StarRailCopilot/tasks/combat/obtain.py

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Python
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import re
from module.base.timer import Timer
from module.exception import ScriptError
from module.logger import logger
from module.ocr.ocr import Digit
from tasks.combat.assets.assets_combat_obtain import *
from tasks.combat.assets.assets_combat_prepare import COMBAT_PREPARE
from tasks.dungeon.keywords import DungeonList
from tasks.planner.keywords import ITEM_CLASSES, KEYWORDS_ITEM_CURRENCY
from tasks.planner.model import ObtainedAmmount, PlannerMixin
from tasks.planner.scan import OcrItemName
class OcrItemAmount(Digit):
def format_result(self, result):
res = re.split(r'[:;]', result, maxsplit=1)
result = res[-1]
return super().format_result(result)
class CombatObtain(PlannerMixin):
"""
Parse items that can be obtained from dungeon
Pages:
in: COMBAT_PREPARE
"""
# False to click again when combat ends
# True to exit and reenter to get obtained items
obtain_frequent_check = False
def _obtain_enter(self, entry, appear_button, skip_first_screenshot=True):
"""
Args:
entry: Item entry
appear_button:
skip_first_screenshot:
Pages:
in: COMBAT_PREPARE
out: ITEM_CLOSE
"""
logger.info(f'Obtain enter {entry}')
self.interval_clear(appear_button)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.appear(ITEM_CLOSE):
break
if self.appear(appear_button, interval=2):
self.device.click(entry)
self.interval_reset(appear_button)
continue
# Wait animation
timeout = Timer(1.4, count=7).start()
skip_first_screenshot = True
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if self.image_color_count(ITEM_NAME, color=(0, 0, 0), threshold=221, count=50):
break
if timeout.reached():
logger.warning('Wait obtain item timeout')
break
def _obtain_close(self, check_button, skip_first_screenshot=True):
"""
Args:
check_button:
skip_first_screenshot:
Pages:
in: ITEM_CLOSE
out: COMBAT_PREPARE
"""
logger.info(f'Obtain close')
self.interval_clear(ITEM_CLOSE)
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if not self.appear(ITEM_CLOSE):
if callable(check_button):
if check_button():
break
else:
if self.appear(check_button):
break
if self.appear_then_click(ITEM_CLOSE, interval=2):
continue
@staticmethod
def _obtain_get_entry(dungeon: DungeonList, index: int = 1, prev: ObtainedAmmount = None, start: int = 0):
"""
Args:
dungeon: Current dungeon
index: 1 to 3, index to check
prev: Previous item checked
Returns:
int: Item entry index, or None if no more check needed
"""
if (index > 1 and prev is None) or (index <= 1 and prev is not None):
raise ScriptError(f'_obtain_get_entry: index and prev must be set together, index={index}, prev={prev}')
if index > 3:
return None
def may_obtain_one():
if prev is None:
if start:
return 1 + start
else:
return 1
else:
return None
def may_obtain_multi():
if prev is None:
if start:
return 1 + start
else:
return 1
# End at the item with the lowest rarity
if prev.item.is_rarity_green:
return None
# End at credict
if prev.item == KEYWORDS_ITEM_CURRENCY.Credit:
return None
if start:
return index + start
else:
return index
if dungeon is None:
return may_obtain_multi()
if dungeon.is_Echo_of_War:
return may_obtain_one()
if dungeon.is_Cavern_of_Corrosion:
return None
if dungeon.is_Stagnant_Shadow:
return may_obtain_one()
if dungeon.is_Calyx_Golden:
if dungeon.is_Calyx_Golden_Treasures:
return may_obtain_one()
else:
return may_obtain_multi()
if dungeon.is_Calyx_Crimson:
return may_obtain_multi()
raise ScriptError(f'_obtain_get_entry: Cannot get entry from {dungeon}')
def _obtain_parse(self) -> ObtainedAmmount | None:
"""
Pages:
in: ITEM_CLOSE
"""
ocr = OcrItemName(ITEM_NAME)
item = ocr.matched_single_line(self.device.image, keyword_classes=ITEM_CLASSES)
ocr = OcrItemAmount(ITEM_AMOUNT)
amount = ocr.ocr_single_line(self.device.image)
if item is None:
logger.warning('_obtain_parse: Unknown item name')
return None
# logger.info(f'ObtainedAmmount: item={item}, value={amount}')
return ObtainedAmmount(
item=item,
value=amount,
)
def obtain_get(self, dungeon=None, skip_first_screenshot=True) -> list[ObtainedAmmount]:
"""
Args:
dungeon: Current dungeon,
or None for no early stop optimization
skip_first_screenshot:
Returns:
list[ObtainedAmmount]:
Pages:
in: COMBAT_PREPARE
out: COMBAT_PREPARE
"""
logger.hr('Obtain get', level=2)
if not skip_first_screenshot:
self.device.screenshot()
index = 1
prev = None
items = []
dic_entry = {
1: OBTAIN_1,
2: OBTAIN_2,
3: OBTAIN_3,
4: OBTAIN_4,
}
self._find_may_obtain()
trailblaze_exp = False
for _ in range(5):
if not trailblaze_exp and self.appear(OBTAIN_TRAILBLAZE_EXP):
trailblaze_exp = True
logger.attr('trailblaze_exp', trailblaze_exp)
entry_index = self._obtain_get_entry(dungeon, index=index, prev=prev, start=int(trailblaze_exp))
if entry_index is None:
logger.info('Obtain get end')
break
try:
entry = dic_entry[entry_index]
except KeyError:
logger.error(f'No obtain entry for {entry_index}')
break
self._obtain_enter(entry, appear_button=COMBAT_PREPARE)
item = self._obtain_parse()
if item is not None:
if item.item == KEYWORDS_ITEM_CURRENCY.Trailblaze_EXP:
logger.warning('Trailblaze_EXP is in obtain list, OBTAIN_TRAILBLAZE_EXP may need to verify')
index += 1
prev = item
else:
items.append(item)
index += 1
prev = item
else:
index += 1
self._obtain_close(check_button=MAY_OBTAIN)
logger.hr('Obtained Result')
for item in items:
# Pretend everything is full
# item.value += 1000
logger.info(f'Obtained item: {item.item.name}, {item.value}')
"""
<<< OBTAIN GET RESULT >>>
ItemAmount: Arrow_of_the_Starchaser, 15
ItemAmount: Arrow_of_the_Demon_Slayer, 68
ItemAmount: Arrow_of_the_Beast_Hunter, 85
"""
self.planner.load_obtained_amount(items)
with self.config.multi_set():
self.planner_write()
# Sync to dashboard
for item in items:
if item.item.name == 'Credit':
self.config.stored.Credit.value = item.value
return items
def obtained_is_full(self, dungeon: DungeonList | None, wave_done=0, obtain_get=True) -> bool:
if dungeon is None:
self.obtain_frequent_check = False
return False
row = self.planner.row_come_from_dungeon(dungeon)
if row is None:
self.obtain_frequent_check = False
return False
# Update
if obtain_get:
self.obtain_get(dungeon)
# Check progress
row = self.planner.row_come_from_dungeon(dungeon)
if row is None:
logger.error(f'obtained_is_full: Row disappeared after obtain_get')
self.obtain_frequent_check = False
return False
if not row.need_farm():
logger.info('Planner row full')
self.obtain_frequent_check = False
return True
# obtain_frequent_check
approaching = row.is_approaching_total(wave_done)
logger.attr('is_approaching_total', approaching)
self.obtain_frequent_check = approaching
return False
def _find_may_obtain(self, skip_first_screenshot=True):
logger.info('Find may obtain')
while 1:
if skip_first_screenshot:
skip_first_screenshot = False
else:
self.device.screenshot()
if MAY_OBTAIN.match_template(self.device.image):
OBTAIN_1.load_offset(MAY_OBTAIN)
OBTAIN_2.load_offset(MAY_OBTAIN)
OBTAIN_3.load_offset(MAY_OBTAIN)
OBTAIN_4.load_offset(MAY_OBTAIN)
return True
if __name__ == '__main__':
self = CombatObtain('src')
self.device.screenshot()
self.obtain_get()