mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
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Add: 适配穹顶下的圣咏曲AC图
- 修复UI导致的动态边缘识别出错 - 修复只识别出一队时的处理逻辑 - 修复处理战斗结束后跳出的剧情 - 修复辅助点击报CampaignEnd - 修复游戏出现白屏bug时, 连续点击使用紧急维修 - 增加地图全清时, 使用二队打BOSS, 忽略FLEET_BOSS - 增加被精英抓住的识别, 暂时还用不到
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BIN
assets/template/TEMPLATE_CAUGHT_BY_SIREN.png
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assets/template/TEMPLATE_CAUGHT_BY_SIREN.png
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48
campaign/event_20200521_cn/a1.py
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48
campaign/event_20200521_cn/a1.py
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@ -0,0 +1,48 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- ++ -- -- -- ++ ++
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-- -- -- -- -- -- -- --
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++ -- -- ++ -- -- -- --
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++ -- -- -- -- -- -- --
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-- -- -- -- -- -- -- --
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-- -- ++ ++ ++ -- -- ++
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'''
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 1
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POOR_MAP_DATA = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_SIREN = True
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MAP_HAS_DYNAMIC_RED_BORDER = True
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MAP_HAS_MAP_STORY = True
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MAP_SIREN_COUNT = 2
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TRUST_EDGE_LINES = False
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (100, 235),
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'width': 1,
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 80, 255),
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'prominence': 2,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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21
campaign/event_20200521_cn/a2.py
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21
campaign/event_20200521_cn/a2.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.event_20200521_cn.a1 import Config
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- -- -- -- -- -- -- ++
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-- -- -- ++ ++ -- -- -- ++
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++ -- -- -- -- -- -- -- --
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++ -- ++ -- -- -- -- -- --
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-- -- -- -- ++ ++ -- -- --
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-- -- -- -- ++ ++ -- -- --
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'''
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MAP.camera_data = ['D1', 'D4', 'F2', 'F4']
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class Campaign(CampaignBase):
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MAP = MAP
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25
campaign/event_20200521_cn/a3.py
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25
campaign/event_20200521_cn/a3.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.event_20200521_cn.a1 import Config as ConfigBase
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- -- ++ ++ -- -- --
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-- -- -- -- -- -- -- --
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++ ++ -- -- -- -- ++ ++
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-- -- -- ++ -- -- ++ ++
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-- -- -- ++ -- -- -- --
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-- -- -- -- -- -- -- ++
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-- -- -- ++ -- -- -- --
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'''
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class Config(ConfigBase):
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MAP_HAS_DYNAMIC_RED_BORDER = False
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class Campaign(CampaignBase):
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MAP = MAP
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48
campaign/event_20200521_cn/c1.py
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48
campaign/event_20200521_cn/c1.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- ++ -- -- -- ++ ++
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-- -- -- -- -- -- -- --
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++ -- -- ++ -- -- -- --
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++ -- -- -- -- -- -- --
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-- -- -- -- -- -- -- --
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-- -- ++ ++ ++ -- -- ++
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'''
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class Config:
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SUBMARINE = 0
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FLEET_BOSS = 1
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POOR_MAP_DATA = True
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MAP_HAS_AMBUSH = False
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MAP_HAS_FLEET_STEP = True
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MAP_HAS_MOVABLE_ENEMY = True
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MAP_HAS_SIREN = True
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MAP_HAS_DYNAMIC_RED_BORDER = True
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MAP_HAS_MAP_STORY = True
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MAP_SIREN_COUNT = 2
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TRUST_EDGE_LINES = False
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COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
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INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (100, 235),
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'width': 1,
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'prominence': 10,
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'distance': 35,
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}
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EDGE_LINES_FIND_PEAKS_PARAMETERS = {
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'height': (255 - 80, 255),
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'prominence': 2,
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'distance': 50,
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'wlen': 1000
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}
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class Campaign(CampaignBase):
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MAP = MAP
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21
campaign/event_20200521_cn/c2.py
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21
campaign/event_20200521_cn/c2.py
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@ -0,0 +1,21 @@
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.event_20200521_cn.c1 import Config
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- -- -- -- -- -- -- ++
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-- -- -- ++ ++ -- -- -- ++
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++ -- -- -- -- -- -- -- --
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++ -- ++ -- -- -- -- -- --
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-- -- -- -- ++ ++ -- -- --
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-- -- -- -- ++ ++ -- -- --
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'''
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MAP.camera_data = ['D1', 'D4', 'F2', 'F4']
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class Campaign(CampaignBase):
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MAP = MAP
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25
campaign/event_20200521_cn/c3.py
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25
campaign/event_20200521_cn/c3.py
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from module.campaign.campaign_base import CampaignBase
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from module.map.map_base import CampaignMap
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from module.map.map_grids import SelectedGrids, RoadGrids
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from module.logger import logger
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from campaign.event_20200521_cn.c1 import Config as ConfigBase
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MAP = CampaignMap()
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MAP.map_data = '''
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-- -- -- ++ ++ -- -- --
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-- -- -- -- -- -- -- --
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++ ++ -- -- -- -- ++ ++
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-- -- -- ++ -- -- ++ ++
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-- -- -- ++ -- -- -- --
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-- -- -- -- -- -- -- ++
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-- -- -- ++ -- -- -- --
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'''
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class Config(ConfigBase):
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FLEET_BOSS = 2
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class Campaign(CampaignBase):
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MAP = MAP
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@ -62,7 +62,12 @@ class CampaignBase(Map):
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return True
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return self.battle_default()
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else:
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return self.battle_boss()
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backup = self.config.FLEET_BOSS
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if self.config.FLEET_2 != 0:
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self.config.FLEET_BOSS = 2
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result = self.battle_boss()
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self.config.FLEET_BOSS = backup
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return result
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@Config.when(MAP_CLEAR_ALL_THIS_TIME=False, POOR_MAP_DATA=False)
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def execute_a_battle(self):
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@ -160,7 +160,7 @@ class Combat(HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall, Comba
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if self.appear_then_click(EMERGENCY_REPAIR_CONFIRM, offset=True):
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self.device.sleep(0.5) # Animation: hp increase and emergency_repair amount decrease.
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return True
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if self.appear(EMERGENCY_REPAIR_AVAILABLE):
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if self.appear(BATTLE_PREPARATION) and self.appear(EMERGENCY_REPAIR_AVAILABLE):
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logger.info('EMERGENCY_REPAIR_AVAILABLE')
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if np.min(np.array(self.hp)[np.array(self.hp) > 0.001]) < self.config.EMERGENCY_REPAIR_SINGLE_THRESHOLD \
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or np.max(self.hp[:3]) < self.config.EMERGENCY_REPAIR_HOLE_THRESHOLD \
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@ -346,3 +346,4 @@ class Combat(HPBalancer, EnemySearchingHandler, Retirement, SubmarineCall, Comba
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func=func, call_submarine_at_boss=call_submarine_at_boss, save_get_items=save_get_items)
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self.combat_status(
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save_get_items=save_get_items, expected_end=expected_end)
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self.handle_map_after_combat_story()
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@ -201,6 +201,7 @@ class AzurLaneConfig:
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MAP_HAS_MOVABLE_ENEMY = False
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MAP_HAS_SIREN = False
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MAP_HAS_DYNAMIC_RED_BORDER = False
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MAP_HAS_MAP_STORY = False # event_20200521_cn(穹顶下的圣咏曲) adds after-combat story.
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MAP_SIREN_MOVE_WAIT = 1.5 # The enemy moving takes about 1.2 ~ 1.5s.
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MAP_SIREN_COUNT = 0
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MAP_MYSTERY_HAS_CARRIER = False
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@ -233,7 +234,8 @@ class AzurLaneConfig:
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MID_Y = SCREEN_CENTER[1]
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# UI mask
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UI_MASK_FILE = './module/map/ui_mask.png'
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UI_MASK = np.array(Image.open(UI_MASK_FILE).convert('L'))
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UI_MASK_PIL = Image.open(UI_MASK_FILE).convert('L')
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UI_MASK = np.array(UI_MASK_PIL)
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kernel = cv2.getStructuringElement(cv2.MORPH_RECT, (3, 3))
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UI_MASK_STROKE = cv2.erode(UI_MASK, kernel).astype('uint8')
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@ -200,6 +200,7 @@ dic_chi_to_eng = {
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'微层混合': 'event_20200326_cn',
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'复刻苍红的回响': 'event_20200423_cn',
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'夜幕下的归途': 'event_20200507_cn',
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'穹顶下的圣咏曲': 'event_20200521_cn',
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}
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dic_eng_to_chi = {v: k for k, v in dic_chi_to_eng.items()}
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@ -3,11 +3,11 @@ from module.daemon.assets import *
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from module.handler.ambush import MAP_AMBUSH_EVADE
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from module.handler.mystery import MysteryHandler
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from module.map.map_fleet_preparation import FleetPreparation
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from module.exception import *
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class AzurLaneDaemon(FleetPreparation, Combat, MysteryHandler):
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def daemon(self):
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while 1:
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self.device.screenshot()
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@ -21,8 +21,11 @@ class AzurLaneDaemon(FleetPreparation, Combat, MysteryHandler):
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# continue
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# self.device.click(BATTLE_PREPARATION)
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self.combat_preparation()
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if self.handle_battle_status(save_get_items=False):
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self.combat_status(save_get_items=False, expected_end='no_searching')
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try:
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if self.handle_battle_status(save_get_items=False):
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self.combat_status(save_get_items=False, expected_end='no_searching')
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continue
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except CampaignEnd:
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continue
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# Map operation
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@ -55,8 +55,11 @@ class EnemySearchingHandler(InfoHandler):
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if self.handle_in_stage():
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return True
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if self.handle_story_skip():
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self.ensure_no_story()
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timeout.limit = 10
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timeout.reset()
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# End
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if self.enemy_searching_appear():
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appeared = True
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else:
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@ -66,9 +69,7 @@ class EnemySearchingHandler(InfoHandler):
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logger.info('In map.')
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break
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self.enemy_searching_color_initial()
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if timeout.reached():
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# logger.warning('Enemy searching timeout.')
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logger.info('Enemy searching timeout.')
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break
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@ -17,6 +17,9 @@ class FastForwardHandler(ModuleBase):
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is_map_green = False
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def handle_fast_forward(self):
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if self.config.MAP_HAS_MAP_STORY:
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if self.appear(MAP_STAR_1):
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self.config.MAP_HAS_MAP_STORY = False
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if not self.appear(MAP_STAR_1) or not self.appear(MAP_STAR_2) or not self.appear(MAP_STAR_3):
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self.config.ENABLE_FAST_FORWARD = False
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logger.info('Campaign is not 3-star cleared.')
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@ -107,3 +107,25 @@ class InfoHandler(ModuleBase):
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return False
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return self.story_skip()
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def ensure_no_story(self, skip_first_screenshot=True):
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logger.info('Ensure no story')
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story_timer = Timer(5, count=4)
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story_timer.start()
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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if self.story_skip():
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story_timer.reset()
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if story_timer.reached():
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break
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def handle_map_after_combat_story(self):
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if not self.config.MAP_HAS_MAP_STORY:
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return False
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self.ensure_no_story()
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@ -49,6 +49,6 @@ def attr(name, text):
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logger.hr = hr
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logger.attr = attr
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logger.screenshot_deque = deque(maxlen=30)
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logger.screenshot_deque = deque(maxlen=60)
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logger.hr('Start', level=0)
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@ -242,6 +242,10 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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logger.info(f'Predict fleet_2 to be {fleets[0]}')
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self.fleet_2_location = fleets[0].location
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for loca in [self.fleet_1_location, self.fleet_2_location]:
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if len(loca) and loca in self.map:
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self.map[loca].wipe_out()
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def find_all_fleets(self):
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logger.hr('Find all fleets')
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queue = self.map.select(is_spawn_point=True)
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@ -269,7 +273,7 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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self.fleet_1 = fleets[0].location
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else:
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logger.info('Fleet_2 not detected.')
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if self.config.POOR_MAP_DATA and self.map.select(is_spawn_point=True):
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if self.config.POOR_MAP_DATA and not self.map.select(is_spawn_point=True):
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self.fleet_1 = fleets[0].location
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else:
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self.find_all_fleets()
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@ -450,22 +454,24 @@ class Fleet(Camera, MapOperation, AmbushHandler):
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appear = False
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for data in self.map.spawn_data:
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if data.get('battle') == self.battle_count and data.get('boss', 0):
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logger.info('Catch camera re-positioning after boss appear')
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appear = True
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if self.config.POOR_MAP_DATA:
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appear = True
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self.device.screenshot()
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grids = Grids(self.device.image, config=self.config)
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grids.predict()
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grids.show()
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for grid in grids:
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if grid.is_boss:
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appear = True
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logger.info('Catch camera re-positioning after boss appear')
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for g in self.map:
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g.wipe_out()
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break
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if appear:
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logger.info('Catch camera re-positioning after boss appear')
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camera = self.camera
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self.ensure_edge_insight()
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logger.info('Refocus to previous camera position.')
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@ -13,7 +13,6 @@ class GridPredictor:
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def __init__(self, location, image, corner):
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"""
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Args:
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location:
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image:
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@ -55,6 +54,7 @@ class GridPredictor:
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if self.is_fleet:
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self.is_current_fleet = self.predict_current_fleet()
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self.is_boss = self.predict_boss()
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# self.caught_by_siren = self.predict_siren_caught()
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# self.image_perspective = color_similarity_2d(
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# self.image.transform(self.ENEMY_PERSPECTIVE_IMAGE_SIZE, Image.PERSPECTIVE, self._perspective)
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# , color=(255, 36, 82)
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@ -220,3 +220,7 @@ class GridPredictor:
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return True
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return False
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def predict_siren_caught(self):
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image = self.get_relative_image((-1, -1.5, 1, 0.5), output_shape=(120, 120))
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return TEMPLATE_CAUGHT_BY_SIREN.match(image, similarity=0.6)
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@ -1,4 +1,5 @@
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import numpy as np
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from PIL import Image
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from module.base.utils import area_in_area
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from module.config.config import AzurLaneConfig
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@ -14,10 +15,9 @@ class Grids(Perspective):
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image:
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config(AzurLaneConfig):
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||||
"""
|
||||
self.image = image
|
||||
self.config = config
|
||||
# try:
|
||||
super().__init__(image, config)
|
||||
self.image = self._image_clear_ui(image)
|
||||
|
||||
self.grids = {}
|
||||
for grid in self._gen():
|
||||
@ -104,6 +104,15 @@ class Grids(Perspective):
|
||||
# break
|
||||
|
||||
def update(self, image):
|
||||
image = self._image_clear_ui(image)
|
||||
self.image = image
|
||||
for grid in self:
|
||||
grid.image = image
|
||||
|
||||
def _image_clear_ui(self, image):
|
||||
if not self.config.MAP_HAS_DYNAMIC_RED_BORDER:
|
||||
return image
|
||||
|
||||
new = Image.new('RGB', self.config.SCREEN_SIZE, (0, 0, 0))
|
||||
new.paste(image.crop(self.config.DETECTING_AREA), box=self.config.DETECTING_AREA, mask=self.config.UI_MASK_PIL)
|
||||
return new
|
||||
|
@ -6,6 +6,7 @@ from module.base.template import Template
|
||||
|
||||
TEMPLATE_AMBUSH_EVADE_FAILED = Template(file='./assets/template/TEMPLATE_AMBUSH_EVADE_FAILED.png')
|
||||
TEMPLATE_AMBUSH_EVADE_SUCCESS = Template(file='./assets/template/TEMPLATE_AMBUSH_EVADE_SUCCESS.png')
|
||||
TEMPLATE_CAUGHT_BY_SIREN = Template(file='./assets/template/TEMPLATE_CAUGHT_BY_SIREN.png')
|
||||
TEMPLATE_ENEMY_BOSS = Template(file='./assets/template/TEMPLATE_ENEMY_BOSS.png')
|
||||
TEMPLATE_ENEMY_L = Template(file='./assets/template/TEMPLATE_ENEMY_L.png')
|
||||
TEMPLATE_ENEMY_M = Template(file='./assets/template/TEMPLATE_ENEMY_M.png')
|
||||
|
Loading…
Reference in New Issue
Block a user