StarRailCopilot/module/config/config_generated.py

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import datetime
# This file was automatically generated by module/config/config_updater.py.
# Don't modify it manually.
class GeneratedConfig:
"""
Auto generated configuration
"""
# Group `Scheduler`
Scheduler_Enable = False # True, False
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Scheduler_NextRun = datetime.datetime(2020, 1, 1, 0, 0)
Scheduler_Command = 'Alas'
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Scheduler_ServerUpdate = '04:00'
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# Group `Emulator`
Emulator_Serial = 'auto'
Emulator_PackageName = 'auto' # auto, CN-Official, CN-Bilibili, OVERSEA-America, OVERSEA-Asia, OVERSEA-Europe, OVERSEA-TWHKMO
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Emulator_GameLanguage = 'auto' # auto, cn, en
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Emulator_ScreenshotMethod = 'auto' # auto, ADB, ADB_nc, uiautomator2, aScreenCap, aScreenCap_nc, DroidCast, DroidCast_raw, scrcpy
Emulator_ControlMethod = 'MaaTouch' # minitouch, MaaTouch
Emulator_AdbRestart = False
# Group `EmulatorInfo`
EmulatorInfo_Emulator = 'auto' # auto, NoxPlayer, NoxPlayer64, BlueStacks4, BlueStacks5, BlueStacks4HyperV, BlueStacks5HyperV, LDPlayer3, LDPlayer4, LDPlayer9, MuMuPlayer, MuMuPlayerX, MuMuPlayer12, MEmuPlayer
EmulatorInfo_name = None
EmulatorInfo_path = None
# Group `Error`
Error_Restart = 'game' # game, game_emulator
Error_SaveError = True
Error_ScreenshotLength = 1
Error_OnePushConfig = 'provider: null'
# Group `Optimization`
Optimization_ScreenshotInterval = 0.3
Optimization_CombatScreenshotInterval = 1.0
Optimization_WhenTaskQueueEmpty = 'goto_main' # stay_there, goto_main, close_game
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# Group `Dungeon`
Dungeon_Name = 'Calyx_Golden_Treasures' # Calyx_Golden_Memories, Calyx_Golden_Aether, Calyx_Golden_Treasures, Calyx_Crimson_Destruction, Calyx_Crimson_Preservation, Calyx_Crimson_The_Hunt, Calyx_Crimson_Abundance, Calyx_Crimson_Erudition, Calyx_Crimson_Harmony, Calyx_Crimson_Nihility, Stagnant_Shadow_Quanta, Stagnant_Shadow_Gust, Stagnant_Shadow_Fulmination, Stagnant_Shadow_Blaze, Stagnant_Shadow_Spike, Stagnant_Shadow_Rime, Stagnant_Shadow_Mirage, Stagnant_Shadow_Icicle, Stagnant_Shadow_Doom, Stagnant_Shadow_Puppetry, Stagnant_Shadow_Abomination, Stagnant_Shadow_Scorch, Stagnant_Shadow_Celestial, Stagnant_Shadow_Perdition, Cavern_of_Corrosion_Path_of_Gelid_Wind, Cavern_of_Corrosion_Path_of_Jabbing_Punch, Cavern_of_Corrosion_Path_of_Drifting, Cavern_of_Corrosion_Path_of_Providence, Cavern_of_Corrosion_Path_of_Holy_Hymn, Cavern_of_Corrosion_Path_of_Conflagration, Cavern_of_Corrosion_Path_of_Elixir_Seekers, Cavern_of_Corrosion_Path_of_Darkness
Dungeon_NameAtDoubleCalyx = 'Calyx_Golden_Treasures' # do_not_participate, Calyx_Golden_Memories, Calyx_Golden_Aether, Calyx_Golden_Treasures, Calyx_Crimson_Destruction, Calyx_Crimson_Preservation, Calyx_Crimson_The_Hunt, Calyx_Crimson_Abundance, Calyx_Crimson_Erudition, Calyx_Crimson_Harmony, Calyx_Crimson_Nihility
Dungeon_NameAtDoubleRelic = 'Cavern_of_Corrosion_Path_of_Providence' # do_not_participate, Cavern_of_Corrosion_Path_of_Gelid_Wind, Cavern_of_Corrosion_Path_of_Jabbing_Punch, Cavern_of_Corrosion_Path_of_Drifting, Cavern_of_Corrosion_Path_of_Providence, Cavern_of_Corrosion_Path_of_Holy_Hymn, Cavern_of_Corrosion_Path_of_Conflagration, Cavern_of_Corrosion_Path_of_Elixir_Seekers, Cavern_of_Corrosion_Path_of_Darkness
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Dungeon_Team = 1 # 1, 2, 3, 4, 5, 6
# Group `DungeonDaily`
DungeonDaily_CalyxGolden = 'Calyx_Golden_Treasures' # do_not_achieve, Calyx_Golden_Memories, Calyx_Golden_Aether, Calyx_Golden_Treasures
DungeonDaily_CalyxCrimson = 'Calyx_Crimson_Erudition' # do_not_achieve, Calyx_Crimson_Destruction, Calyx_Crimson_Preservation, Calyx_Crimson_The_Hunt, Calyx_Crimson_Abundance, Calyx_Crimson_Erudition, Calyx_Crimson_Harmony, Calyx_Crimson_Nihility
DungeonDaily_StagnantShadow = 'Stagnant_Shadow_Quanta' # do_not_achieve, Stagnant_Shadow_Quanta, Stagnant_Shadow_Gust, Stagnant_Shadow_Fulmination, Stagnant_Shadow_Blaze, Stagnant_Shadow_Spike, Stagnant_Shadow_Rime, Stagnant_Shadow_Mirage, Stagnant_Shadow_Icicle, Stagnant_Shadow_Doom, Stagnant_Shadow_Puppetry, Stagnant_Shadow_Abomination, Stagnant_Shadow_Scorch, Stagnant_Shadow_Celestial, Stagnant_Shadow_Perdition
DungeonDaily_CavernOfCorrosion = 'Cavern_of_Corrosion_Path_of_Providence' # do_not_achieve, Cavern_of_Corrosion_Path_of_Gelid_Wind, Cavern_of_Corrosion_Path_of_Jabbing_Punch, Cavern_of_Corrosion_Path_of_Drifting, Cavern_of_Corrosion_Path_of_Providence, Cavern_of_Corrosion_Path_of_Holy_Hymn, Cavern_of_Corrosion_Path_of_Conflagration, Cavern_of_Corrosion_Path_of_Elixir_Seekers, Cavern_of_Corrosion_Path_of_Darkness
# Group `DungeonSupport`
DungeonSupport_Use = 'when_daily' # always_use, when_daily, do_not_use
DungeonSupport_Character = 'FirstCharacter' # FirstCharacter, Argenti, Arlan, Asta, Bailu, Blade, Bronya, Clara, DanHeng, DanHengImbibitorLunae, FuXuan, Gepard, Guinaifen, Hanya, Herta, Himeko, Hook, Huohuo, JingYuan, Jingliu, Kafka, Luka, Luocha, Lynx, March7th, Natasha, Pela, Qingque, Sampo, Seele, Serval, SilverWolf, Sushang, Tingyun, TopazNumby, TrailblazerDestruction, TrailblazerPreservation, Welt, Yanqing, Yukong
# Group `DungeonStorage`
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DungeonStorage_TrailblazePower = {}
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DungeonStorage_Immersifier = {}
DungeonStorage_DungeonDouble = {}
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DungeonStorage_EchoOfWar = {}
DungeonStorage_SimulatedUniverse = {}
# Group `SupportReward`
SupportReward_Collect = True
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# Group `Weekly`
Weekly_Name = 'Echo_of_War_Divine_Seed' # Echo_of_War_Destruction_Beginning, Echo_of_War_End_of_the_Eternal_Freeze, Echo_of_War_Divine_Seed
Weekly_Team = 1 # 1, 2, 3, 4, 5, 6
# Group `AchievableQuest`
AchievableQuest_Complete_1_Daily_Mission = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Clear_Calyx_Golden_1_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Complete_Calyx_Crimson_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Clear_Stagnant_Shadow_1_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Clear_Cavern_of_Corrosion_1_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_In_a_single_battle_inflict_3_Weakness_Break_of_different_Types = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Inflict_Weakness_Break_5_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Defeat_a_total_of_20_enemies = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Enter_combat_by_attacking_enemy_Weakness_and_win_3_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Use_Technique_2_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Go_on_assignment_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Take_1_photo = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Destroy_3_destructible_objects = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Complete_Forgotten_Hall_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Complete_Echo_of_War_1_times = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Complete_1_stage_in_Simulated_Universe_Any_world = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Obtain_victory_in_combat_with_support_characters_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Use_an_Ultimate_to_deal_the_final_blow_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Level_up_any_character_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Level_up_any_Light_Cone_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Level_up_any_Relic_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Salvage_any_Relic = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Synthesize_Consumable_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Synthesize_material_1_time = 'achievable' # achievable, not_set, not_supported
AchievableQuest_Use_Consumables_1_time = 'achievable' # achievable, not_set, not_supported
# Group `DailyStorage`
DailyStorage_DailyActivity = {}
DailyStorage_DailyQuest = {}
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# Group `BattlePassStorage`
BattlePassStorage_BattlePassLevel = {}
BattlePassStorage_BattlePassTodayQuest = {}
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# Group `Assignment`
Assignment_Name_1 = 'Nameless_Land_Nameless_People' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
Assignment_Name_2 = 'Akashic_Records' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
Assignment_Name_3 = 'The_Invisible_Hand' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
Assignment_Name_4 = 'Nine_Billion_Names' # Nine_Billion_Names, Destruction_of_the_Destroyer, Winter_Soldiers, Born_to_Obey, Root_Out_the_Turpitude, Fire_Lord_Inflames_Blades_of_War, Nameless_Land_Nameless_People, Akashic_Records, The_Invisible_Hand, Abandoned_and_Insulted, Spring_of_Life, The_Land_of_Gold, The_Blossom_in_the_Storm, Legend_of_the_Puppet_Master, The_Wages_of_Humanity
Assignment_Duration = 20 # 4, 8, 12, 20
Assignment_Event = True
Assignment_Assignment = {}
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# Group `ItemStorage`
ItemStorage_Credit = {}
ItemStorage_StallerJade = {}
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# Group `RogueWorld`
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RogueWorld_World = 'Simulated_Universe_World_7' # Simulated_Universe_World_3, Simulated_Universe_World_4, Simulated_Universe_World_5, Simulated_Universe_World_6, Simulated_Universe_World_7, Simulated_Universe_World_8
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RogueWorld_Path = 'The_Hunt' # Preservation, Remembrance, Nihility, Abundance, The_Hunt, Destruction, Elation
RogueWorld_Bonus = 'Blessing Cosmos' # Blessing Cosmos, Miracle Cosmos, Fragmented Cosmos
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RogueWorld_DomainStrategy = 'combat' # combat, occurrence
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RogueWorld_UseImmersifier = True
RogueWorld_UseStamina = False
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# Group `RoguePath`
RoguePath_PresetResonanceFilter = 'preset-1' # preset-1, custom
RoguePath_ResonanceSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random
RoguePath_CustomResonanceFilter = '回响构音:均晶转变 > 回响构音:零维强化\n> 回响构音:第二次初恋 > 回响构音:体验的富翁\n> 回响构音:局外人 > 回响构音:怀疑的四重根\n> 回响构音:诸法无我 > 回响构音:诸行无常\n> 回响构音:射不主皮 > 回响构音:柘弓危矢\n> 回响构音:激变变星 > 回响构音:极端氦闪\n> 回响构音:末日狂欢 > 回响构音:树苗长高舞\n> random'
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# Group `RogueBlessing`
RogueBlessing_PresetBlessingFilter = 'preset-1' # preset-1, custom
RogueBlessing_BlessingSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random
RogueBlessing_CustomBlessingFilter = '巡猎-3 > 《冠军晚餐·猫的摇篮》 > 丰饶众生,一法界心 > 毁灭-3 \n> 火堆外的夜 > 巡猎-2 > 毁灭-2 > 巡猎 > reset > random'
# Group `RogueCurio`
RogueCurio_PresetCurioFilter = 'preset-1' # preset-1, custom
RogueCurio_CurioSelectionStrategy = 'follow-presets' # follow-presets, unrecorded-first, before-random
RogueCurio_CustomCurioFilter = '博士之袍 > 福灵胶 > 分裂金币 > 信仰债券 > 换境桂冠 > 俱乐部券 > 碎星芳饵 > random'
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# Group `RogueDebug`
RogueDebug_DebugMode = False