StarRailCopilot/module/alas.py

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import threading
import time
from datetime import datetime, timedelta
import inflection
from cached_property import cached_property
from module.base.decorator import del_cached_property
from module.config.config import AzurLaneConfig, TaskEnd
from module.config.utils import deep_get, deep_set
from module.exception import *
from module.logger import logger, save_error_log
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from module.notify import handle_notify
class AzurLaneAutoScript:
stop_event: threading.Event = None
def __init__(self, config_name='alas'):
logger.hr('Start', level=0)
self.config_name = config_name
# Skip first restart
self.is_first_task = True
# Failure count of tasks
# Key: str, task name, value: int, failure count
self.failure_record = {}
@cached_property
def config(self):
try:
config = AzurLaneConfig(config_name=self.config_name)
return config
except RequestHumanTakeover:
logger.critical('Request human takeover')
exit(1)
except Exception as e:
logger.exception(e)
exit(1)
@cached_property
def device(self):
try:
from module.device.device import Device
device = Device(config=self.config)
return device
except RequestHumanTakeover:
logger.critical('Request human takeover')
exit(1)
except Exception as e:
logger.exception(e)
exit(1)
@cached_property
def checker(self):
try:
from module.server_checker import ServerChecker
checker = ServerChecker(server=self.config.Emulator_PackageName)
return checker
except Exception as e:
logger.exception(e)
exit(1)
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def restart(self):
raise NotImplemented
def start(self):
raise NotImplemented
def stop(self):
raise NotImplemented
def goto_main(self):
raise NotImplemented
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def run(self, command):
try:
self.device.screenshot()
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self.device.screenshot_tracking.clear()
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self.__getattribute__(command)()
return True
except TaskEnd:
return True
except GameNotRunningError as e:
logger.warning(e)
self.config.task_call('Restart')
return True
except (GameStuckError, GameTooManyClickError) as e:
logger.error(e)
self.save_error_log()
logger.warning(f'Game stuck, {self.device.package} will be restarted in 10 seconds')
logger.warning('If you are playing by hand, please stop Src')
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self.config.task_call('Restart')
self.device.sleep(10)
return False
except GameBugError as e:
logger.warning(e)
self.save_error_log()
logger.warning('An error has occurred in Star Rail game client, Src is unable to handle')
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logger.warning(f'Restarting {self.device.package} to fix it')
self.config.task_call('Restart')
self.device.sleep(10)
return False
except GamePageUnknownError:
# logger.info('Game server may be under maintenance or network may be broken, check server status now')
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self.checker.check_now()
if self.checker.is_available():
logger.critical('Game page unknown')
self.save_error_log()
handle_notify(
self.config.Error_OnePushConfig,
title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> GamePageUnknownError",
)
exit(1)
else:
self.checker.wait_until_available()
return False
except HandledError as e:
logger.error(e)
return False
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except ScriptError as e:
logger.exception(e)
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logger.critical('This is likely to be a mistake of developers, but sometimes just random issues')
self.save_error_log()
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handle_notify(
self.config.Error_OnePushConfig,
title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> ScriptError",
)
exit(1)
except RequestHumanTakeover:
logger.critical('Request human takeover')
handle_notify(
self.config.Error_OnePushConfig,
title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> RequestHumanTakeover",
)
exit(1)
except Exception as e:
logger.exception(e)
self.save_error_log()
handle_notify(
self.config.Error_OnePushConfig,
title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> Exception occured",
)
exit(1)
def save_error_log(self):
"""
Save last 60 screenshots in ./log/error/<timestamp>
Save logs to ./log/error/<timestamp>/log.txt
"""
save_error_log(config=self.config, device=self.device)
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def wait_until(self, future):
"""
Wait until a specific time.
Args:
future (datetime):
Returns:
bool: True if wait finished, False if config changed.
"""
future = future + timedelta(seconds=1)
self.config.start_watching()
while 1:
if datetime.now() > future:
return True
if self.stop_event is not None:
if self.stop_event.is_set():
logger.info("Update event detected")
logger.info(f"[{self.config_name}] exited. Reason: Update")
exit(0)
time.sleep(5)
if self.config.should_reload():
return False
def get_next_task(self):
"""
Returns:
str: Name of the next task.
"""
while 1:
task = self.config.get_next()
self.config.task = task
self.config.bind(task)
from module.base.resource import release_resources
if self.config.task.command != 'Alas':
release_resources(next_task=task.command)
if task.next_run > datetime.now():
logger.info(f'Wait until {task.next_run} for task `{task.command}`')
self.is_first_task = False
method = self.config.Optimization_WhenTaskQueueEmpty
if method == 'close_game':
logger.info('Close game during wait')
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self.run('stop')
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release_resources()
self.device.release_during_wait()
if not self.wait_until(task.next_run):
del_cached_property(self, 'config')
continue
if task.command != 'Restart':
self.run('start')
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elif method == 'goto_main':
logger.info('Goto main page during wait')
self.run('goto_main')
release_resources()
self.device.release_during_wait()
if not self.wait_until(task.next_run):
del_cached_property(self, 'config')
continue
elif method == 'stay_there':
logger.info('Stay there during wait')
release_resources()
self.device.release_during_wait()
if not self.wait_until(task.next_run):
del_cached_property(self, 'config')
continue
else:
logger.warning(f'Invalid Optimization_WhenTaskQueueEmpty: {method}, fallback to stay_there')
release_resources()
self.device.release_during_wait()
if not self.wait_until(task.next_run):
del_cached_property(self, 'config')
continue
break
AzurLaneConfig.is_hoarding_task = False
return task.command
def loop(self):
logger.set_file_logger(self.config_name)
logger.info(f'Start scheduler loop: {self.config_name}')
while 1:
# Check update event from GUI
if self.stop_event is not None:
if self.stop_event.is_set():
logger.info("Update event detected")
logger.info(f"[{self.config_name}] exited.")
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break
# Check game server maintenance
self.checker.wait_until_available()
if self.checker.is_recovered():
# There is an accidental bug hard to reproduce
# Sometimes, config won't be updated due to blocking
# even though it has been changed
# So update it once recovered
del_cached_property(self, 'config')
logger.info('Server or network is recovered. Restart game client')
self.config.task_call('Restart')
# Get task
task = self.get_next_task()
# Init device and change server
_ = self.device
self.device.config = self.config
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# Skip first restart
if self.is_first_task and task == 'Restart':
logger.info('Skip task `Restart` at scheduler start')
self.config.task_delay(server_update=True)
del_cached_property(self, 'config')
continue
# Run
logger.info(f'Scheduler: Start task `{task}`')
self.device.stuck_record_clear()
self.device.click_record_clear()
logger.hr(task, level=0)
success = self.run(inflection.underscore(task))
logger.info(f'Scheduler: End task `{task}`')
self.is_first_task = False
# Check failures
failed = deep_get(self.failure_record, keys=task, default=0)
failed = 0 if success else failed + 1
deep_set(self.failure_record, keys=task, value=failed)
if failed >= 3:
logger.critical(f"Task `{task}` failed 3 or more times.")
logger.critical("Possible reason #1: You haven't used it correctly. "
"Please read the help text of the options.")
logger.critical("Possible reason #2: There is a problem with this task. "
"Please contact developers or try to fix it yourself.")
logger.critical('Request human takeover')
handle_notify(
self.config.Error_OnePushConfig,
title=f"Src <{self.config_name}> crashed",
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content=f"<{self.config_name}> RequestHumanTakeover\nTask `{task}` failed 3 or more times.",
)
exit(1)
if success:
del_cached_property(self, 'config')
continue
else:
# self.config.task_delay(success=False)
del_cached_property(self, 'config')
self.checker.check_now()
continue
if __name__ == '__main__':
alas = AzurLaneAutoScript()
alas.loop()