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Add: oe_leave()
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assets/share/ornament/ui/DU_MAIN_CHECK.png
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assets/share/ornament/ui/DU_MAIN_CHECK.png
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assets/share/ornament/ui/DU_MODE_CHECK.png
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assets/share/ornament/ui/DU_MODE_CHECK.png
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assets/share/ornament/ui/DU_OE_SELECT_CHECK.png
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assets/share/ornament/ui/DU_OE_SELECT_CHECK.png
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35
tasks/ornament/assets/assets_ornament_ui.py
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35
tasks/ornament/assets/assets_ornament_ui.py
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@ -0,0 +1,35 @@
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from module.base.button import Button, ButtonWrapper
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# This file was auto-generated, do not modify it manually. To generate:
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# ``` python -m dev_tools.button_extract ```
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DU_MAIN_CHECK = ButtonWrapper(
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name='DU_MAIN_CHECK',
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share=Button(
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file='./assets/share/ornament/ui/DU_MAIN_CHECK.png',
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area=(774, 631, 796, 653),
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search=(754, 611, 816, 673),
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color=(149, 132, 98),
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button=(774, 631, 796, 653),
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),
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)
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DU_MODE_CHECK = ButtonWrapper(
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name='DU_MODE_CHECK',
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share=Button(
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file='./assets/share/ornament/ui/DU_MODE_CHECK.png',
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area=(125, 175, 142, 205),
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search=(105, 155, 162, 225),
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color=(117, 98, 63),
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button=(125, 175, 142, 205),
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),
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)
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DU_OE_SELECT_CHECK = ButtonWrapper(
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name='DU_OE_SELECT_CHECK',
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share=Button(
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file='./assets/share/ornament/ui/DU_OE_SELECT_CHECK.png',
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area=(1058, 24, 1084, 50),
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search=(1038, 4, 1104, 70),
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color=(196, 195, 193),
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button=(1058, 24, 1084, 50),
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),
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)
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@ -1,12 +1,14 @@
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from module.base.decorator import run_once
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from module.base.decorator import run_once
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from module.exception import RequestHumanTakeover
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from module.exception import RequestHumanTakeover
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from module.logger import logger
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from module.logger import logger
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from tasks.base.assets.assets_base_page import MAP_EXIT
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from tasks.base.assets.assets_base_popup import POPUP_CANCEL
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from tasks.base.assets.assets_base_popup import POPUP_CANCEL
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_LIST
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from tasks.combat.assets.assets_combat_support import COMBAT_SUPPORT_LIST
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from tasks.combat.combat import Combat
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from tasks.combat.combat import Combat
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from tasks.dungeon.event import DungeonEvent
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from tasks.dungeon.event import DungeonEvent
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from tasks.ornament.assets.assets_ornament_combat import *
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from tasks.ornament.assets.assets_ornament_combat import *
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from tasks.ornament.assets.assets_ornament_ui import *
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class OrnamentCombat(DungeonEvent, Combat):
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class OrnamentCombat(DungeonEvent, Combat):
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@ -19,6 +21,36 @@ class OrnamentCombat(DungeonEvent, Combat):
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# Different position to OCR
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# Different position to OCR
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return super().get_double_event_remain_at_combat(button)
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return super().get_double_event_remain_at_combat(button)
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def oe_leave(self, skip_first_screenshot=True):
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self.interval_clear([COMBAT_PREPARE, MAP_EXIT])
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logger.hr('OE leave')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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exit_ = self.is_in_map_exit()
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if not exit_ and self.is_in_main():
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logger.info('OE left')
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break
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# Click
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if self.handle_ui_back(DU_OE_SELECT_CHECK, interval=2):
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continue
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if self.handle_ui_back(DU_MODE_CHECK, interval=2):
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continue
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if self.handle_ui_back(DU_MAIN_CHECK, interval=2):
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continue
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if self.handle_ui_back(COMBAT_PREPARE, interval=2):
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continue
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if exit_ and self.is_in_map_exit(interval=3):
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self.device.click(MAP_EXIT)
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continue
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if self.handle_popup_confirm():
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continue
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def support_set(self, support_character_name: str = "FirstCharacter"):
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def support_set(self, support_character_name: str = "FirstCharacter"):
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"""
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"""
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Args:
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Args:
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