bytes:
"""
Send keycode to device
Args:
keycode: const.KEYCODE_*
action: ACTION_DOWN | ACTION_UP
repeat: repeat count
"""
return struct.pack(">Biii", action, keycode, repeat, 0)
@inject(const.TYPE_INJECT_TEXT)
def text(self, text: str) -> bytes:
"""
Send text to device
Args:
text: text to send
"""
buffer = text.encode("utf-8")
return struct.pack(">i", len(buffer)) + buffer
@inject(const.TYPE_INJECT_TOUCH_EVENT)
def touch(
self, x: int, y: int, action: int = const.ACTION_DOWN, touch_id: int = -1
) -> bytes:
"""
Touch screen
Args:
x: horizontal position
y: vertical position
action: ACTION_DOWN | ACTION_UP | ACTION_MOVE
touch_id: Default using virtual id -1, you can specify it to emulate multi finger touch
"""
x, y = max(x, 0), max(y, 0)
return struct.pack(
">BqiiHHHi",
action,
touch_id,
int(x),
int(y),
int(self.resolution[0]),
int(self.resolution[1]),
0xFFFF,
1,
)
@inject(const.TYPE_INJECT_SCROLL_EVENT)
def scroll(self, x: int, y: int, h: int, v: int) -> bytes:
"""
Scroll screen
Args:
x: horizontal position
y: vertical position
h: horizontal movement
v: vertical movement
"""
x, y = max(x, 0), max(y, 0)
return struct.pack(
">iiHHii",
int(x),
int(y),
int(self.resolution[0]),
int(self.resolution[1]),
int(h),
int(v),
)
@inject(const.TYPE_BACK_OR_SCREEN_ON)
def back_or_turn_screen_on(self, action: int = const.ACTION_DOWN) -> bytes:
"""
If the screen is off, it is turned on only on ACTION_DOWN
Args:
action: ACTION_DOWN | ACTION_UP
"""
return struct.pack(">B", action)
@inject(const.TYPE_EXPAND_NOTIFICATION_PANEL)
def expand_notification_panel(self) -> bytes:
"""
Expand notification panel
"""
return b""
@inject(const.TYPE_EXPAND_SETTINGS_PANEL)
def expand_settings_panel(self) -> bytes:
"""
Expand settings panel
"""
return b""
@inject(const.TYPE_COLLAPSE_PANELS)
def collapse_panels(self) -> bytes:
"""
Collapse all panels
"""
return b""
def get_clipboard(self) -> str:
"""
Get clipboard
"""
# Since this function need socket response, we can't auto inject it any more
s: socket.socket = self.control_socket
with self.control_socket_lock:
# Flush socket
s.setblocking(False)
while True:
try:
s.recv(1024)
except BlockingIOError:
break
s.setblocking(True)
# Read package
package = struct.pack(">B", const.TYPE_GET_CLIPBOARD)
s.send(package)
(code,) = struct.unpack(">B", s.recv(1))
assert code == 0
(length,) = struct.unpack(">i", s.recv(4))
return s.recv(length).decode("utf-8")
@inject(const.TYPE_SET_CLIPBOARD)
def set_clipboard(self, text: str, paste: bool = False) -> bytes:
"""
Set clipboard
Args:
text: the string you want to set
paste: paste now
"""
buffer = text.encode("utf-8")
return struct.pack(">?i", paste, len(buffer)) + buffer
@inject(const.TYPE_SET_SCREEN_POWER_MODE)
def set_screen_power_mode(self, mode: int = const.POWER_MODE_NORMAL) -> bytes:
"""
Set screen power mode
Args:
mode: POWER_MODE_OFF | POWER_MODE_NORMAL
"""
return struct.pack(">b", mode)
@inject(const.TYPE_ROTATE_DEVICE)
def rotate_device(self) -> bytes:
"""
Rotate device
"""
return b""
def swipe(
self,
start_x: int,
start_y: int,
end_x: int,
end_y: int,
move_step_length: int = 5,
move_steps_delay: float = 0.005,
) -> None:
"""
Swipe on screen
Args:
start_x: start horizontal position
start_y: start vertical position
end_x: start horizontal position
end_y: end vertical position
move_step_length: length per step
move_steps_delay: sleep seconds after each step
:return:
"""
self.touch(start_x, start_y, const.ACTION_DOWN)
next_x = start_x
next_y = start_y
if end_x > self.resolution[0]:
end_x = self.resolution[0]
if end_y > self.resolution[1]:
end_y = self.resolution[1]
decrease_x = True if start_x > end_x else False
decrease_y = True if start_y > end_y else False
while True:
if decrease_x:
next_x -= move_step_length
if next_x < end_x:
next_x = end_x
else:
next_x += move_step_length
if next_x > end_x:
next_x = end_x
if decrease_y:
next_y -= move_step_length
if next_y < end_y:
next_y = end_y
else:
next_y += move_step_length
if next_y > end_y:
next_y = end_y
self.touch(next_x, next_y, const.ACTION_MOVE)
if next_x == end_x and next_y == end_y:
self.touch(next_x, next_y, const.ACTION_UP)
break
time.sleep(move_steps_delay)