LmeSzinc
8fa0c47a96
Fix: No popup names in SRC
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(cherry picked from commit 6e5e529a0e
)
2024-05-20 01:51:54 +08:00
Yinhr
384c4302a2
Fix: Obtain position & closed ( #464 )
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* Fix: Obtain position & closed
* Add: find may_obtain to locate obtain_1
* Fix: stupid bug
2024-05-20 01:49:50 +08:00
LmeSzinc
2e05ff729c
Fix: Import tasks.planner.scan
2024-05-20 00:21:56 +08:00
LmeSzinc
aacf1650fc
Merge branch 'master' into dev
2024-05-20 00:20:03 +08:00
LmeSzinc
3146a74d35
Fix: Confirm character switch when entering dungeon
2024-05-20 00:09:07 +08:00
LmeSzinc
a023d49f35
Fix: Remove scroll appear check in support list, no need
2024-05-20 00:08:47 +08:00
Zebartin
ef5db390a5
fix: AssignmentOcr regex
2024-05-19 23:50:37 +08:00
Zebartin
99a6ab2a11
feat: Event assignments (All About Boothill)
2024-05-19 23:50:37 +08:00
LmeSzinc
17c4a13d4f
Fix: Patch TextDetector to have a better detection on single digit
2024-05-19 20:41:29 +08:00
LmeSzinc
9795103f4d
Add: Planner result scanner on GUI
2024-05-19 19:26:20 +08:00
LmeSzinc
82f4f255ad
Fix: Re-enter dungeon to check obtained items instead of leaving
2024-05-19 17:17:30 +08:00
LmeSzinc
b04610e1e8
Fix: Progress should be calculated after synthesize
2024-05-18 02:58:17 +08:00
LmeSzinc
fa85ebe2b6
Fix: Empty planner rows are not preserved in config
2024-05-18 02:47:33 +08:00
LmeSzinc
e8dcd8ac95
Add: Do planner requested dungeon first
2024-05-18 02:35:44 +08:00
LmeSzinc
d854a90c4c
Chore: Move dungeon/obtain to combat/obtain
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Since obtain info is indeed getting before battle
2024-05-18 02:35:13 +08:00
LmeSzinc
9cd6f488f4
Chore: Remove unavailable items
2024-05-18 00:08:06 +08:00
LmeSzinc
d8ea34757a
Add: Write planner results into config
2024-05-18 00:08:06 +08:00
LmeSzinc
117704273f
Add: Planner progress in config
2024-05-18 00:07:14 +08:00
LmeSzinc
d92cc3bff2
Merge branch 'bug_fix' into dev
2024-05-15 19:15:08 +08:00
LmeSzinc
da52834bb4
Fix: Special match Jarilo_BackwaterPass_F1_X613Y755 before Occurrence_Luofu_DivinationCommission_F2_X425Y791
2024-05-14 03:09:31 +08:00
LmeSzinc
8885d0e791
Fix: Scroll was never set if only one button is at bottom
2024-05-14 03:09:31 +08:00
LmeSzinc
5f9ec0ed57
Fix: Multiple right doors are classified as left and right doors
2024-05-14 03:09:31 +08:00
LmeSzinc
caf3af9973
Dev: Save tracking image on each waypoint
2024-05-14 03:09:31 +08:00
LmeSzinc
e35ab54ebc
Fix: [CN] Handle OCR error on 区域精
2024-05-14 03:09:31 +08:00
LmeSzinc
e0707b8286
Fix: [CN] Handle curio fixed
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TODO: [EN] Update CURIO_FIXED
2024-05-14 03:09:31 +08:00
LmeSzinc
b784c17ac0
Fix: Match Combat_Luofu_DivinationCommission_F1_X97Y457 before Combat_Luofu_Cloudford_F1_X283Y865
2024-05-14 03:09:31 +08:00
LmeSzinc
415fa61df9
Fix: Try without preprocess if no doors matched
2024-05-14 03:09:31 +08:00
LmeSzinc
acf72b18d5
Fix: [CN] Handle OCR error on 区域件
2024-05-14 01:37:27 +08:00
LmeSzinc
af603eadf8
Fix: Lower OcrCharacterName.merge_thres_y so DanHeng's long name won't mix with others
2024-05-13 19:24:17 +08:00
LmeSzinc
ab6aabeefa
Opt: Search prioritize characters before scrolling
2024-05-13 16:36:29 +08:00
LmeSzinc
ccf357703e
Opt: Re-arrange interval for faster combat support switch
2024-05-13 16:33:56 +08:00
LmeSzinc
f45c8a4dd6
Fix: Check selected arrow left to character avatar
2024-05-13 16:00:04 +08:00
LmeSzinc
45a6cb668f
Fix: Handle battle pass after combat
2024-05-13 15:48:25 +08:00
LmeSzinc
3566ff0302
Fix: handle_ascension_dungeon_prepare() is called in weekly
2024-05-13 15:08:28 +08:00
LmeSzinc
442eaf195b
Fix: Combat should not reenter if stamina exhausted but wave limit set
2024-05-13 15:02:56 +08:00
LmeSzinc
5eabcbe22d
Fix: Check COMBAT_AGAIN color prevent clicking before loaded
2024-05-13 14:59:48 +08:00
LmeSzinc
bc82e00df9
Upd: Route copy Jarilo_BackwaterPass_F1_X503Y736
2024-05-13 12:57:49 +08:00
LmeSzinc
ba9f2973d2
Fix: Avoid double clicking COMBAT_TEAM_SUPPORT
2024-05-13 12:40:44 +08:00
LmeSzinc
ee3cb4f5ef
Fix: Wait current team shown up
2024-05-13 12:38:55 +08:00
LmeSzinc
3018449c9c
Fix: Match binary template on MAIN_GOTO_CHARACTER and MAP_EXIT
2024-05-13 12:36:11 +08:00
LmeSzinc
092b2e60db
Upd: Assignment resorted in 2.2 ( #453 )
2024-05-13 03:04:42 +08:00
LmeSzinc
1288b38b3b
Upd: Assignment character assets
2024-05-13 02:32:30 +08:00
LmeSzinc
711242b1f4
Add: Get item amount in COMBAT_PREPARE
2024-05-12 02:40:50 +08:00
LmeSzinc
3ce75fe1ef
Merge branch 'bug_fix' into dev
2024-05-12 00:55:51 +08:00
LmeSzinc
0135bf9167
Refactor: Set team using next prev buttons instead ( #450 )
2024-05-12 00:47:35 +08:00
LmeSzinc
9dcc3793be
Fix: [CN] Handle OCR error on Stagnant_Shadow_Ire
2024-05-11 22:40:23 +08:00
LmeSzinc
8bbc9bb277
Add: Parse planner results
2024-05-11 18:22:54 +08:00
LmeSzinc
f05148fcf8
Dev: Extract item keywords
2024-05-11 18:21:28 +08:00
Yinhr
4e05aa37a3
Upd: Add new dungeon and weekly in gui by config updater ( #447 )
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* Fix: Food_Improvement_Plan does not exist anymore
* Upd: Add new dungeon and weekly in gui by config updater
* Fix: OCR of TM in dungeon
* Fix: remove TM in keywords
* Fix: remove TM in GUI
* Fix: Remove redundant i18n in en-US
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Co-authored-by: LmeSzinc <37934724+LmeSzinc@users.noreply.github.com>
2024-05-09 17:40:41 +08:00
Schwarze-Katze
880bb2a911
Apply StoredCounter for counting farm times ( #419 )
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* Apply StoredCounter in counting farm times
* i18n for SimulatedUniverseElite counter (probably used for display in future)
* change display style to "counter" style
* Configure ConfigUpdater.redirect and rename `SimulatedUniverseElite` config item to `SimulatedUniverseFarm`
* show `Rogue.RogueWorld.SimulatedUniverseFarm` in disabled mode only when `Rogue.RogueWorld.WeeklyFarming` is checked
* treat Rogue_RogueWorld_SimulatedUniverseFarm specially to display value only;
i18n for SimulatedUniverseFarm item;
bugfix on counter convert
* Set display style of stored counter
* update counter despite whether farming is enabled
2024-05-09 15:36:52 +08:00