StarRailCopilot/tasks/combat/state.py

117 lines
4.2 KiB
Python

import cv2
from scipy import signal
from module.base.timer import Timer
from module.base.utils import rgb2gray
from module.logger import logger
from tasks.base.ui import UI
from tasks.combat.assets.assets_combat_state import COMBAT_AUTO, COMBAT_PAUSE, COMBAT_SPEED_2X
class CombatState(UI):
_combat_click_interval = Timer(2, count=4)
_combat_auto_checked = False
_combat_2x_checked = False
def is_combat_executing(self) -> bool:
appear = self.appear(COMBAT_PAUSE)
if appear:
if COMBAT_PAUSE.button_offset[0] < 3:
return True
return False
def _is_combat_button_active(self, button):
image = rgb2gray(self.image_crop(button))
lines = cv2.reduce(image, 1, cv2.REDUCE_AVG).flatten()
# [122 122 122 182 141 127 139 135 130 135 136 141 147 149 149 150 147 145
# 148 150 150 150 150 150 144 138 134 141 136 133 173 183 130 128 127 126]
parameters = {
# Border is about 188-190
'height': 96,
# Background is about 120-122
'prominence': 35,
'width': (0, 7),
'distance': 7,
}
peaks, _ = signal.find_peaks(lines, **parameters)
count = len(peaks)
if count == 0:
return False
elif count == 2:
return True
else:
# logger.warning(f'Unexpected peak amount on {button}: {count}, lines={lines}')
# self.device.image_save()
return False
def is_combat_auto(self) -> bool:
return self._is_combat_button_active(COMBAT_AUTO)
def is_combat_speed_2x(self) -> bool:
return self._is_combat_button_active(COMBAT_SPEED_2X)
def combat_state_reset(self):
self._combat_auto_checked = False
self._combat_2x_checked = False
self._combat_click_interval.clear()
def handle_combat_state(self, auto=True, speed_2x=True):
"""
Set combat auto and 2X speed. Enable both by default.
Returns:
bool: If clicked
"""
if self._combat_auto_checked and self._combat_2x_checked:
return False
if not self.is_combat_executing():
if not self._combat_auto_checked and auto:
# >=0.2s after clicking the button to avoid random noice
if self._combat_click_interval.current() >= 0.15 and not self._combat_click_interval.reached():
logger.info('Combat on going, _combat_auto_checked')
self._combat_auto_checked = True
return False
if not self._combat_2x_checked:
if speed_2x:
if self.is_combat_speed_2x():
logger.info('_combat_2x_checked')
self._combat_2x_checked = True
else:
if self._combat_click_interval.reached():
self.device.click(COMBAT_SPEED_2X)
self._combat_click_interval.reset()
return True
else:
if self.is_combat_speed_2x():
if self._combat_click_interval.reached():
self.device.click(COMBAT_SPEED_2X)
self._combat_click_interval.reset()
return True
else:
logger.info('_combat_2x_checked')
self._combat_2x_checked = True
if not self._combat_auto_checked:
if auto:
if self.is_combat_auto():
logger.info('_combat_auto_checked')
self._combat_auto_checked = True
else:
if self._combat_click_interval.reached():
self.device.click(COMBAT_AUTO)
self._combat_click_interval.reset()
return True
else:
if self.is_combat_auto():
if self._combat_click_interval.reached():
self.device.click(COMBAT_AUTO)
self._combat_click_interval.reset()
return True
else:
logger.info('_combat_auto_checked')
self._combat_auto_checked = True
return False