StarRailCopilot/campaign/campaign_main/campaign_11_4.py
kyO The NinjA 95ca113562 Add: Map 11-4 support, Columbia farm is real
Add: Suport to Rank B
2020-06-08 03:16:00 -03:00

92 lines
2.5 KiB
Python

from module.campaign.campaign_base import CampaignBase
from module.map.map_base import CampaignMap
from module.map.map_grids import SelectedGrids, RoadGrids
from module.logger import logger
MAP = CampaignMap('11-4')
MAP.shape = 'J8'
MAP.map_data = '''
MB MB ++ -- -- -- ++ MB -- --
-- -- ++ ME -- ME ++ -- -- ME
ME -- ME -- ++ -- -- -- ME --
-- ++ -- -- SP SP -- ME -- --
MB -- ME -- -- -- -- ++ ++ ++
++ ++ ++ -- ME -- ME -- -- ME
-- -- ME -- -- ++ -- ++ ME --
MB -- -- ME -- ++ -- ME -- MB
'''
# MAP.weight_data = '''
# 10 30 30 10 10 10 10 10 10
# 5 30 10 30 10 10 5 10 10
# 10 10 5 4 30 10 5 30 10
# 10 10 10 10 10 10 5 10 30
# 10 10 10 10 10 10 10 30 10
# 10 10 10 10 30 10 5 10 10
# '''
MAP.spawn_data = [
{'battle': 0, 'enemy': 4},
{'battle': 1, 'enemy': 2},
{'battle': 2, 'enemy': 2},
{'battle': 3, 'enemy': 1},
{'battle': 4, 'enemy': 1},
{'battle': 5,},
{'battle': 6, 'boss': 1},
]
A1, B1, C1, D1, E1, F1, G1, H1, I1, J1, \
A2, B2, C2, D2, E2, F2, G2, H2, I2, J2, \
A3, B3, C3, D3, E3, F3, G3, H3, I3, J3, \
A4, B4, C4, D4, E4, F4, G4, H4, I4, J4, \
A5, B5, C5, D5, E5, F5, G5, H5, I5, J5, \
A6, B6, C6, D6, E6, F6, G6, H6, I6, J6, \
A7, B7, C7, D7, E7, F7, G7, H7, I7, J7, \
A8, B8, C8, D8, E8, F8, G8, H8, I8, J8, \
= MAP.flatten()
step_on = SelectedGrids([C3])
road_boss = RoadGrids([C3, H4, [C5, C7], G6, G8])
class Config:
pass
# INTERNAL_LINES_HOUGHLINES_THRESHOLD = 40
# EDGE_LINES_HOUGHLINES_THRESHOLD = 40
# COINCIDENT_POINT_ENCOURAGE_DISTANCE = 1.5
# INTERNAL_LINES_FIND_PEAKS_PARAMETERS = {
# 'height': (150, 255 - 24),
# 'width': (0.9, 10),
# 'prominence': 10,
# 'distance': 35,
# }
# EDGE_LINES_FIND_PEAKS_PARAMETERS = {
# 'height': (255 - 24, 255),
# 'prominence': 10,
# 'distance': 50,
# 'width': (0, 10),
# 'wlen': 1000,
# }
class Campaign(CampaignBase):
MAP = MAP
def battle_0(self):
if self.fleet_2_step_on(step_on, roadblocks=[road_boss]):
return True
if self.clear_roadblocks([road_boss]):
return True
if self.clear_potential_roadblocks([road_boss]):
return True
return self.battle_default()
def battle_6(self):
boss = self.map.select(is_boss=True)
if boss:
if not self.check_accessibility(boss[0], fleet='boss'):
return self.clear_roadblocks([road_boss])
return self.fleet_boss.clear_boss()