mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-16 06:25:24 +00:00
97 lines
3.0 KiB
Python
97 lines
3.0 KiB
Python
from module.logger import logger
|
|
from module.ui.switch import Switch
|
|
from tasks.base.ui import UI
|
|
from tasks.item.assets.assets_item_consumable_usage import SIMPLE_PROTECTIVE_GEAR
|
|
from tasks.item.assets.assets_item_ui import *
|
|
from tasks.item.keywords import KEYWORDS_ITEM_TAB
|
|
|
|
|
|
class SwitchItemTab(Switch):
|
|
def add_state(self, state, check_button, click_button=None):
|
|
# Load search
|
|
if check_button is not None:
|
|
check_button.load_search(SWITCH_SEARCH.area)
|
|
if click_button is not None:
|
|
click_button.load_search(SWITCH_SEARCH.area)
|
|
# Limit click_button.button
|
|
left = SWITCH_CLICK.area[0]
|
|
for button in click_button.buttons:
|
|
button._button = (left, button._button[1], button._button[2], button._button[3])
|
|
return super().add_state(state, check_button, click_button)
|
|
|
|
def click(self, state, main):
|
|
"""
|
|
Args:
|
|
state (str):
|
|
main (ModuleBase):
|
|
"""
|
|
button = self.get_data(state)['click_button']
|
|
_ = button.match_template_luma(main.device.image) # Search button to load offset
|
|
main.device.click(button)
|
|
|
|
|
|
SWITCH_ITEM_TAB = SwitchItemTab('ItemTab', is_selector=True)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.UpgradeMaterials,
|
|
check_button=UPGRADE_MATERIAL_CHECK,
|
|
click_button=UPGRADE_MATERIAL_CLICK
|
|
)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.LightCone,
|
|
check_button=LIGHT_CONE_CHECK,
|
|
click_button=LIGHT_CONE_CLICK
|
|
)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.Relics,
|
|
check_button=RELICS_CHECK,
|
|
click_button=RELICS_CLICK
|
|
)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.OtherMaterials,
|
|
check_button=OTHER_MATERIALS_CHECK,
|
|
click_button=OTHER_MATERIALS_CLICK
|
|
)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.Consumables,
|
|
check_button=CONSUMABLE_CHECK,
|
|
click_button=CONSUMABLE_CLICK,
|
|
)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.Missions,
|
|
check_button=MISSIONS_CHECK,
|
|
click_button=MISSIONS_CLICK
|
|
)
|
|
SWITCH_ITEM_TAB.add_state(
|
|
KEYWORDS_ITEM_TAB.Valuables,
|
|
check_button=VALUABLES_CHECK,
|
|
click_button=VALUABLES_CLICK
|
|
)
|
|
|
|
|
|
class ItemUI(UI):
|
|
def item_goto(self, state: KEYWORDS_ITEM_TAB, wait_until_stable=True):
|
|
"""
|
|
Args:
|
|
state:
|
|
wait_until_stable: if subsequent actions are manipulating items, or any other thing that needs to load
|
|
inside the tab, wait_until_stable should set to True
|
|
|
|
Returns:
|
|
bool: If switched
|
|
|
|
Examples:
|
|
self = ItemUI('alas')
|
|
self.device.screenshot()
|
|
self.item_goto(KEYWORDS_ITEM_TAB.Relics)
|
|
self.item_goto(KEYWORDS_ITEM_TAB.Consumables)
|
|
"""
|
|
if SWITCH_ITEM_TAB.set(state, main=self):
|
|
if wait_until_stable:
|
|
logger.info(f'Tab goto {state}, wait until loaded')
|
|
self.wait_until_stable(SIMPLE_PROTECTIVE_GEAR)
|
|
else:
|
|
logger.info(f'Tab goto {state}')
|
|
return True
|
|
else:
|
|
return False
|