mirror of
https://github.com/LmeSzinc/StarRailCopilot.git
synced 2024-11-22 08:37:42 +00:00
441 lines
15 KiB
Python
441 lines
15 KiB
Python
from module.base.button import ClickButton
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from module.base.timer import Timer
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from module.base.utils import area_offset
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from module.logger import logger
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from tasks.base.page import page_rogue
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from tasks.map.control.waypoint import Waypoint, ensure_waypoints
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from tasks.map.route.base import RouteBase as RouteBase_
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from tasks.rogue.assets.assets_rogue_ui import BLESSING_CONFIRM
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from tasks.rogue.assets.assets_rogue_weekly import ROGUE_REPORT
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from tasks.rogue.blessing.blessing import RogueBlessingSelector
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from tasks.rogue.blessing.bonus import RogueBonusSelector
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from tasks.rogue.blessing.curio import RogueCurioSelector
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from tasks.rogue.event.event import RogueEvent
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from tasks.rogue.event.reward import RogueReward
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from tasks.rogue.route.exit import RogueExit
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class RouteBase(RouteBase_, RogueExit, RogueEvent, RogueReward):
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registered_domain_exit = None
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enroute_add_item = True
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def combat_expected_end(self):
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# Curio effect, that drops curio after combat
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if self.handle_blessing_popup():
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return False
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# Blessings after combat
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if self.is_page_choose_blessing():
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logger.info('Combat ended at is_page_choose_blessing()')
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return True
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if self.is_page_choose_curio():
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logger.info('Combat ended at is_page_choose_curio()')
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return True
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if self.is_page_choose_bonus():
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logger.info('Combat ended at is_page_choose_bonus()')
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return True
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return False
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def combat_execute(self, expected_end=None):
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super().combat_execute(expected_end=self.combat_expected_end)
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self.clear_blessing()
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def walk_additional(self) -> bool:
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if self.handle_blessing_popup():
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return True
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return super().walk_additional()
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def handle_blessing(self):
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"""
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Returns:
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bool: If handled
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"""
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if self.is_page_choose_blessing():
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logger.hr('Choose blessing', level=2)
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selector = RogueBlessingSelector(self)
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selector.recognize_and_select()
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return True
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if self.is_page_choose_curio():
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logger.hr('Choose curio', level=2)
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selector = RogueCurioSelector(self)
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selector.recognize_and_select()
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return True
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if self.is_page_choose_bonus():
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logger.hr('Choose bonus', level=2)
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selector = RogueBonusSelector(self)
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selector.recognize_and_select()
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return True
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if self.handle_blessing_popup():
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return True
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return False
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def clear_blessing(self, skip_first_screenshot=True):
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"""
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Pages:
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in: combat_expected_end()
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out: is_in_main()
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Returns:
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bool: If cleared
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"""
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logger.info('Clear blessing')
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cleared = False
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_main():
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logger.info(f'clear_blessing() ended at page_main')
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if cleared:
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self.wait_until_minimap_stabled()
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return cleared
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if self.handle_blessing():
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cleared = True
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continue
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def clear_occurrence(self, skip_first_screenshot=True):
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"""
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Pages:
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in: page_rogue, occurrence
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out: is_in_main()
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"""
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logger.info('Clear occurrence')
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self.event_title = None
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_main():
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logger.info(f'clear_occurrence() ended at page_main')
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break
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if self.handle_reward(interval=2):
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continue
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if self.is_combat_executing():
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logger.hr('Combat', level=2)
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self.combat_execute()
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continue
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if self.handle_blessing():
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continue
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if self.ui_page_appear(page_rogue):
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if self.handle_event_continue():
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continue
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if self.handle_event_option():
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continue
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def wait_until_minimap_stabled(self):
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logger.info('Wait until minimap stabled')
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radius = self.minimap.MINIMAP_RADIUS
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area = area_offset((-radius, -radius, radius, radius), offset=self.minimap.MINIMAP_CENTER)
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minimap = ClickButton(area, name='MINIMAP')
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self.wait_until_stable(minimap, timeout=Timer(1.5, count=5))
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def clear_enemy(self, *waypoints):
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waypoints = ensure_waypoints(waypoints)
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if self.enroute_add_item and self.plane.is_rogue_combat:
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for point in waypoints:
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point.enroute_add_item()
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return super().clear_enemy(*waypoints)
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def clear_item(self, *waypoints):
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"""
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Shorten unexpected timer as items are randomly generated
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"""
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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if self.plane.is_rogue_combat or self.plane.is_rogue_occurrence:
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end_point.unexpected_confirm = Timer(1, count=5)
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return super().clear_item(*waypoints)
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"""
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Additional rogue methods
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"""
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def clear_elite(self, *waypoints):
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logger.hr('Clear elite', level=1)
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.speed = 'run_2x'
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# TODO: Use techniques before BOSS
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pass
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result = super().clear_enemy(*waypoints)
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# logger.attr("result",result)
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if 'enemy' in result:
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# runs when one elite battle finishes, and increases rogue farming count by 1
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if not self.config.stored.SimulatedUniverseFarm.is_full():
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self.config.stored.SimulatedUniverseFarm.add()
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logger.info(
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f"Cleared elite boss, increasing farming count by 1, now " + self.config.stored.SimulatedUniverseFarm.to_counter())
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return result
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def _domain_event_expected_end(self):
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"""
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Returns:
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bool: If entered event
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"""
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if self.ui_page_appear(page_rogue):
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return True
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return False
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def clear_event(self, *waypoints):
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"""
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Handle an event in DomainOccurrence, DomainEncounter, DomainTransaction
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"""
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logger.hr('Clear event', level=1)
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.endpoint_threshold = 1.5
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end_point.interact_radius = 7
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end_point.expected_end.append(self._domain_event_expected_end)
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if self.enroute_add_item and self.plane.is_rogue_occurrence:
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for point in waypoints:
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point.enroute_add_item()
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result = self.goto(*waypoints)
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self.clear_occurrence()
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return result
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def domain_reward(self, *waypoints):
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"""
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Get reward of the DomainElite and DomainBoss
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"""
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logger.hr('Clear reward', level=1)
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if self.can_claim_domain_reward(
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use_trailblaze_power=self.config.RogueWorld_UseStamina,
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use_immersifier=self.config.RogueWorld_UseImmersifier,
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):
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result = self.goto(*waypoints)
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self.claim_domain_reward(
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use_trailblaze_power=self.config.RogueWorld_UseStamina,
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use_immersifier=self.config.RogueWorld_UseImmersifier,
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)
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else:
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result = []
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return result
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def domain_herta(self, *waypoints):
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"""
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Most people don't buy herta shop, skip
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"""
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pass
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def _domain_exit_expected_end(self):
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"""
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Returns:
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bool: If domain exited
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"""
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if self.is_map_loading():
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logger.info('domain exit: is_map_loading()')
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return True
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# No loading after elite
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if self.is_map_loading_black():
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logger.info('domain exit: is_map_loading_black()')
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return True
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# Rogue cleared
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if self.appear(ROGUE_REPORT, interval=2):
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logger.info(f'domain exit: {ROGUE_REPORT}')
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return True
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if self.handle_popup_confirm():
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return False
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return False
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def _domain_exit_wait_next(self, skip_first_screenshot=True):
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"""
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Pages:
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in: is_map_loading()
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out: page_main
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or page_rogue if rogue cleared
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"""
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logger.info('Wait next domain')
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while 1:
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if skip_first_screenshot:
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skip_first_screenshot = False
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else:
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self.device.screenshot()
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# End
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if self.is_in_main():
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logger.info('Entered another domain')
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self.wait_until_minimap_stabled()
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break
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if self.is_page_rogue_main():
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logger.info('Rogue cleared')
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break
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if self.match_template_color(ROGUE_REPORT, interval=2):
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logger.info(f'{ROGUE_REPORT} -> {BLESSING_CONFIRM}')
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self.device.click(BLESSING_CONFIRM)
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continue
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if self.handle_blessing():
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continue
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# Confirm that leave without getting rewards
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if self.handle_popup_confirm():
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continue
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# First-time cleared reward
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if self.handle_reward():
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continue
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# Get Herta
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if self.handle_get_character():
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continue
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def domain_single_exit(self, *waypoints):
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"""
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Goto a single exit, exit current domain
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end_rotation is not required
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"""
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logger.hr('Domain single exit', level=1)
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waypoints = ensure_waypoints(waypoints)
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if self.enroute_add_item:
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for point in waypoints:
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point.enroute_add_item()
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end_point = waypoints[-1]
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end_point.min_speed = 'run'
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end_point.interact_radius = 5
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end_point.expected_end.append(self._domain_exit_expected_end)
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result = self.goto(*waypoints)
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self._domain_exit_wait_next()
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return result
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def _domain_exit_old(self):
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"""
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An old implementation that go along specific direction without retries
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"""
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logger.info(f'Using old predict_door()')
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direction = self.predict_door_old()
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direction_limit = 55
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if direction is not None:
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if abs(direction) > direction_limit:
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logger.warning(f'Unexpected direction to go: {direction}, limited in {direction_limit}')
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if direction > 0:
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direction = direction_limit
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elif direction < 0:
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direction = -direction_limit
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point = Waypoint(
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position=(0, 0),
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min_speed='run',
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lock_direction=direction,
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interact_radius=10000,
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expected_end=[self._domain_exit_expected_end],
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)
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self.goto(point)
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self._domain_exit_wait_next()
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return True
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def domain_exit(
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self,
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*waypoints,
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end_rotation: int = None,
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left_door: Waypoint = None,
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right_door: Waypoint = None
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):
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"""
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Goto domain exit, choose one door, goto door
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"""
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logger.hr('Domain exit', level=1)
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# Goto the front of the two doors
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waypoints = ensure_waypoints(waypoints)
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end_point = waypoints[-1]
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end_point.endpoint_threshold = 1.5
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self.goto(*waypoints)
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# Rotate camera to insight two doors
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logger.hr('End rotation', level=2)
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self.rotation_set(end_rotation, threshold=10)
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# Choose a door
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logger.hr('Find domain exit', level=2)
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logger.info(f'Migrate={self.config.RogueDebug_DebugMode}, left_door={left_door}, right_door={right_door}')
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if not self.config.RogueDebug_DebugMode and (not left_door and not right_door):
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return self._domain_exit_old()
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logger.info(f'Using new predict_door()')
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door = self.predict_door()
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if self.config.RogueDebug_DebugMode and self.exit_has_double_door and (not left_door or not right_door):
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logger.critical(f'Domain exit is not defined, please record it: {self.route_func}')
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exit(1)
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# Goto door
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if door == 'left_door':
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if not left_door:
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return self._domain_exit_old()
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if self.domain_single_exit(left_door):
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return True
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else:
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logger.error('Cannot goto either exit doors, try both')
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if self.domain_single_exit(right_door):
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return True
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else:
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return False
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elif door == 'right_door':
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if not right_door:
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return self._domain_exit_old()
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if self.domain_single_exit(right_door):
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return True
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else:
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logger.error('Cannot goto either exit doors, try both')
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if self.domain_single_exit(left_door):
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return True
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else:
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return False
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else:
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logger.error('Cannot goto either exit doors, try both')
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if not left_door:
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return self._domain_exit_old()
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if not right_door:
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return self._domain_exit_old()
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if self.domain_single_exit(left_door):
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return True
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elif self.domain_single_exit(right_door):
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return True
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else:
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return False
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"""
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Route
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"""
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def register_domain_exit(
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self,
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*waypoints,
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end_rotation: int = None,
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left_door: Waypoint = None,
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right_door: Waypoint = None
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):
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"""
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Register an exit, call `domain_exit()` at route end
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"""
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self.registered_domain_exit = (waypoints, end_rotation, left_door, right_door)
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def before_route(self):
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self.registered_domain_exit = None
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def after_route(self):
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if self.registered_domain_exit is not None:
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waypoints, end_rotation, left_door, right_door = self.registered_domain_exit
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self.domain_exit(
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*waypoints,
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end_rotation=end_rotation,
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left_door=left_door,
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right_door=right_door,
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)
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else:
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logger.info('No domain exit registered')
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