StarRailCopilot/dev_tools/keyword_extract.py

740 lines
33 KiB
Python
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import itertools
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import os
import re
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import typing as t
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from collections import defaultdict
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from functools import cache, cached_property
from hashlib import md5
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from module.base.code_generator import CodeGenerator
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from module.config.utils import deep_get, read_file
from module.exception import ScriptError
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from module.logger import logger
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UI_LANGUAGES = ['cn', 'cht', 'en', 'jp', 'es']
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def text_to_variable(text):
text = re.sub("'s |s' ", '_', text)
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text = re.sub('[ \-—:\'/•.]+', '_', text)
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text = re.sub(r'[(),#"?!&%*]|</?\w+>', '', text)
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# text = re.sub(r'[#_]?\d+(_times?)?', '', text)
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text = re.sub(r'<color=#?\w+>', '', text)
text = text.replace('é', 'e')
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return text.strip('_')
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def dungeon_name(name: str) -> str:
name = text_to_variable(name)
name = re.sub('Bud_of_(Memories|Aether|Treasures)', r'Calyx_Golden_\1', name)
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name = re.sub('Bud_of_(.*)', r'Calyx_Crimson_\1', name).replace('Calyx_Crimson_Calyx_Crimson_', 'Calyx_Crimson_')
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name = re.sub('Shape_of_(.*)', r'Stagnant_Shadow_\1', name)
name = re.sub('Path_of_(.*)', r'Cavern_of_Corrosion_Path_of_\1', name)
if name in ['Destruction_Beginning', 'End_of_the_Eternal_Freeze', 'Divine_Seed', 'Borehole_Planet_Old_Crater']:
name = f'Echo_of_War_{name}'
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if name in ['The_Swarm_Disaster', 'Gold_and_Gears']:
name = f'Simulated_Universe_{name}'
return name
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def blessing_name(name: str) -> str:
name = text_to_variable(name)
name = re.sub(r'^\d', lambda match: f"_{match.group(0)}", name)
return name
def character_name(name: str) -> str:
name = text_to_variable(name)
name = re.sub('_', '', name)
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return name
def convert_inner_character_to_keyword(name):
convert_dict = {
'Silwolf': 'SilverWolf',
'Klara': 'Clara',
'Mar_7th': 'March7th',
'PlayerGirl': 'TrailblazerFemale',
'PlayerBoy': 'TrailblazerMale',
'Ren': 'Blade',
}
return convert_dict.get(name, name)
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class TextMap:
DATA_FOLDER = ''
def __init__(self, lang: str):
self.lang = lang
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def __contains__(self, name: t.Union[int, str]) -> bool:
if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
return int(name) in self.data
return False
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@cached_property
def data(self) -> dict[int, str]:
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if not os.path.exists(TextMap.DATA_FOLDER):
logger.critical('`TextMap.DATA_FOLDER` does not exist, please set it to your path to StarRailData')
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exit(1)
file = os.path.join(TextMap.DATA_FOLDER, 'TextMap', f'TextMap{self.lang.upper()}.json')
data = {}
for id_, text in read_file(file).items():
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text = text.replace('\u00A0', '')
text = text.replace(r'{NICKNAME}', 'Trailblazer')
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data[int(id_)] = text
return data
def find(self, name: t.Union[int, str]) -> tuple[int, str]:
"""
Args:
name:
Returns:
text id (hash in TextMap)
text
"""
if isinstance(name, int) or (isinstance(name, str) and name.isdigit()):
name = int(name)
try:
return name, self.data[name]
except KeyError:
pass
name = str(name)
for row_id, row_name in self.data.items():
if row_id >= 0 and row_name == name:
return row_id, row_name
for row_id, row_name in self.data.items():
if row_name == name:
return row_id, row_name
logger.error(f'Cannot find name: "{name}" in language {self.lang}')
return 0, ''
def replace_templates(text: str) -> str:
"""
Replace templates in data to make sure it equals to what is shown in game
Examples:
replace_templates("Complete Echo of War #4 time(s)")
== "Complete Echo of War 1 time(s)"
"""
text = re.sub(r'#4', '1', text)
text = re.sub(r'</?\w+>', '', text)
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text = re.sub(r'<color=#?\w+>', '', text)
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text = re.sub(r'{.*?}', '', text)
return text
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class KeywordExtract:
def __init__(self):
self.text_map: dict[str, TextMap] = {lang: TextMap(lang) for lang in UI_LANGUAGES}
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self.text_map['cn'] = TextMap('chs')
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self.keywords_id: list[int] = []
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def iter_guide(self) -> t.Iterable[int]:
file = os.path.join(TextMap.DATA_FOLDER, './ExcelOutput/GameplayGuideData.json')
# visited = set()
temp_save = ""
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for data in read_file(file).values():
hash_ = deep_get(data, keys='Name.Hash')
_, name = self.find_keyword(hash_, lang='cn')
if '永屹之城遗秘' in name: # load after all forgotten hall to make sure the same order in Game UI
temp_save = hash_
continue
if '忘却之庭' in name:
continue
# if name in visited:
# continue
# visited.add(name)
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yield hash_
yield temp_save
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# Consider rogue DLC as a dungeon
yield '寰宇蝗灾'
yield '黄金与机械'
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# 'Memory of Chaos' is not a real dungeon, but represents a group
yield '混沌回忆'
yield '天艟求仙迷航录'
yield '永屹之城遗秘'
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def find_keyword(self, keyword, lang) -> tuple[int, str]:
"""
Args:
keyword: text string or text id
lang: Language to find
Returns:
text id (hash in TextMap)
text
"""
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text_map = self.text_map[lang]
return text_map.find(keyword)
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def load_keywords(self, keywords: list[str | int], lang='cn'):
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text_map = self.text_map[lang]
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keywords_id = [text_map.find(keyword) for keyword in keywords]
self.keywords_id = [keyword[0] for keyword in keywords_id if keyword[0] != 0 and keyword[1].strip()]
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def clear_keywords(self):
self.keywords_id = []
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def write_keywords(
self,
keyword_class,
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output_file: str = '',
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text_convert=text_to_variable,
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generator: CodeGenerator = None,
extra_attrs: dict[str, dict] = None
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):
"""
Args:
keyword_class:
output_file:
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text_convert:
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generator: Reuse an existing code generator
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extra_attrs: Extra attributes write in keywords
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"""
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if generator is None:
gen = CodeGenerator()
gen.Import(f"""
from .classes import {keyword_class}
""")
gen.CommentAutoGenerage('dev_tools.keyword_extract')
else:
gen = generator
last_id = getattr(gen, 'last_id', 0)
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if extra_attrs:
keyword_num = len(self.keywords_id)
for attr_key, attr_value in extra_attrs.items():
if len(attr_value) != keyword_num:
print(f"Extra attribute {attr_key} does not match the size of keywords")
return
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for index, keyword in enumerate(self.keywords_id):
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_, name = self.find_keyword(keyword, lang='en')
name = text_convert(replace_templates(name))
with gen.Object(key=name, object_class=keyword_class):
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gen.ObjectAttr(key='id', value=index + last_id + 1)
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gen.ObjectAttr(key='name', value=name)
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for lang in UI_LANGUAGES:
gen.ObjectAttr(key=lang, value=replace_templates(self.find_keyword(keyword, lang=lang)[1]))
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if extra_attrs:
for attr_key, attr_value in extra_attrs.items():
gen.ObjectAttr(key=attr_key, value=attr_value[keyword])
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gen.last_id = index + last_id + 1
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if output_file:
print(f'Write {output_file}')
gen.write(output_file)
self.clear_keywords()
return gen
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def load_quests(self, quests, lang='cn'):
"""
Load a set of quest keywords
Args:
quests: iterable quest id collection
lang:
"""
quest_data = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'QuestData.json'))
quests_hash = [quest_data[str(quest_id)]["QuestTitle"]["Hash"] for quest_id in quests]
quest_keywords = list(dict.fromkeys([self.text_map[lang].find(quest_hash)[1] for quest_hash in quests_hash]))
self.load_keywords(quest_keywords, lang)
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def write_daily_quest_keywords(self):
text_convert = text_to_variable
keyword_class = 'DailyQuest'
gen = CodeGenerator()
gen.Import(f"""
from .classes import {keyword_class}
""")
gen.CommentAutoGenerage('dev_tools.keyword_extract')
old_quest = [
"Go_on_assignment_1_time", # -> Dispatch_1_assignments
"Complete_1_stage_in_Simulated_Universe_Any_world", # -> Complete_Simulated_Universe_1_times
"Complete_Calyx_Crimson_1_time", # -> Clear_Calyx_Crimson_1_times
"Enter_combat_by_attacking_enemy_Weakness_and_win_3_times", # -> Enter_combat_by_attacking_enemie_Weakness_and_win_1_times
"Use_Technique_2_times", # -> Use_Technique_1_times
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"Destroy_3_destructible_objects", # -> Destroy_1_destructible_objects
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"Obtain_victory_in_combat_with_Support_Characters_1_time", # -> Obtain_victory_in_combat_with_Support_Characters_1_times
"Level_up_any_character_1_time", # -> Level_up_any_character_1_times
"Level_up_any_Light_Cone_1_time", # -> Level_up_any_Light_Cone_1_times
"Synthesize_Consumable_1_time", # -> Use_the_Omni_Synthesizer_1_times
"Synthesize_material_1_time", # -> Use_the_Omni_Synthesizer_1_times
"Take_1_photo", # -> Take_photos_1_times
"Level_up_any_Relic_1_time", # -> Level_up_any_Relic_1_times
]
correct_times = {
# "Dispatch_1_assignments": 1,
# "Complete_Simulated_Universe_1_times": 1,
# "Clear_Calyx_Crimson_1_times": 1,
"Enter_combat_by_attacking_enemie_Weakness_and_win_1_times": 3,
"Use_Technique_1_times": 2,
"Destroy_1_destructible_objects": 3,
# "Obtain_victory_in_combat_with_Support_Characters_1_times": 1,
# "Level_up_any_character_1_times": 1,
# "Level_up_any_Light_Cone_1_times": 1,
# "Use_the_Omni_Synthesizer_1_times": 1,
# "Take_photos_1_times": 1,
# "Level_up_any_Relic_1_times": 1,
"Consume_1_Trailblaze_Power": 120
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}
def replace_templates_quest(text: str, correct_time = 1) -> str:
text = replace_templates(text)
text = text.replace('1', f'{correct_time}')
return text
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last_id = getattr(gen, 'last_id', 0)
for index, keyword in enumerate(self.keywords_id):
_, old_name = self.find_keyword(keyword, lang='en')
old_name = text_convert(replace_templates(old_name))
if old_name in old_quest:
continue
name = old_name.replace('1', str(correct_times.setdefault(old_name, 1)))
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with gen.Object(key=name, object_class=keyword_class):
gen.ObjectAttr(key='id', value=index + last_id + 1)
gen.ObjectAttr(key='name', value=name)
for lang in UI_LANGUAGES:
gen.ObjectAttr(key=lang, value=replace_templates_quest(self.find_keyword(keyword, lang=lang)[1], correct_times.setdefault(old_name, 1)))
gen.last_id = index + last_id + 1
output_file = './tasks/daily/keywords/daily_quest.py'
print(f'Write {output_file}')
gen.write(output_file)
self.clear_keywords()
return gen
def generate_daily_quests(self):
daily_quest = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'DailyQuest.json'))
self.load_quests(daily_quest.keys())
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self.write_daily_quest_keywords()
def load_character_name_keywords(self, lang='en'):
file_name = 'ItemConfigAvatarPlayerIcon.json'
path = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', file_name)
character_data = read_file(path)
characters_hash = [character_data[key]["ItemName"]["Hash"] for key in character_data]
text_map = self.text_map[lang]
keywords_id = sorted(
{text_map.find(keyword)[1] for keyword in characters_hash}
)
self.load_keywords(keywords_id, lang)
def generate_shadow_with_characters(self):
# Damage type -> damage hash
damage_info = dict()
for type_name, data in read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'DamageType.json'
)).items():
damage_info[type_name] = deep_get(data, 'DamageTypeName.Hash')
# Character id -> character hash & damage type
character_info = dict()
for data in read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'AvatarConfig.json'
)).values():
name_hash = deep_get(data, 'AvatarName.Hash')
damage_type = deep_get(data, 'DamageType')
character_info[data['AvatarID']] = (
name_hash, damage_info[damage_type])
# Item id -> character id
promotion_info = defaultdict(list)
for data in read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'AvatarPromotionConfig.json'
)).values():
character_id = deep_get(data, '0.AvatarID')
item_id = deep_get(data, '2.PromotionCostList')[-1]['ItemID']
promotion_info[item_id].append(character_info[character_id])
# Shadow hash -> item id
shadow_info = dict()
for data in read_file(os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'MappingInfo.json'
)).values():
farm_type = deep_get(data, '0.FarmType')
if farm_type != 'ELEMENT':
continue
shadow_hash = deep_get(data, '0.Name.Hash')
item_id = deep_get(data, '5.DisplayItemList')[-1]['ItemID']
shadow_info[shadow_hash] = promotion_info[item_id]
prefix_dict = {
'cn': '角色晋阶材料:',
'cht': '角色晉階材料:',
'jp': 'キャラクター昇格素材:',
'en': 'Ascension: ',
'es': 'Ascension: '
}
keyword_class = 'DungeonDetailed'
output_file = './tasks/dungeon/keywords/dungeon_detailed.py'
gen = CodeGenerator()
gen.Import(f"""
from .classes import {keyword_class}
""")
gen.CommentAutoGenerage('dev_tools.keyword_extract')
for index, (keyword, characters) in enumerate(shadow_info.items()):
_, name = self.find_keyword(keyword, lang='en')
name = text_to_variable(name).replace('Shape_of_', '')
with gen.Object(key=name, object_class=keyword_class):
gen.ObjectAttr(key='id', value=index + 1)
gen.ObjectAttr(key='name', value=name)
for lang in UI_LANGUAGES:
character_names = ' / '.join([
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replace_templates(self.find_keyword(c[0], lang)[1])
for c in characters
])
damage_type = self.find_keyword(characters[0][1], lang)[1]
if lang in {'en', 'es'}:
value = f'{prefix_dict[lang]}{damage_type} ({character_names})'
else:
value = f'{prefix_dict[lang]}{damage_type}{character_names}'
gen.ObjectAttr(key=lang, value=value)
print(f'Write {output_file}')
gen.write(output_file)
self.clear_keywords()
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def generate_forgotten_hall_stages(self):
keyword_class = "ForgottenHallStage"
output_file = './tasks/forgotten_hall/keywords/stage.py'
gen = CodeGenerator()
gen.Import(f"""
from .classes import {keyword_class}
""")
gen.CommentAutoGenerage('dev_tools.keyword_extract')
for stage_id in range(1, 16):
id_str = str(stage_id).rjust(2, '0')
with gen.Object(key=f"Stage_{stage_id}", object_class=keyword_class):
gen.ObjectAttr(key='id', value=stage_id)
gen.ObjectAttr(key='name', value=id_str)
for lang in UI_LANGUAGES:
gen.ObjectAttr(key=lang, value=id_str)
print(f'Write {output_file}')
gen.write(output_file)
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self.clear_keywords()
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def generate_assignments(self):
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self.load_keywords(['空间站特派'])
self.write_keywords(
keyword_class='AssignmentEventGroup',
output_file='./tasks/assignment/keywords/event_group.py'
)
for file_name, class_name, output_file in (
('ExpeditionGroup.json', 'AssignmentGroup', './tasks/assignment/keywords/group.py'),
('ExpeditionData.json', 'AssignmentEntry', './tasks/assignment/keywords/entry.py'),
('ActivityExpedition.json', 'AssignmentEventEntry', './tasks/assignment/keywords/event_entry.py'),
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):
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file = os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', file_name)
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self.load_keywords(deep_get(data, 'Name.Hash') for data in read_file(file).values())
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self.write_keywords(keyword_class=class_name, output_file=output_file)
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def generate_map_planes(self):
planes = {
'Special': ['黑塔的办公室', '锋芒崭露'],
'Rogue': [ '区域-战斗', '区域-事件', '区域-遭遇', '区域-休整', '区域-精英', '区域-首领', '区域-交易'],
'Herta': ['观景车厢', '主控舱段', '基座舱段', '收容舱段', '支援舱段', '禁闭舱段'],
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'Jarilo': ['行政区', '城郊雪原', '边缘通路', '铁卫禁区', '残响回廊', '永冬岭',
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'造物之柱', '旧武器试验场', '磐岩镇', '大矿区', '铆钉镇', '机械聚落'],
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'Luofu': ['星槎海中枢', '流云渡', '迴星港', '长乐天', '金人巷', '太卜司',
'工造司', '绥园', '丹鼎司', '鳞渊境'],
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}
def text_convert(world_):
def text_convert_wrapper(name):
name = text_to_variable(name).replace('_', '')
name = f'{world_}_{name}'
return name
return text_convert_wrapper
gen = None
for world, plane in planes.items():
self.load_keywords(plane)
gen = self.write_keywords(keyword_class='MapPlane', output_file='',
text_convert=text_convert(world), generator=gen)
gen.write('./tasks/map/keywords/plane.py')
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self.load_keywords(['Herta Space Station', 'Jarilo-VI', 'The Xianzhou Luofu'], lang='en')
self.write_keywords(keyword_class='MapWorld', output_file='./tasks/map/keywords/world.py')
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def generate_character_keywords(self):
self.load_character_name_keywords()
self.write_keywords(keyword_class='CharacterList', output_file='./tasks/character/keywords/character_list.py',
text_convert=character_name)
# Generate character height
characters = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'FreeStyleCharacterConfig.json'))
regex = re.compile(r'NPC_Avatar_(?P<height>.*?)_(?P<character>.*?)_00')
gen = CodeGenerator()
dict_height = {}
height_index = ['Kid', 'Girl', 'Boy', 'Maid', 'Miss', 'Lady', 'Lad', 'Male']
for key in characters.keys():
if res := regex.search(key):
character, height = res.group('character'), res.group('height')
if height not in height_index:
continue
dict_height[character] = height
dict_height = {k: v for k, v in sorted(dict_height.items(), key=lambda item: height_index.index(item[1]))}
from tasks.character.keywords.classes import CharacterList
with gen.Dict('CHARACTER_HEIGHT'):
for character, height in dict_height.items():
character = convert_inner_character_to_keyword(character)
try:
CharacterList.find_name(character)
except ScriptError:
print(f'Character height data {character} is not defined')
continue
gen.DictItem(key=character, value=height)
gen.write('./tasks/character/keywords/height.py')
def generate_battle_pass_quests(self):
battle_pass_quests = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'BattlePassConfig.json'))
latest_quests = list(battle_pass_quests.values())[-1]
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week_quest_list = deep_get(latest_quests, "WeekQuestList")
week_order1 = deep_get(latest_quests, "WeekOrder1")
week_chain_quest_list = deep_get(latest_quests, "WeekChainQuestList")
quests = week_quest_list + week_order1 + week_chain_quest_list
self.load_quests(quests)
self.write_keywords(keyword_class='BattlePassQuest', output_file='./tasks/battle_pass/keywords/quest.py')
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def generate_rogue_buff(self):
# paths
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aeons = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueAeonDisplay.json'))
aeons_hash = [deep_get(aeon, 'RogueAeonPathName2.Hash') for aeon in aeons.values()]
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self.keywords_id = aeons_hash
self.write_keywords(keyword_class='RoguePath', output_file='./tasks/rogue/keywords/path.py')
# blessings
blessings_info = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueBuff.json'))
blessings_name_map = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueMazeBuff.json'))
blessings_id = [deep_get(blessing, '1.MazeBuffID') for blessing in blessings_info.values()
if not deep_get(blessing, '1.AeonID')][1:]
resonances_id = [deep_get(blessing, '1.MazeBuffID') for blessing in blessings_info.values()
if deep_get(blessing, '1.AeonID')]
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# ignore endless buffs
endless_buffs = read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueEndlessMegaBuffDesc.json'))
endless_buff_ids = [int(id_) for id_ in endless_buffs]
blessings_id = [id_ for id_ in blessings_id if id_ not in endless_buff_ids]
def get_blessing_infos(id_list, with_enhancement: bool):
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blessings_hash = [deep_get(blessings_name_map, f"{blessing_id}.1.BuffName.Hash")
for blessing_id in id_list]
blessings_path_id = {blessing_hash: int(deep_get(blessings_info, f'{blessing_id}.1.RogueBuffType')) - 119
# 119 is the magic number make type match with path in keyword above
for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
blessings_rarity = {blessing_hash: deep_get(blessings_info, f'{blessing_id}.1.RogueBuffRarity')
for blessing_hash, blessing_id in zip(blessings_hash, id_list)}
enhancement = {blessing_hash: "" for blessing_hash in blessings_hash}
if with_enhancement:
return blessings_hash, {'path_id': blessings_path_id, 'rarity': blessings_rarity,
'enhancement': enhancement}
else:
return blessings_hash, {'path_id': blessings_path_id, 'rarity': blessings_rarity}
hash_list, extra_attrs = get_blessing_infos(blessings_id, with_enhancement=True)
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self.keywords_id = hash_list
self.write_keywords(keyword_class='RogueBlessing', output_file='./tasks/rogue/keywords/blessing.py',
text_convert=blessing_name, extra_attrs=extra_attrs)
hash_list, extra_attrs = get_blessing_infos(resonances_id, with_enhancement=False)
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self.keywords_id = hash_list
self.write_keywords(keyword_class='RogueResonance', output_file='./tasks/rogue/keywords/resonance.py',
text_convert=blessing_name, extra_attrs=extra_attrs)
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def generate_rogue_events(self):
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# An event contains several options
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event_title_file = os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'RogueTalkNameConfig.json'
)
event_title_ids = {
id_: deep_get(data, 'Name.Hash')
for id_, data in read_file(event_title_file).items()
}
event_title_texts = defaultdict(list)
for title_id, title_hash in event_title_ids.items():
if title_hash not in self.text_map['en']:
continue
_, title_text = self.find_keyword(title_hash, lang='en')
event_title_texts[text_to_variable(title_text)].append(title_id)
option_file = os.path.join(
TextMap.DATA_FOLDER, 'ExcelOutput',
'DialogueEventDisplay.json'
)
option_ids = {
id_: deep_get(data, 'EventTitle.Hash')
for id_, data in read_file(option_file).items()
}
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# Key: event name hash, value: list of option id/hash
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options_grouped = dict()
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# Key: option md5, value: option text hash in StarRailData
option_md5s = dict()
@cache
def get_option_md5(option_hash):
m = md5()
for lang in UI_LANGUAGES:
option_text = self.find_keyword(option_hash, lang=lang)[1]
m.update(option_text.encode())
return m.hexdigest()
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# Drop invalid or duplicate options
def clean_options(options):
visited = set()
for i in options:
option_hash = option_ids[str(i)]
if option_hash not in self.text_map['en']:
continue
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option_md5 = get_option_md5(option_hash)
if option_md5 in visited:
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continue
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if option_md5 not in option_md5s:
option_md5s[option_md5] = option_hash
visited.add(option_md5)
yield option_md5s[option_md5]
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for group_title_ids in event_title_texts.values():
group_option_ids = []
for title_id in group_title_ids:
# Special case for Nildis (尼尔迪斯牌)
# Missing option: Give up
if title_id == '13501':
group_option_ids.append(13506)
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option_id = title_id
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# title ids in Swarm Disaster (寰宇蝗灾) have a "1" prefix
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if option_id not in option_ids:
option_id = title_id[1:]
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# Some title may not has corresponding options
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if option_id not in option_ids:
continue
group_option_ids += list(itertools.takewhile(
lambda x: str(x) in option_ids,
itertools.count(int(option_id))
))
if group_option_ids:
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title_hash = event_title_ids[group_title_ids[0]]
options_grouped[title_hash] = group_option_ids
for title_hash, options in options_grouped.items():
options_grouped[title_hash] = list(clean_options(options))
for title_hash in list(options_grouped.keys()):
if len(options_grouped[title_hash]) == 0:
options_grouped.pop(title_hash)
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option_dup_count = defaultdict(int)
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for option_hash in option_md5s.values():
if option_hash not in self.text_map['en']:
continue
_, option_text = self.find_keyword(option_hash, lang='en')
option_dup_count[text_to_variable(option_text)] += 1
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def option_text_convert(option_md5, md5_prefix_len=4):
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def wrapper(option_text):
option_var = text_to_variable(option_text)
if option_dup_count[option_var] > 1:
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option_var = f'{option_var}_{option_md5[:md5_prefix_len]}'
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return option_var
return wrapper
option_gen = None
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option_hash_to_keyword_id = dict() # option hash -> option keyword id
for i, (option_md5, option_hash) in enumerate(option_md5s.items(), start=1):
self.load_keywords([option_hash])
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option_gen = self.write_keywords(
keyword_class='RogueEventOption',
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text_convert=option_text_convert(option_md5),
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generator=option_gen
)
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option_hash_to_keyword_id[option_hash] = i
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output_file = './tasks/rogue/keywords/event_option.py'
print(f'Write {output_file}')
option_gen.write(output_file)
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# title hash -> option keyword id
title_to_option_keyword_id = {
title_hash: sorted(
option_hash_to_keyword_id[x] for x in option_hashes
) for title_hash, option_hashes in options_grouped.items()
}
self.load_keywords(options_grouped.keys())
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self.write_keywords(
keyword_class='RogueEventTitle',
output_file='./tasks/rogue/keywords/event_title.py',
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extra_attrs={'option_ids': title_to_option_keyword_id}
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)
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try:
from tasks.rogue.event.event import OcrRogueEventOption
except AttributeError:
logger.critical(
f'Importing OcrRogueEventOption fails, probably due to changes in {output_file}')
try:
from tasks.rogue.event.preset import STRATEGIES
except AttributeError:
logger.critical(
f'Importing preset strategies fails, probably due to changes in {output_file}')
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def iter_without_duplication(self, file: dict, keys):
visited = set()
for data in file.values():
hash_ = deep_get(data, keys=keys)
_, name = self.find_keyword(hash_, lang='cn')
if name in visited:
continue
visited.add(name)
yield hash_
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def generate(self):
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self.load_keywords(['模拟宇宙', '拟造花萼(金)', '拟造花萼(赤)', '凝滞虚影', '侵蚀隧洞', '历战余响',
'忘却之庭', '虚构叙事'])
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self.write_keywords(keyword_class='DungeonNav', output_file='./tasks/dungeon/keywords/nav.py')
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self.load_keywords(['行动摘要', '生存索引', '每日实训', '逐光捡金', '战术训练'])
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self.write_keywords(keyword_class='DungeonTab', output_file='./tasks/dungeon/keywords/tab.py')
self.load_keywords(['前往', '领取', '进行中', '已领取', '本日活跃度已满'])
self.write_keywords(keyword_class='DailyQuestState', output_file='./tasks/daily/keywords/daily_quest_state.py')
self.load_keywords(['领取', '追踪'])
self.write_keywords(keyword_class='BattlePassQuestState',
output_file='./tasks/battle_pass/keywords/quest_state.py')
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self.load_keywords(list(self.iter_guide()))
self.write_keywords(keyword_class='DungeonList', output_file='./tasks/dungeon/keywords/dungeon.py',
text_convert=dungeon_name)
self.load_keywords(['进入', '传送', '追踪'])
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self.write_keywords(keyword_class='DungeonEntrance', output_file='./tasks/dungeon/keywords/dungeon_entrance.py')
self.generate_shadow_with_characters()
self.load_keywords(['奖励', '任务', ])
self.write_keywords(keyword_class='BattlePassTab', output_file='./tasks/battle_pass/keywords/tab.py')
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self.load_keywords(['本周任务', '本期任务'])
self.write_keywords(keyword_class='BattlePassMissionTab',
output_file='./tasks/battle_pass/keywords/mission_tab.py')
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self.generate_assignments()
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self.generate_forgotten_hall_stages()
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self.generate_map_planes()
self.generate_character_keywords()
self.generate_daily_quests()
self.generate_battle_pass_quests()
self.load_keywords(['养成材料', '光锥', '遗器', '其他材料', '消耗品', '任务', '贵重物'])
self.write_keywords(keyword_class='ItemTab', text_convert=lambda name: name.replace(' ', ''),
output_file='./tasks/item/keywords/tab.py')
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self.generate_rogue_buff()
self.load_keywords(['已强化'])
self.write_keywords(keyword_class='RogueEnhancement', output_file='./tasks/rogue/keywords/enhancement.py')
self.load_keywords(list(self.iter_without_duplication(
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read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueMiracleDisplay.json')),
'MiracleName.Hash')))
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self.write_keywords(keyword_class='RogueCurio', output_file='./tasks/rogue/keywords/curio.py')
self.load_keywords(list(self.iter_without_duplication(
read_file(os.path.join(TextMap.DATA_FOLDER, 'ExcelOutput', 'RogueBonus.json')), 'BonusTitle.Hash')))
self.write_keywords(keyword_class='RogueBonus', output_file='./tasks/rogue/keywords/bonus.py')
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self.generate_rogue_events()
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if __name__ == '__main__':
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TextMap.DATA_FOLDER = '../StarRailData'
KeywordExtract().generate()