mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-24 01:21:25 +00:00
259 lines
11 KiB
Python
259 lines
11 KiB
Python
from tasks.map.control.waypoint import Waypoint
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from tasks.map.keywords.plane import Luofu_Cloudford
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from tasks.map.route.base import locked_position, locked_rotation
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from tasks.rogue.route.base import RouteBase
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class Route(RouteBase):
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def Luofu_Cloudford_F1_X241Y947(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((240.4, 947.6)), | 274.2 | 274 |
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| node | Waypoint((218.8, 948.8)), | 282.9 | 278 |
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| item | Waypoint((222.4, 934.6)), | 311.8 | 306 |
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| enemy | Waypoint((197.2, 947.4)), | 282.6 | 260 |
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| exit_ | Waypoint((193.1, 947.2)), | 12.8 | 274 |
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| exit1 | Waypoint((183.6, 957.4)), | 275.8 | 267 |
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| exit2 | Waypoint((183.4, 939.2)), | 284.6 | 258 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(240.4, 947.6))
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self.register_domain_exit(
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Waypoint((193.1, 947.2)), end_rotation=274,
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left_door=Waypoint((183.6, 957.4)), right_door=Waypoint((183.4, 939.2)))
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node = Waypoint((218.8, 948.8))
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item = Waypoint((222.4, 934.6))
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enemy = Waypoint((197.2, 947.4))
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(270)
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# ignore item
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# self.clear_item(item)
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self.clear_enemy(
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enemy,
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)
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def Luofu_Cloudford_F1_X257Y947(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((257.3, 951.2)), | 274.2 | 274 |
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| item | Waypoint((236.8, 934.2)), | 302.7 | 299 |
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| node | Waypoint((221.6, 946.2)), | 272.8 | 269 |
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| enemy | Waypoint((193.7, 949.5)), | 143.8 | 269 |
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| exit_ | Waypoint((194.4, 947.2)), | 4.2 | 274 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(257.3, 947))
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self.register_domain_exit(
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Waypoint((194.4, 947.2)), end_rotation=274,
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left_door=Waypoint((183.9, 954.4)), right_door=Waypoint((183.0, 942.4)))
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item = Waypoint((236.8, 934.2))
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node = Waypoint((221.6, 946.2))
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enemy = Waypoint((193.7, 949.5))
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# ===== End of generated waypoints =====
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"""
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Notes
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Luofu_Cloudford_F1_X257Y947 is the same as Luofu_Cloudford_F1_X257Y951
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but for wrong spawn point detected
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"""
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self.minimap.lock_rotation(270)
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self.clear_item(item)
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self.clear_enemy(
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node,
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enemy
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)
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def Luofu_Cloudford_F1_X257Y951(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((257.3, 951.2)), | 274.2 | 274 |
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| item | Waypoint((236.8, 934.2)), | 302.7 | 299 |
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| node | Waypoint((221.6, 946.2)), | 272.8 | 269 |
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| enemy | Waypoint((193.7, 949.5)), | 143.8 | 269 |
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| exit_ | Waypoint((194.4, 947.2)), | 4.2 | 274 |
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| exit1 | Waypoint((183.9, 954.4)), | 261.9 | 262 |
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| exit2 | Waypoint((183.0, 942.4)), | 290.2 | 283 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(257.3, 951.2))
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self.register_domain_exit(
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Waypoint((194.4, 947.2)), end_rotation=274,
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left_door=Waypoint((183.9, 954.4)), right_door=Waypoint((183.0, 942.4)))
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item = Waypoint((236.8, 934.2))
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node = Waypoint((221.6, 946.2))
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enemy = Waypoint((193.7, 949.5))
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# ===== End of generated waypoints =====
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self.minimap.lock_rotation(270)
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self.clear_item(item)
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self.clear_enemy(
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node,
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enemy
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)
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@locked_position
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@locked_rotation(0)
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def Luofu_Cloudford_F1_X281Y873(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((283.4, 865.3)), | 6.7 | 4 |
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| item | Waypoint((297.0, 841.4)), | 36.1 | 31 |
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| enemy | Waypoint((282.4, 814.2)), | 8.1 | 1 |
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| exit_ | Waypoint((284.5, 816.8)), | 5.7 | 1 |
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| exit1 | Waypoint((276.2, 807.8)), | 4.4 | 4 |
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| exit2 | Waypoint((290.4, 810.2)), | 4.3 | 4 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(281, 873))
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self.register_domain_exit(
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Waypoint((284.5, 816.8)), end_rotation=1,
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left_door=Waypoint((276.2, 807.8)), right_door=Waypoint((290.4, 810.2)))
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item = Waypoint((297.0, 841.4))
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enemy = Waypoint((282.4, 814.2))
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# ===== End of generated waypoints =====
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"""
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Notes
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Luofu_Cloudford_F1_X281Y873 is the same as Luofu_Cloudford_F1_X283Y865
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but for wrong spawn point detected
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"""
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# Re-init position to be the same as origin
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self.minimap.init_position(position=(283.4, 865.3), locked=True)
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self.clear_enemy(enemy)
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@locked_position
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@locked_rotation(0)
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def Luofu_Cloudford_F1_X283Y865(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((283.4, 865.3)), | 6.7 | 4 |
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| item | Waypoint((297.0, 841.4)), | 36.1 | 31 |
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| enemy | Waypoint((282.4, 814.2)), | 8.1 | 1 |
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| exit_ | Waypoint((284.5, 816.8)), | 5.7 | 1 |
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| exit1 | Waypoint((276.2, 807.8)), | 4.4 | 4 |
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| exit2 | Waypoint((290.4, 810.2)), | 4.3 | 4 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(283.4, 865.3))
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self.register_domain_exit(
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Waypoint((284.5, 816.8)), end_rotation=1,
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left_door=Waypoint((276.2, 807.8)), right_door=Waypoint((290.4, 810.2)))
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item = Waypoint((297.0, 841.4))
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enemy = Waypoint((282.4, 814.2))
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# ===== End of generated waypoints =====
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# Ignore random item
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# self.clear_item(item)
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self.clear_enemy(enemy)
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def Luofu_Cloudford_F1_X431Y593(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((431.5, 593.4)), | 2.7 | 357 |
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| item1 | Waypoint((371.8, 592.8)), | 263.8 | 267 |
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| enemy1 | Waypoint((341.2, 586.8)), | 274.2 | 274 |
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| item2 | Waypoint((310.4, 582.2)), | 289.0 | 288 |
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| enemy2 | Waypoint((273.9, 584.9)), | 274.1 | 271 |
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| exit_ | Waypoint((273.9, 584.9)), | 274.1 | 271 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(431.5, 593.4))
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self.register_domain_exit(Waypoint((273.9, 584.9)), end_rotation=271)
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item1 = Waypoint((371.8, 592.8))
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enemy1 = Waypoint((341.2, 586.8))
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item2 = Waypoint((310.4, 582.2))
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enemy2 = Waypoint((273.9, 584.9))
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# ===== End of generated waypoints =====
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self.rotation_set(270)
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# 1
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self.clear_item(
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item1.straight_run(),
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)
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self.clear_enemy(
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enemy1.straight_run(),
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)
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# 2
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self.clear_item(item2)
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self.clear_enemy(enemy2)
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def Luofu_Cloudford_F1_X433Y617(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((433.5, 616.8)), | 358.2 | 4 |
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| node1 | Waypoint((431.5, 593.4)), | 2.7 | 357 |
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| item1 | Waypoint((371.8, 592.8)), | 263.8 | 267 |
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| enemy1 | Waypoint((341.2, 586.8)), | 274.2 | 274 |
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| item2 | Waypoint((310.4, 582.2)), | 289.0 | 288 |
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| enemy2 | Waypoint((273.9, 584.9)), | 274.1 | 271 |
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| exit_ | Waypoint((273.9, 584.9)), | 274.1 | 271 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(433.5, 616.8))
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self.register_domain_exit(Waypoint((273.9, 584.9)), end_rotation=271)
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node1 = Waypoint((431.5, 593.4))
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item1 = Waypoint((371.8, 592.8))
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enemy1 = Waypoint((341.2, 586.8))
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item2 = Waypoint((310.4, 582.2))
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enemy2 = Waypoint((273.9, 584.9))
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# ===== End of generated waypoints =====
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# Similar to Luofu_Cloudford_F1_X431Y593, but has different spawn point
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self.rotation_set(270)
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# 1
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self.clear_item(
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node1.set_threshold(3),
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item1.straight_run(),
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)
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self.clear_enemy(
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enemy1.straight_run(),
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)
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# 2
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self.clear_item(item2)
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self.clear_enemy(enemy2)
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def Luofu_Cloudford_F1_X435Y669(self):
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"""
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| Waypoint | Position | Direction | Rotation |
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| -------- | ------------------------- | --------- | -------- |
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| spawn | Waypoint((435.4, 669.2)), | 6.7 | 4 |
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| item1 | Waypoint((432.2, 628.3)), | 2.7 | 357 |
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| enemy1 | Waypoint((428.6, 598.8)), | 8.0 | 177 |
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| node2 | Waypoint((421.2, 590.8)), | 44.2 | 285 |
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| node3 | Waypoint((366.6, 588.2)), | 274.2 | 274 |
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| enemy3 | Waypoint((344.9, 590.4)), | 191.8 | 357 |
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| item4 | Waypoint((309.6, 580.2)), | 290.1 | 281 |
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| enemy4 | Waypoint((271.3, 585.5)), | 285.0 | 274 |
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| exit_ | Waypoint((271.3, 585.5)), | 285.0 | 274 |
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| exit1 | Waypoint((267.9, 592.3)), | 275.9 | 274 |
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| exit2 | Waypoint((267.8, 580.0)), | 275.8 | 274 |
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"""
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self.map_init(plane=Luofu_Cloudford, floor="F1", position=(435.4, 669.2))
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self.register_domain_exit(
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Waypoint((271.3, 585.5)), end_rotation=274,
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left_door=Waypoint((267.9, 592.3)), right_door=Waypoint((267.8, 580.0)))
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item1 = Waypoint((432.2, 628.3))
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enemy1 = Waypoint((428.6, 598.8))
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node2 = Waypoint((421.2, 590.8))
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node3 = Waypoint((366.6, 588.2))
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enemy3 = Waypoint((344.9, 590.4))
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item4 = Waypoint((309.6, 580.2))
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enemy4 = Waypoint((271.3, 585.5))
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# ===== End of generated waypoints =====
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self.clear_item(item1)
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self.clear_enemy(enemy1)
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# Go through bridges
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self.rotation_set(270)
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self.minimap.lock_rotation(270)
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self.clear_enemy(
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node2.set_threshold(3),
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node3.set_threshold(3),
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enemy3,
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)
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self.clear_item(item4)
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self.clear_enemy(enemy4)
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