LmeSzinc
83333a8a63
Fix: Check the last appear area of assignment started popup
2024-05-21 02:30:46 +08:00
Zebartin
c43a0837c4
Fix: Check EVENT_FINISHED
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TODO: [EN] Add EVENT_FINISHED
2024-05-21 00:15:11 +08:00
Zebartin
99a6ab2a11
feat: Event assignments (All About Boothill)
2024-05-19 23:50:37 +08:00
LmeSzinc
e0707b8286
Fix: [CN] Handle curio fixed
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TODO: [EN] Update CURIO_FIXED
2024-05-14 03:09:31 +08:00
LmeSzinc
f45c8a4dd6
Fix: Check selected arrow left to character avatar
2024-05-13 16:00:04 +08:00
LmeSzinc
3018449c9c
Fix: Match binary template on MAIN_GOTO_CHARACTER and MAP_EXIT
2024-05-13 12:36:11 +08:00
LmeSzinc
1288b38b3b
Upd: Assignment character assets
2024-05-13 02:32:30 +08:00
LmeSzinc
0135bf9167
Refactor: Set team using next prev buttons instead ( #450 )
2024-05-12 00:47:35 +08:00
LmeSzinc
f58aec2f6a
Opt: [ALAS] Improve ui appearance of stored object
2024-05-09 17:44:39 +08:00
Schwarze-Katze
880bb2a911
Apply StoredCounter for counting farm times ( #419 )
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* Apply StoredCounter in counting farm times
* i18n for SimulatedUniverseElite counter (probably used for display in future)
* change display style to "counter" style
* Configure ConfigUpdater.redirect and rename `SimulatedUniverseElite` config item to `SimulatedUniverseFarm`
* show `Rogue.RogueWorld.SimulatedUniverseFarm` in disabled mode only when `Rogue.RogueWorld.WeeklyFarming` is checked
* treat Rogue_RogueWorld_SimulatedUniverseFarm specially to display value only;
i18n for SimulatedUniverseFarm item;
bugfix on counter convert
* Set display style of stored counter
* update counter despite whether farming is enabled
2024-05-09 15:36:52 +08:00
LmeSzinc
9b9e85990a
Upd: Combat support assets
2024-05-08 20:38:34 +08:00
Zero
bad70f415a
Upd: Character ( #445 )
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Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
2024-05-08 16:46:11 +08:00
LmeSzinc
a271bf6ba5
Upd: Support reward assets
2024-05-08 13:55:14 +08:00
LmeSzinc
d61924a42b
Upd: [CN] Assignment ui tab
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the font just changed
2024-05-08 13:36:35 +08:00
LmeSzinc
816c787ed0
Upd: ASSIGNMENT_CHECK
2024-05-08 13:32:47 +08:00
LmeSzinc
4d086d1753
Opt: Wait rogue buttons loaded before clicking to prevent retries
2024-05-08 00:47:42 +08:00
Zero
47b8f4a37d
Upd: Character ( #422 )
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Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
2024-04-18 21:32:58 +08:00
LmeSzinc
d985ca3b67
Upd: Assets for anniversary 3x rogue event ( #412 )
2024-04-10 23:29:25 +08:00
LmeSzinc
b89289b686
Upd: [CN] CURIO_OBTAINED when using TopazNumby's techniques ( #384 )
2024-04-08 22:56:23 +08:00
LmeSzinc
5473d74af9
Fix: Special match FuXuan's name handling random OCR error
2024-04-08 22:35:00 +08:00
LmeSzinc
e748d3b83d
Merge branch 'master' into dev
2024-04-02 12:38:53 +08:00
LmeSzinc
92288deff3
Fix: Update CONFIRM_ASSIGNMENT and close character list
2024-04-02 12:38:35 +08:00
LmeSzinc
92c121f317
Upd: Assignment character assets
2024-03-31 18:57:27 +08:00
LmeSzinc
0bb9af7275
Fix: AdaptiveScroll to handle transparent scroll on complex background ( #391 )
2024-03-30 00:20:28 +08:00
LmeSzinc
ca8e4bef05
Upd: ASSIGNMENT_START
2024-03-28 22:29:44 +08:00
Zero
757b137cb2
Upd: Character ( #387 )
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* Fix: double information location (#369 )
* Upd: Character
---------
Co-authored-by: Yinhr <110515845+Yinhaoran1128@users.noreply.github.com>
Co-authored-by: LmeSzinc <lmeszincsales@gmail.com>
2024-03-27 21:26:43 +08:00
LmeSzinc
a650309db1
Add: Click tutorial and dungeon exit in daemon
2024-03-20 18:38:31 +08:00
Jerry Lingjie Mei
d9fb903c89
Fix button offset when window resizes ( #354 )
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* Add button offsets.
* Add offset detection when there's no technique point.
* Remove offset calls for image_crop
* Fix bugs.
* Fix bugs.
* Fix corner case when technique points are being generated.
* Add png source for technique points.
* Remove duplicated assets.
2024-03-20 17:54:22 +08:00
Yinhr
78d631935e
Fix: double information location ( #369 )
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(cherry picked from commit ff82687166
)
2024-03-16 15:58:59 +08:00
LmeSzinc
e0acc9789e
Revert: COMBAT_PAUSE
2024-03-16 15:55:29 +08:00
LmeSzinc
5bb58c7f50
Merge branch 'master' into dev
2024-03-15 18:23:21 +08:00
LmeSzinc
87ee7ce593
Upd: [EN] Add another CURIO_OBTAINED ( #359 )
2024-03-12 15:30:10 +08:00
LmeSzinc
cdb2d97c9f
Merge branch 'master' into dev
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# Conflicts:
# tasks/combat/state.py
2024-03-11 01:54:56 +08:00
Zero
dbb5658103
Upd: Character ( #352 )
2024-02-29 23:01:29 +08:00
LmeSzinc
94dca8b9ce
Refactor: Select next support character
2024-02-24 17:26:22 +08:00
LmeSzinc
60ebf0a3ff
Fix: Limit click area of combat states ( #339 )
2024-02-23 23:51:40 +08:00
LmeSzinc
3ae48fedd8
Upd: [EN] OCR_DOUBLE_EVENT_REMAIN
2024-02-23 12:36:29 +08:00
LmeSzinc
c7159e77c3
Upd: Add MAIN_GOTO_CHARACTER under purple screen
2024-02-19 17:50:49 +08:00
LmeSzinc
4d64ec0252
Upd: MAP_LOADING.SEARCH
2024-02-13 01:05:38 +08:00
Zero
da0a1c16ff
Fix: support assets ( #307 )
2024-02-07 21:10:44 +08:00
LmeSzinc
6e26817e5d
Upd: Map interact assets
2024-02-07 08:14:05 +08:00
LmeSzinc
8a1520871b
Upd: Map control buttons
2024-02-07 08:08:05 +08:00
LmeSzinc
1d5692fa45
Fix: Handle OCR_WORLD moving up and down
2024-02-07 08:08:05 +08:00
LmeSzinc
3f38deedd7
Fix: Wait until dungeon list loaded
2024-02-07 08:04:45 +08:00
LmeSzinc
e27332c609
Add: Switch world before entering calyx golden
2024-02-07 08:04:45 +08:00
LmeSzinc
94b7bc4566
Upd: Support reward assets
2024-02-07 08:04:45 +08:00
LmeSzinc
f0d767a70f
Upd: TECHNIQUE_POINT_*
2024-02-07 08:04:45 +08:00
LmeSzinc
7ac61ef2af
Upd: Forgotten hall nav assets
2024-02-06 22:42:44 +08:00
LmeSzinc
e9d700bd53
Upd: UI navigation to forgotten hall
2024-02-06 15:58:34 +08:00
LmeSzinc
c7b54e4939
Upd: Move MENU_CHECK as no exit on cloud
2024-02-06 15:13:16 +08:00