mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
267 lines
7.0 KiB
Python
267 lines
7.0 KiB
Python
import functools
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import socket
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import struct
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import time
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import module.device.method.scrcpy.const as const
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def inject(control_type: int):
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"""
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Inject control code, with this inject, we will be able to do unit test
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Args:
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control_type: event to send, TYPE_*
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"""
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def wrapper(f):
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@functools.wraps(f)
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def inner(self, *args, **kwargs):
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package = struct.pack(">B", control_type) + f(self, *args, **kwargs)
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if self.control_socket is not None:
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with self.control_socket_lock:
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self.control_socket.send(package)
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return package
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return inner
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return wrapper
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class ControlSender:
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def __init__(self, parent):
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self.parent = parent
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@property
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def control_socket(self):
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return self.parent._scrcpy_control_socket
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@property
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def control_socket_lock(self):
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return self.parent._scrcpy_control_socket_lock
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@property
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def resolution(self):
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return self.parent._scrcpy_resolution
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@inject(const.TYPE_INJECT_KEYCODE)
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def keycode(
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self, keycode: int, action: int = const.ACTION_DOWN, repeat: int = 0
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) -> bytes:
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"""
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Send keycode to device
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Args:
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keycode: const.KEYCODE_*
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action: ACTION_DOWN | ACTION_UP
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repeat: repeat count
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"""
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return struct.pack(">Biii", action, keycode, repeat, 0)
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@inject(const.TYPE_INJECT_TEXT)
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def text(self, text: str) -> bytes:
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"""
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Send text to device
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Args:
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text: text to send
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"""
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buffer = text.encode("utf-8")
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return struct.pack(">i", len(buffer)) + buffer
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@inject(const.TYPE_INJECT_TOUCH_EVENT)
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def touch(
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self, x: int, y: int, action: int = const.ACTION_DOWN, touch_id: int = -1
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) -> bytes:
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"""
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Touch screen
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Args:
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x: horizontal position
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y: vertical position
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action: ACTION_DOWN | ACTION_UP | ACTION_MOVE
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touch_id: Default using virtual id -1, you can specify it to emulate multi finger touch
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"""
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x, y = max(x, 0), max(y, 0)
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return struct.pack(
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">BqiiHHHi",
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action,
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touch_id,
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int(x),
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int(y),
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int(self.resolution[0]),
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int(self.resolution[1]),
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0xFFFF,
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1,
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)
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@inject(const.TYPE_INJECT_SCROLL_EVENT)
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def scroll(self, x: int, y: int, h: int, v: int) -> bytes:
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"""
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Scroll screen
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Args:
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x: horizontal position
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y: vertical position
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h: horizontal movement
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v: vertical movement
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"""
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x, y = max(x, 0), max(y, 0)
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return struct.pack(
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">iiHHii",
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int(x),
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int(y),
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int(self.resolution[0]),
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int(self.resolution[1]),
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int(h),
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int(v),
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)
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@inject(const.TYPE_BACK_OR_SCREEN_ON)
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def back_or_turn_screen_on(self, action: int = const.ACTION_DOWN) -> bytes:
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"""
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If the screen is off, it is turned on only on ACTION_DOWN
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Args:
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action: ACTION_DOWN | ACTION_UP
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"""
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return struct.pack(">B", action)
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@inject(const.TYPE_EXPAND_NOTIFICATION_PANEL)
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def expand_notification_panel(self) -> bytes:
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"""
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Expand notification panel
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"""
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return b""
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@inject(const.TYPE_EXPAND_SETTINGS_PANEL)
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def expand_settings_panel(self) -> bytes:
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"""
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Expand settings panel
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"""
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return b""
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@inject(const.TYPE_COLLAPSE_PANELS)
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def collapse_panels(self) -> bytes:
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"""
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Collapse all panels
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"""
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return b""
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def get_clipboard(self) -> str:
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"""
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Get clipboard
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"""
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# Since this function need socket response, we can't auto inject it any more
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s: socket.socket = self.control_socket
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with self.control_socket_lock:
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# Flush socket
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s.setblocking(False)
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while True:
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try:
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s.recv(1024)
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except BlockingIOError:
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break
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s.setblocking(True)
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# Read package
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package = struct.pack(">B", const.TYPE_GET_CLIPBOARD)
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s.send(package)
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(code,) = struct.unpack(">B", s.recv(1))
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assert code == 0
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(length,) = struct.unpack(">i", s.recv(4))
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return s.recv(length).decode("utf-8")
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@inject(const.TYPE_SET_CLIPBOARD)
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def set_clipboard(self, text: str, paste: bool = False) -> bytes:
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"""
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Set clipboard
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Args:
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text: the string you want to set
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paste: paste now
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"""
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buffer = text.encode("utf-8")
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return struct.pack(">?i", paste, len(buffer)) + buffer
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@inject(const.TYPE_SET_SCREEN_POWER_MODE)
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def set_screen_power_mode(self, mode: int = const.POWER_MODE_NORMAL) -> bytes:
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"""
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Set screen power mode
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Args:
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mode: POWER_MODE_OFF | POWER_MODE_NORMAL
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"""
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return struct.pack(">b", mode)
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@inject(const.TYPE_ROTATE_DEVICE)
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def rotate_device(self) -> bytes:
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"""
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Rotate device
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"""
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return b""
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def swipe(
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self,
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start_x: int,
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start_y: int,
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end_x: int,
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end_y: int,
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move_step_length: int = 5,
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move_steps_delay: float = 0.005,
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) -> None:
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"""
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Swipe on screen
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Args:
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start_x: start horizontal position
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start_y: start vertical position
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end_x: start horizontal position
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end_y: end vertical position
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move_step_length: length per step
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move_steps_delay: sleep seconds after each step
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:return:
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"""
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self.touch(start_x, start_y, const.ACTION_DOWN)
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next_x = start_x
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next_y = start_y
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if end_x > self.resolution[0]:
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end_x = self.resolution[0]
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if end_y > self.resolution[1]:
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end_y = self.resolution[1]
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decrease_x = True if start_x > end_x else False
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decrease_y = True if start_y > end_y else False
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while True:
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if decrease_x:
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next_x -= move_step_length
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if next_x < end_x:
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next_x = end_x
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else:
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next_x += move_step_length
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if next_x > end_x:
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next_x = end_x
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if decrease_y:
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next_y -= move_step_length
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if next_y < end_y:
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next_y = end_y
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else:
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next_y += move_step_length
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if next_y > end_y:
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next_y = end_y
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self.touch(next_x, next_y, const.ACTION_MOVE)
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if next_x == end_x and next_y == end_y:
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self.touch(next_x, next_y, const.ACTION_UP)
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break
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time.sleep(move_steps_delay)
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